mirror of
https://github.com/MCCTeam/Minecraft-Console-Client
synced 2025-10-14 21:22:49 +00:00
Implement command completion suggestions.
This commit is contained in:
parent
5d2589b10f
commit
84cf749344
115 changed files with 4684 additions and 2695 deletions
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@ -1,9 +1,10 @@
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using System;
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using System.Collections.Generic;
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using System.Globalization;
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using System.Text;
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using Brigadier.NET;
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using Brigadier.NET.Builder;
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using MinecraftClient.CommandHandler;
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using MinecraftClient.Mapping;
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using static MinecraftClient.CommandHandler.CmdResult;
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namespace MinecraftClient.Commands
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{
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@ -13,252 +14,267 @@ namespace MinecraftClient.Commands
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public override string CmdUsage { get { return "chunk status [chunkX chunkZ|locationX locationY locationZ]"; } }
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public override string CmdDesc { get { return Translations.cmd_chunk_desc; } }
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public override void RegisterCommand(McClient handler, CommandDispatcher<CommandSource> dispatcher)
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public override void RegisterCommand(McClient handler, CommandDispatcher<CmdResult> dispatcher)
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{
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dispatcher.Register(l => l.Literal("help")
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.Then(l => l.Literal(CmdName)
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.Executes(r => GetUsage(r.Source, string.Empty))
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.Then(l => l.Literal("status")
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.Executes(r => GetUsage(r.Source, "status")))
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.Then(l => l.Literal("_setloading")
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.Executes(r => GetUsage(r.Source, "_setloading")))
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.Then(l => l.Literal("_setloaded")
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.Executes(r => GetUsage(r.Source, "_setloaded")))
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.Then(l => l.Literal("_delete")
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.Executes(r => GetUsage(r.Source, "_delete")))
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)
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);
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dispatcher.Register(l => l.Literal(CmdName)
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.Then(l => l.Literal("status")
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.Executes(r => LogChunkStatus(r.Source, handler))
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.Then(l => l.Argument("Location", MccArguments.Location())
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.Executes(r => LogChunkStatus(r.Source, handler, pos: MccArguments.GetLocation(r, "Location"))))
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.Then(l => l.Argument("Chunk", MccArguments.Tuple())
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.Executes(r => LogChunkStatus(r.Source, handler, markedChunkPos: MccArguments.GetTuple(r, "Chunk")))))
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.Then(l => l.Literal("_setloading")
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.Then(l => l.Argument("Location", MccArguments.Location())
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.Executes(r => DebugSetLoading(r.Source, handler, pos: MccArguments.GetLocation(r, "Location"))))
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.Then(l => l.Argument("Chunk", MccArguments.Tuple())
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.Executes(r => DebugSetLoading(r.Source, handler, markedChunkPos: MccArguments.GetTuple(r, "Chunk")))))
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.Then(l => l.Literal("_setloaded")
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.Then(l => l.Argument("Location", MccArguments.Location())
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.Executes(r => DebugSetLoaded(r.Source, handler, pos: MccArguments.GetLocation(r, "Location"))))
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.Then(l => l.Argument("Chunk", MccArguments.Tuple())
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.Executes(r => DebugSetLoaded(r.Source, handler, markedChunkPos: MccArguments.GetTuple(r, "Chunk")))))
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.Then(l => l.Literal("_delete")
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.Then(l => l.Argument("Location", MccArguments.Location())
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.Executes(r => DebugDelete(r.Source, handler, pos: MccArguments.GetLocation(r, "Location"))))
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.Then(l => l.Argument("Chunk", MccArguments.Tuple())
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.Executes(r => DebugDelete(r.Source, handler, markedChunkPos: MccArguments.GetTuple(r, "Chunk")))))
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.Then(l => l.Literal("_help")
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.Redirect(dispatcher.GetRoot().GetChild("help").GetChild(CmdName)))
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);
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}
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public override string Run(McClient handler, string command, Dictionary<string, object>? localVars)
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private int GetUsage(CmdResult r, string? cmd)
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{
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if (HasArg(command))
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return r.SetAndReturn(cmd switch
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{
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string[] args = GetArgs(command);
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if (args.Length > 0)
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#pragma warning disable format // @formatter:off
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"status" => GetCmdDescTranslated(),
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"_setloading" => GetCmdDescTranslated(),
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"_setloaded" => GetCmdDescTranslated(),
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"_delete" => GetCmdDescTranslated(),
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_ => GetCmdDescTranslated(),
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#pragma warning restore format // @formatter:on
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});
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}
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private static int LogChunkStatus(CmdResult r, McClient handler, Location? pos = null, Tuple<int, int>? markedChunkPos = null)
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{
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if (!handler.GetTerrainEnabled())
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return r.SetAndReturn(Status.FailNeedTerrain);
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World world = handler.GetWorld();
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Location current = handler.GetCurrentLocation();
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if (pos.HasValue)
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pos.Value.ToAbsolute(current);
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(int markChunkX, int markChunkZ) = markedChunkPos ??
