mirror of
https://github.com/MCCTeam/Minecraft-Console-Client
synced 2025-10-14 21:22:49 +00:00
fixed whitespace to fit with code style
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parent
b0988a8960
commit
7fa2e0d02e
4 changed files with 68 additions and 67 deletions
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@ -33,7 +33,7 @@ namespace MinecraftClient
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private string uuid;
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private string sessionid;
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public Dictionary<string, string> players;
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public Dictionary<string, string> players;
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public int getServerPort() { return port; }
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public string getServerHost() { return host; }
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@ -58,7 +58,7 @@ namespace MinecraftClient
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public McTcpClient(string username, string uuid, string sessionID, int protocolversion, string server_ip, ushort port)
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{
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StartClient(username, uuid, sessionID, server_ip, port, protocolversion, false, "");
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players = new Dictionary<string, string>();
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players = new Dictionary<string, string>();
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}
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/// <summary>
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@ -391,17 +391,18 @@ namespace MinecraftClient
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else return handler.SendChatMessage(text);
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}
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/// <summary>
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/// Display a list of players
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/// </summary>
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/// <returns>True if the players can be listed</returns>
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public bool ListPlayers()
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{
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ConsoleIO.WriteLine ("Player List");
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foreach (string player in players.Values)
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ConsoleIO.WriteLine (player);
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return true;
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}
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/// <summary>
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/// Display a list of players
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/// </summary>
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/// <returns>True if the players can be listed</returns>
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public bool ListPlayers()
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{
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ConsoleIO.WriteLine ("Player List");
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foreach (string player in players.Values)
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ConsoleIO.WriteLine (player);
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return true;
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}
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/// <summary>
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/// Allow to respawn after death
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@ -409,17 +410,17 @@ namespace MinecraftClient
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/// <returns>True if packet successfully sent</returns>
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public bool SendRespawnPacket()
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{
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return handler.SendRespawnPacket ();
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}
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{
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return handler.SendRespawnPacket ();
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}
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public void addPlayer(string uuid, string name) {
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players[uuid] = name;
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}
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public void removePlayer(string uuid){
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players.Remove (uuid);
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}
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public void addPlayer(string uuid, string name) {
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players[uuid] = name;
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}
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public void removePlayer(string uuid){
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players.Remove (uuid);
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}
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public HashSet<string> getPlayers() { return new HashSet<string>(players.Values); }
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}
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public HashSet<string> getPlayers() { return new HashSet<string>(players.Values); }
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}
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}
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