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Add support for creating replay mod capture files (#1246)
* Add test replay handler * Fix incorrect built raw packet * Fix incorrect built raw packet * Add filter * Add not working zip lib * Add dotNetZip lib and complete basic function * Update ReplayHandler.cs * Complete Replay handler Without client player handling * Complete replay mod - New ChatBot OnNetworkPacket event * Add auto-backup and command for Replay Mod * Add ReplayMod description to readme * Small naming changes, fix compile error on .NET4.0 * ReplayHandler slight optimizations Use Path.Combine to automatically use Windows '\' or Linux '/' Move re-usable common parts outside the Replay handler Small optimizations in building JSON strings Co-authored-by: ORelio <oreliogitantispam.l0gin@spamgourmet.com>
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47 changed files with 32732 additions and 21 deletions
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@ -34,6 +34,15 @@ namespace MinecraftClient.Protocol
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/// <returns>Max length, in characters</returns>
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int GetMaxChatMessageLength();
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/// <summary>
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/// Get the current protocol version.
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/// </summary>
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/// <remarks>
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/// Version-specific operations should be handled inside the Protocol handled whenever possible.
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/// </remarks>
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/// <returns>Minecraft Protocol version number</returns>
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int GetProtocolVersion();
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/// <summary>
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/// Send a chat message or command to the server
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/// </summary>
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