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Add support for creating replay mod capture files (#1246)
* Add test replay handler * Fix incorrect built raw packet * Fix incorrect built raw packet * Add filter * Add not working zip lib * Add dotNetZip lib and complete basic function * Update ReplayHandler.cs * Complete Replay handler Without client player handling * Complete replay mod - New ChatBot OnNetworkPacket event * Add auto-backup and command for Replay Mod * Add ReplayMod description to readme * Small naming changes, fix compile error on .NET4.0 * ReplayHandler slight optimizations Use Path.Combine to automatically use Windows '\' or Linux '/' Move re-usable common parts outside the Replay handler Small optimizations in building JSON strings Co-authored-by: ORelio <oreliogitantispam.l0gin@spamgourmet.com>
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@ -176,6 +176,12 @@ This is useful for reacting to messages eg when using the AutoRespond, Hangman g
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However, for unusual chat formats, so you may need to tinker with the ChatFormat section of the config file.
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Building regular expressions can be a bit tricky, so you might want to try them out eg on regex101.com
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About Replay Mod feature
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Replay Mod is _A Minecraft Mod to record, relive and share your experience._ You can see more at https://www.replaymod.com/
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MCC support recording and saving your game to a file which can be used by Replay Mod. You can simply enable ReplayMod in the `.ini` setting to use this feature. The only limitation is the client player (you) will not be shown in the replay. Please be reminded that you MUST exit MCC with `/quit` command or use `/replay stop` command before closing MCC. Your replay will be lost if you force-closed MCC (i.e. Ctrl+C).
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Using the Alerts bot
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