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https://github.com/MCCTeam/Minecraft-Console-Client
synced 2025-10-14 21:22:49 +00:00
Made ChatBotAPI OnEntityDespawn to pass Entity object instead of EntityID
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parent
dbf5334758
commit
7fbf9443a1
4 changed files with 9 additions and 10 deletions
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@ -145,7 +145,7 @@ namespace MinecraftClient
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public virtual void OnEntitySpawn(Mapping.Entity entity) { }
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public virtual void OnEntityDespawn(int EntityID) { }
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public virtual void OnEntityDespawn(Mapping.Entity entity) { }
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/* =================================================================== */
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@ -22,7 +22,7 @@ namespace MinecraftClient.ChatBots
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if (!GetEntityHandlingEnabled())
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{
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ConsoleIO.WriteLine("[AutoAttack] Entity Handling is not enabled in the config file!");
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ConsoleIO.WriteLine("Please enable it to use this bot.");
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ConsoleIO.WriteLine("[AutoAttack] This bot will be unloaded.");
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UnloadBot();
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}
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}
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@ -53,11 +53,11 @@ namespace MinecraftClient.ChatBots
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entitiesToTrack.Add(entity.ID, entity);
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}
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}
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public override void OnEntityDespawn(int EntityID)
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public override void OnEntityDespawn(Entity entity)
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{
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if (entitiesToTrack.ContainsKey(EntityID))
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if (entitiesToTrack.ContainsKey(entity.ID))
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{
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entitiesToTrack.Remove(EntityID);
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entitiesToTrack.Remove(entity.ID);
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}
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}
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public override void OnEntityMove(Entity entity)
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@ -20,7 +20,7 @@ namespace MinecraftClient.ChatBots
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if (!GetEntityHandlingEnabled())
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{
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ConsoleIO.WriteLine("[AutoFishing] Entity Handling is not enabled in the config file!");
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ConsoleIO.WriteLine("Please enable it to use this bot.");
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ConsoleIO.WriteLine("[AutoFishing] This bot will be unloaded.");
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UnloadBot();
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}
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}
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@ -61,7 +61,6 @@ namespace MinecraftClient.ChatBots
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}
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}
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// TODO: Move into ChatBot
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/// <summary>
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/// Called when detected a fish is caught
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/// </summary>
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@ -1115,12 +1115,12 @@ namespace MinecraftClient
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{
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foreach (int a in Entities)
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{
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foreach (ChatBot bot in bots.ToArray())
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bot.OnEntityDespawn(new Entity(entities[a].ID, entities[a].Type, entities[a].Location));
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if (entities.ContainsKey(a))
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{
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entities.Remove(a);
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}
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foreach (ChatBot bot in bots.ToArray())
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bot.OnEntityDespawn(a);
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}
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}
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