AutoAttack coding style fixes

This commit is contained in:
ORelio 2020-04-24 22:14:30 +02:00
parent 83852511bc
commit 7f1ad036b1

View file

@ -32,7 +32,8 @@ namespace MinecraftClient.ChatBots
public override void Update()
{
if (AutoEat.Eating | health == 0) return;
if (AutoEat.Eating | health == 0)
return;
if (attackCooldownCounter == 0)
{
@ -55,6 +56,7 @@ namespace MinecraftClient.ChatBots
{
handleEntity(entity);
}
public override void OnEntityDespawn(Entity entity)
{
if (entitiesToAttack.ContainsKey(entity.ID))
@ -62,6 +64,7 @@ namespace MinecraftClient.ChatBots
entitiesToAttack.Remove(entity.ID);
}
}
public override void OnEntityMove(Entity entity)
{
handleEntity(entity);
@ -97,7 +100,8 @@ namespace MinecraftClient.ChatBots
public void handleEntity(Entity entity)
{
if (!entity.IsHostile()) return;
if (!entity.IsHostile())
return;
bool isBeingAttacked = entitiesToAttack.ContainsKey(entity.ID);
if (GetCurrentLocation().Distance(entity.Location) < attackRange)
@ -107,7 +111,8 @@ namespace MinecraftClient.ChatBots
{
entitiesToAttack.Add(entity.ID, entity);
}
} else
}
else
{
// remove marker on entity to attack it, as it is now out of range
if (isBeingAttacked)