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(pos.HasValue ? new(pos.Value.ChunkX, pos.Value.ChunkZ) : new(current.ChunkX, current.ChunkZ));
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StringBuilder sb = new();
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sb.Append(World.GetChunkLoadingStatus(handler.GetWorld()));
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sb.Append('\n');
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sb.AppendLine(string.Format(Translations.cmd_chunk_current, current, current.ChunkX, current.ChunkZ));
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if (markedChunkPos != null)
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{
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sb.Append(Translations.cmd_chunk_marked);
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if (pos.HasValue)
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sb.Append(string.Format("X:{0:0.00} Y:{1:0.00} Z:{2:0.00}, ", pos.Value.X, pos.Value.Y, pos.Value.Z));
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sb.AppendLine(string.Format(Translations.cmd_chunk_chunk_pos, markChunkX, markChunkZ)); ;
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}
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int consoleHeight = Math.Max(Math.Max(Console.BufferHeight, Settings.Config.Main.Advanced.MinTerminalHeight) - 2, 25);
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if (consoleHeight % 2 == 0)
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--consoleHeight;
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int consoleWidth = Math.Max(Math.Max(Console.BufferWidth, Settings.Config.Main.Advanced.MinTerminalWidth) / 2, 17);
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if (consoleWidth % 2 == 0)
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--consoleWidth;
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int startZ = current.ChunkZ - consoleHeight, endZ = current.ChunkZ + consoleHeight;
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int startX = current.ChunkX - consoleWidth, endX = current.ChunkX + consoleWidth;
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int leftMost = endX, rightMost = startX, topMost = endZ, bottomMost = startZ;
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for (int z = startZ; z <= endZ; z++)
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{
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for (int x = startX; x <= endX; ++x)
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{
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if (args[0] == "status")
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if (world[x, z] != null)
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{
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World world = handler.GetWorld();
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Location current = handler.GetCurrentLocation();
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Tuple<int, int>? markedChunkPos = ParseChunkPos(args);
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(int markChunkX, int markChunkZ) = markedChunkPos ?? (new(current.ChunkX, current.ChunkZ));
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StringBuilder sb = new();
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sb.Append(World.GetChunkLoadingStatus(handler.GetWorld()));
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sb.Append('\n');
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sb.AppendLine(string.Format(Translations.cmd_chunk_current, current, current.ChunkX, current.ChunkZ));
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if (markedChunkPos != null)
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{
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sb.Append(Translations.cmd_chunk_marked);
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if (args.Length == 1 + 3)
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sb.Append(String.Format("X:{0:0.00} Y:{1:0.00} Z:{2:0.00}, ",
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double.Parse(args[1], NumberStyles.Any, CultureInfo.CurrentCulture),
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double.Parse(args[2], NumberStyles.Any, CultureInfo.CurrentCulture),
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double.Parse(args[3], NumberStyles.Any, CultureInfo.CurrentCulture)));
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sb.AppendLine(string.Format(Translations.cmd_chunk_chunk_pos, markChunkX, markChunkZ));;
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}
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int consoleHeight = Math.Max(Math.Max(Console.BufferHeight, Settings.Config.Main.Advanced.MinTerminalHeight) - 2, 25);
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if (consoleHeight % 2 == 0)
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--consoleHeight;
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int consoleWidth = Math.Max(Math.Max(Console.BufferWidth, Settings.Config.Main.Advanced.MinTerminalWidth) / 2, 17);
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if (consoleWidth % 2 == 0)
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--consoleWidth;
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int startZ = current.ChunkZ - consoleHeight, endZ = current.ChunkZ + consoleHeight;
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int startX = current.ChunkX - consoleWidth, endX = current.ChunkX + consoleWidth;
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int leftMost = endX, rightMost = startX, topMost = endZ, bottomMost = startZ;
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for (int z = startZ; z <= endZ; z++)
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{
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for (int x = startX; x <= endX; ++x)
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{
