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https://github.com/MCCTeam/Minecraft-Console-Client
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Implement command completion suggestions.
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parent
5d2589b10f
commit
84cf749344
115 changed files with 4684 additions and 2695 deletions
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@ -1,57 +1,64 @@
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using System;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.Linq;
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using Brigadier.NET;
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using Brigadier.NET.Builder;
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using MinecraftClient.CommandHandler;
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using MinecraftClient.Inventory;
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using static MinecraftClient.CommandHandler.CmdResult;
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namespace MinecraftClient.Commands
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{
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class DropItem : Command
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{
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public override string CmdName { get { return "dropitem"; } }
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public override string CmdUsage { get { return "/dropitem <itemtype>"; } }
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public override string CmdUsage { get { return "dropitem <itemtype>"; } }
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public override string CmdDesc { get { return Translations.cmd_dropItem_desc; } }
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public override void RegisterCommand(McClient handler, CommandDispatcher<CommandSource> dispatcher)
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public override void RegisterCommand(McClient handler, CommandDispatcher<CmdResult> dispatcher)
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{
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dispatcher.Register(l => l.Literal("help")
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.Then(l => l.Literal(CmdName)
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.Executes(r => GetUsage(r.Source, string.Empty))
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)
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);
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dispatcher.Register(l => l.Literal(CmdName)
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.Then(l => l.Argument("ItemType", MccArguments.ItemType())
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.Executes(r => DoDropItem(r.Source, handler, MccArguments.GetItemType(r, "ItemType"))))
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.Then(l => l.Literal("_help")
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.Redirect(dispatcher.GetRoot().GetChild("help").GetChild(CmdName)))
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);
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}
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public override string Run(McClient handler, string command, Dictionary<string, object>? localVars)
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private int GetUsage(CmdResult r, string? cmd)
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{
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return r.SetAndReturn(cmd switch
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{
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#pragma warning disable format // @formatter:off
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_ => GetCmdDescTranslated(),
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#pragma warning restore format // @formatter:on
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});
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}
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private int DoDropItem(CmdResult r, McClient handler, ItemType itemType)
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{
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if (!handler.GetInventoryEnabled())
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{
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return Translations.extra_inventory_required;
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}
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if (HasArg(command))
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{
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string arg = GetArg(command);
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if (Enum.TryParse(arg, true, out ItemType itemType))
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{
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int inventoryId;
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var inventories = handler.GetInventories();
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List<int> availableIds = inventories.Keys.ToList();
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availableIds.Remove(0); // remove player inventory ID from list
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if (availableIds.Count == 1)
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inventoryId = availableIds[0]; // one container, use it
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else
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inventoryId = 0;
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var p = inventories[inventoryId];
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int[] targetItems = p.SearchItem(itemType);
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foreach (int slot in targetItems)
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{
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handler.DoWindowAction(inventoryId, slot, WindowActionType.DropItemStack);
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}
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return string.Format(Translations.cmd_dropItem_dropped, itemType.ToString(), inventoryId);
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}
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else
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{
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return string.Format(Translations.cmd_dropItem_unknown_item, arg);
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}
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}
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return r.SetAndReturn(Status.FailNeedTerrain);
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int inventoryId;
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var inventories = handler.GetInventories();
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List<int> availableIds = inventories.Keys.ToList();
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availableIds.Remove(0); // remove player inventory ID from list
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if (availableIds.Count == 1)
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inventoryId = availableIds[0]; // one container, use it
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else
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{
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return CmdUsage;
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}
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inventoryId = 0;
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var p = inventories[inventoryId];
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int[] targetItems = p.SearchItem(itemType);
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foreach (int slot in targetItems)
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handler.DoWindowAction(inventoryId, slot, WindowActionType.DropItemStack);
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return r.SetAndReturn(Status.Done, string.Format(Translations.cmd_dropItem_dropped, Item.GetTypeString(itemType), inventoryId));
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}
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}
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}
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