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https://github.com/MCCTeam/Minecraft-Console-Client
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AutoAttack coding style fixes
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parent
83852511bc
commit
7f1ad036b1
1 changed files with 8 additions and 3 deletions
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@ -32,7 +32,8 @@ namespace MinecraftClient.ChatBots
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public override void Update()
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{
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if (AutoEat.Eating | health == 0) return;
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if (AutoEat.Eating | health == 0)
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return;
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if (attackCooldownCounter == 0)
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{
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@ -55,6 +56,7 @@ namespace MinecraftClient.ChatBots
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{
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handleEntity(entity);
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}
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public override void OnEntityDespawn(Entity entity)
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{
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if (entitiesToAttack.ContainsKey(entity.ID))
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@ -62,6 +64,7 @@ namespace MinecraftClient.ChatBots
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entitiesToAttack.Remove(entity.ID);
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}
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}
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public override void OnEntityMove(Entity entity)
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{
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handleEntity(entity);
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@ -97,7 +100,8 @@ namespace MinecraftClient.ChatBots
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public void handleEntity(Entity entity)
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{
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if (!entity.IsHostile()) return;
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if (!entity.IsHostile())
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return;
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bool isBeingAttacked = entitiesToAttack.ContainsKey(entity.ID);
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if (GetCurrentLocation().Distance(entity.Location) < attackRange)
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@ -107,7 +111,8 @@ namespace MinecraftClient.ChatBots
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{
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entitiesToAttack.Add(entity.ID, entity);
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}
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} else
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}
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else
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{
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// remove marker on entity to attack it, as it is now out of range
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if (isBeingAttacked)
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