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if (world[x, z] != null)
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{
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leftMost = Math.Min(leftMost, x);
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rightMost = Math.Max(rightMost, x);
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topMost = Math.Min(topMost, z);
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bottomMost = Math.Max(bottomMost, z);
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}
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}
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}
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// Include the player's location
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topMost = Math.Min(topMost, current.ChunkZ);
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bottomMost = Math.Max(bottomMost, current.ChunkZ);
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leftMost = Math.Min(leftMost, current.ChunkX);
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rightMost = Math.Max(rightMost, current.ChunkX);
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// Empty one row and one column each
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--leftMost; ++rightMost; --topMost; ++bottomMost;
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// Resize according to limitations
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if ((bottomMost - topMost + 1) > consoleHeight)
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{
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int delta = (bottomMost - topMost + 1) - consoleHeight;
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if (bottomMost - (delta + 1) / 2 < current.ChunkZ + 1)
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{
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int bottomReduce = bottomMost - (current.ChunkZ + 1);
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bottomMost -= bottomReduce;
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topMost += delta - bottomReduce;
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}
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else if (topMost + delta / 2 > current.ChunkZ - 1)
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{
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int topAdd = topMost - (current.ChunkZ - 1);
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topMost += topAdd;
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bottomMost -= delta - topAdd;
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}
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else
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{
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topMost += delta / 2;
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bottomMost -= (delta + 1) / 2;
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}
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}
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if ((rightMost - leftMost + 1) > consoleWidth)
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{
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int delta = (rightMost - leftMost + 1) - consoleWidth;
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if (rightMost - (delta + 1) / 2 < current.ChunkX + 1)
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{
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int rightReduce = rightMost - (current.ChunkX + 1);
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rightMost -= rightReduce;
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leftMost += delta - rightReduce;
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}
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else if (leftMost + delta / 2 > current.ChunkX - 1)
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{
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int leftAdd = leftMost - (current.ChunkX - 1);
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leftMost += leftAdd;
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rightMost -= delta - leftAdd;
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}
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else
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{
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leftMost += delta / 2;
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rightMost -= (delta + 1) / 2;
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}
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}
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// Try to include the marker chunk
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if (markedChunkPos != null &&
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(((Math.Max(bottomMost, markChunkZ) - Math.Min(topMost, markChunkZ) + 1) > consoleHeight) ||
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((Math.Max(rightMost, markChunkX) - Math.Min(leftMost, markChunkX) + 1) > consoleWidth)))
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sb.AppendLine(Translations.cmd_chunk_outside);
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else
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{
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topMost = Math.Min(topMost, markChunkZ);
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bottomMost = Math.Max(bottomMost, markChunkZ);
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leftMost = Math.Min(leftMost, markChunkX);
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rightMost = Math.Max(rightMost, markChunkX);
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}
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// \ud83d\udd33: 🔳, \ud83d\udfe8: 🟨, \ud83d\udfe9: 🟩, \u25A1: □, \u25A3: ▣, \u25A0: ■
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string[] chunkStatusStr = Settings.Config.Main.Advanced.EnableEmoji ?
