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https://github.com/MCCTeam/Minecraft-Console-Client
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refactor: optimize translation unit handling in Crowdin script
- Introduced a new variable to track successfully translated units, improving clarity and efficiency in the processing logic. - Updated the logic for combining existing and new translation units, ensuring accurate output and preventing unnecessary uploads when no new translations are available.
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1 changed files with 7 additions and 3 deletions
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@ -775,11 +775,13 @@ def process_language(
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f"source={u.source[:200]}\n")
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log.info(" Error details written to %s", err_path)
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new_success = [u for u in translated_units if u.translated]
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if already_done and output_file.exists():
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existing_units = _parse_existing_output(output_file)
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all_units = existing_units + [u for u in translated_units if u.translated]
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all_units = existing_units + new_success
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else:
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all_units = [u for u in translated_units if u.translated]
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all_units = new_success
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if not all_units:
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if interrupted:
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@ -793,8 +795,10 @@ def process_language(
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output_file.write_text(xliff_content, encoding="utf-8")
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log.info(" Written: %s (%d units)", output_file.name, len(all_units))
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if not skip_upload and not interrupted:
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if not skip_upload and not interrupted and new_success:
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upload_xliff(output_file, crowdin_lang)
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elif not new_success:
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log.info(" No new translations this run, skipping upload")
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if interrupted:
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raise KeyboardInterrupt
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