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new string[] { "\ud83d\udd33", "\ud83d\udfe8", "\ud83d\udfe9" } : new string[] { "\u25A1", "\u25A3", "\u25A0" };
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// Output
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for (int z = topMost; z <= bottomMost; ++z)
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{
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for (int x = leftMost; x <= rightMost; ++x)
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{
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if (z == current.ChunkZ && x == current.ChunkX)
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sb.Append("§z"); // Player Location: background gray
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else if (z == markChunkZ && x == markChunkX)
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sb.Append("§w"); // Marked chunk: background red
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ChunkColumn? chunkColumn = world[x, z];
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if (chunkColumn == null)
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sb.Append(chunkStatusStr[0]);
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else if (chunkColumn.FullyLoaded)
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sb.Append(chunkStatusStr[2]);
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else
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sb.Append(chunkStatusStr[1]);
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if ((z == current.ChunkZ && x == current.ChunkX) || (z == markChunkZ && x == markChunkX))
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sb.Append("§r"); // Reset background color
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}
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sb.Append('\n');
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}
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sb.AppendLine(string.Format(Translations.cmd_chunk_icon, "§z §r", "§w §r", chunkStatusStr[0], chunkStatusStr[1], chunkStatusStr[2]));
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return sb.ToString();
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leftMost = Math.Min(leftMost, x);
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rightMost = Math.Max(rightMost, x);
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topMost = Math.Min(topMost, z);
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bottomMost = Math.Max(bottomMost, z);
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}
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else if (args[0] == "setloading") // For debugging
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{
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Tuple<int, int>? chunkPos = ParseChunkPos(args);
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if (chunkPos != null)
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{
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handler.Log.Info(Translations.cmd_chunk_for_debug);
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World world = handler.GetWorld();
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(int chunkX, int chunkZ) = chunkPos;
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ChunkColumn? chunkColumn = world[chunkX, chunkZ];
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if (chunkColumn != null)
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chunkColumn.FullyLoaded = false;
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return (chunkColumn == null) ? "Fail: chunk dosen't exist!" :
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String.Format("Successfully marked chunk ({0}, {1}) as loading.", chunkX, chunkZ);
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}
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else
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return GetCmdDescTranslated();
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}
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else if (args[0] == "setloaded") // For debugging
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{
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Tuple<int, int>? chunkPos = ParseChunkPos(args);
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if (chunkPos != null)
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{
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handler.Log.Info(Translations.cmd_chunk_for_debug);
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World world = handler.GetWorld();
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(int chunkX, int chunkZ) = chunkPos;
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ChunkColumn? chunkColumn = world[chunkX, chunkZ];
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if (chunkColumn != null)
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chunkColumn.FullyLoaded = true;
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return (chunkColumn == null) ? "Fail: chunk dosen't exist!" :
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String.Format("Successfully marked chunk ({0}, {1}) as loaded.", chunkX, chunkZ);
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}
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else
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return GetCmdDescTranslated();
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}
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else if (args[0] == "delete") // For debugging
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{
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Tuple<int, int>? chunkPos = ParseChunkPos(args);
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if (chunkPos != null)
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{
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handler.Log.Info(Translations.cmd_chunk_for_debug);
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World world = handler.GetWorld();
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(int chunkX, int chunkZ) = chunkPos;
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world[chunkX, chunkZ] = null;
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return String.Format("Successfully deleted chunk ({0}, {1}).", chunkX, chunkZ);
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}
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else
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return GetCmdDescTranslated();
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}
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else
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return GetCmdDescTranslated();
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}
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}
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// Include the player's location
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topMost = Math.Min(topMost, current.ChunkZ);
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bottomMost = Math.Max(bottomMost, current.ChunkZ);
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leftMost = Math.Min(leftMost, current.ChunkX);
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rightMost = Math.Max(rightMost, current.ChunkX);
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// Empty one row and one column each
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--leftMost; ++rightMost; --topMost; ++bottomMost;
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// Resize according to limitations
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if ((bottomMost - topMost + 1) > consoleHeight)
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{
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int delta = (bottomMost - topMost + 1) - consoleHeight;
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if (bottomMost - (delta + 1) / 2 < current.ChunkZ + 1)
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{
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int bottomReduce = bottomMost - (current.ChunkZ + 1);
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bottomMost -= bottomReduce;
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topMost += delta - bottomReduce;
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}
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else if (topMost + delta / 2 > current.ChunkZ - 1)
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{
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int topAdd = topMost - (current.ChunkZ - 1);
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topMost += topAdd;
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bottomMost -= delta - topAdd;
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}
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else
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return GetCmdDescTranslated();
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{
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topMost += delta / 2;
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bottomMost -= (delta + 1) / 2;
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}
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}
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if ((rightMost - leftMost + 1) > consoleWidth)
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{
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int delta = (rightMost - leftMost + 1) - consoleWidth;
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if (rightMost - (delta + 1) / 2 < current.ChunkX + 1)
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{
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int rightReduce = rightMost - (current.ChunkX + 1);
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rightMost -= rightReduce;
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leftMost += delta - rightReduce;
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}
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else if (leftMost + delta / 2 > current.ChunkX - 1)
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{
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int leftAdd = leftMost - (current.ChunkX - 1);
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leftMost += leftAdd;
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rightMost -= delta - leftAdd;
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}
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else
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{
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leftMost += delta / 2;
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rightMost -= (delta + 1) / 2;
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}
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}
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// Try to include the marker chunk
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if (markedChunkPos != null &&
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(((Math.Max(bottomMost, markChunkZ) - Math.Min(topMost, markChunkZ) + 1) > consoleHeight) ||
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((Math.Max(rightMost, markChunkX) - Math.Min(leftMost, markChunkX) + 1) > consoleWidth)))
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sb.AppendLine(Translations.cmd_chunk_outside);
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else
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return GetCmdDescTranslated();
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{
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topMost = Math.Min(topMost, markChunkZ);
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bottomMost = Math.Max(bottomMost, markChunkZ);
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leftMost = Math.Min(leftMost, markChunkX);
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rightMost = Math.Max(rightMost, markChunkX);
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}
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// \ud83d\udd33: 🔳, \ud83d\udfe8: 🟨, \ud83d\udfe9: 🟩, \u25A1: □, \u25A3: ▣, \u25A0: ■
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string[] chunkStatusStr = Settings.Config.Main.Advanced.EnableEmoji ?
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new string[] { "\ud83d\udd33", "\ud83d\udfe8", "\ud83d\udfe9" } : new string[] { "\u25A1", "\u25A3", "\u25A0" };
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// Output
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for (int z = topMost; z <= bottomMost; ++z)
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{
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for (int x = leftMost; x <= rightMost; ++x)
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{
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if (z == current.ChunkZ && x == current.ChunkX)
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sb.Append("§z"); // Player Location: background gray
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else if (z == markChunkZ && x == markChunkX)
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sb.Append("§w"); // Marked chunk: background red
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ChunkColumn? chunkColumn = world[x, z];
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if (chunkColumn == null)
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sb.Append(chunkStatusStr[0]);
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else if (chunkColumn.FullyLoaded)
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sb.Append(chunkStatusStr[2]);
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else
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sb.Append(chunkStatusStr[1]);
|
||||
|
||||
if ((z == current.ChunkZ && x == current.ChunkX) || (z == markChunkZ && x == markChunkX))
|
||||
sb.Append("§r"); // Reset background color
|
||||
}
|
||||
sb.Append('\n');
|
||||
}
|
||||
|
||||
sb.Append(string.Format(Translations.cmd_chunk_icon, "§z §r", "§w §r", chunkStatusStr[0], chunkStatusStr[1], chunkStatusStr[2]));
|
||||
handler.Log.Info(sb.ToString());
|
||||
|
||||
return r.SetAndReturn(Status.Done);
|
||||
}
|
||||
|
||||
private static Tuple<int, int>? ParseChunkPos(string[] args)
|
||||
private static int DebugSetLoading(CmdResult r, McClient handler, Location? pos = null, Tuple<int, int>? markedChunkPos = null)
|
||||
{
|
||||
try
|
||||
{
|
||||
int chunkX, chunkZ;
|
||||
if (args.Length == 1 + 3)
|
||||
{
|
||||
Location pos = new(
|
||||
double.Parse(args[1], NumberStyles.Any, CultureInfo.CurrentCulture),
|
||||
double.Parse(args[2], NumberStyles.Any, CultureInfo.CurrentCulture),
|
||||
double.Parse(args[3], NumberStyles.Any, CultureInfo.CurrentCulture)
|
||||
);
|
||||
chunkX = pos.ChunkX;
|
||||
chunkZ = pos.ChunkZ;
|
||||
}
|
||||
else if (args.Length == 1 + 2)
|
||||
{
|
||||
chunkX = int.Parse(args[1], NumberStyles.Any, CultureInfo.CurrentCulture);
|
||||
chunkZ = int.Parse(args[2], NumberStyles.Any, CultureInfo.CurrentCulture);
|
||||
}
|
||||
else
|
||||
return null;
|
||||
return new(chunkX, chunkZ);
|
||||
}
|
||||
catch (FormatException)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
if (!handler.GetTerrainEnabled())
|
||||
return r.SetAndReturn(Status.FailNeedTerrain);
|
||||
|
||||
if (pos.HasValue)
|
||||
pos.Value.ToAbsolute(handler.GetCurrentLocation());
|
||||
handler.Log.Info(Translations.cmd_chunk_for_debug);
|
||||
(int chunkX, int chunkZ) = markedChunkPos ?? new(pos!.Value.ChunkX, pos!.Value.ChunkZ);
|
||||
ChunkColumn? chunkColumn = handler.GetWorld()[chunkX, chunkZ];
|
||||
if (chunkColumn != null)
|
||||
chunkColumn.FullyLoaded = false;
|
||||
|
||||
if (chunkColumn == null)
|
||||
return r.SetAndReturn(Status.Fail, "Fail: chunk dosen't exist!");
|
||||
else
|
||||
return r.SetAndReturn(Status.Done, string.Format("Successfully marked chunk ({0}, {1}) as loading.", chunkX, chunkZ));
|
||||
}
|
||||
|
||||
private static int DebugSetLoaded(CmdResult r, McClient handler, Location? pos = null, Tuple<int, int>? markedChunkPos = null)
|
||||
{
|
||||
if (!handler.GetTerrainEnabled())
|
||||
return r.SetAndReturn(Status.FailNeedTerrain);
|
||||
|
||||
if (pos.HasValue)
|
||||
pos.Value.ToAbsolute(handler.GetCurrentLocation());
|
||||
handler.Log.Info(Translations.cmd_chunk_for_debug);
|
||||
(int chunkX, int chunkZ) = markedChunkPos ?? new(pos!.Value.ChunkX, pos!.Value.ChunkZ);
|
||||
ChunkColumn? chunkColumn = handler.GetWorld()[chunkX, chunkZ];
|
||||
if (chunkColumn != null)
|
||||
chunkColumn.FullyLoaded = false;
|
||||
|
||||
if (chunkColumn == null)
|
||||
return r.SetAndReturn(Status.Fail, "Fail: chunk dosen't exist!");
|
||||
else
|
||||
return r.SetAndReturn(Status.Done, string.Format("Successfully marked chunk ({0}, {1}) as loaded.", chunkX, chunkZ));
|
||||
}
|
||||
|
||||
private static int DebugDelete(CmdResult r, McClient handler, Location? pos = null, Tuple<int, int>? markedChunkPos = null)
|
||||
{
|
||||
if (!handler.GetTerrainEnabled())
|
||||
return r.SetAndReturn(Status.FailNeedTerrain);
|
||||
|
||||
if (pos.HasValue)
|
||||
pos.Value.ToAbsolute(handler.GetCurrentLocation());
|
||||
handler.Log.Info(Translations.cmd_chunk_for_debug);
|
||||
(int chunkX, int chunkZ) = markedChunkPos ?? new(pos!.Value.ChunkX, pos!.Value.ChunkZ);
|
||||
handler.GetWorld()[chunkX, chunkZ] = null;
|
||||
|
||||
return r.SetAndReturn(Status.Done, string.Format("Successfully deleted chunk ({0}, {1}).", chunkX, chunkZ));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue