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https://github.com/MCCTeam/Minecraft-Console-Client
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Add support for creating replay mod capture files (#1246)
* Add test replay handler * Fix incorrect built raw packet * Fix incorrect built raw packet * Add filter * Add not working zip lib * Add dotNetZip lib and complete basic function * Update ReplayHandler.cs * Complete Replay handler Without client player handling * Complete replay mod - New ChatBot OnNetworkPacket event * Add auto-backup and command for Replay Mod * Add ReplayMod description to readme * Small naming changes, fix compile error on .NET4.0 * ReplayHandler slight optimizations Use Path.Combine to automatically use Windows '\' or Linux '/' Move re-usable common parts outside the Replay handler Small optimizations in building JSON strings Co-authored-by: ORelio <oreliogitantispam.l0gin@spamgourmet.com>
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cd1badb9d6
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47 changed files with 32732 additions and 21 deletions
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@ -212,6 +212,12 @@ namespace MinecraftClient.Protocol.Handlers
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}
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packetID = dataTypes.ReadNextVarInt(packetData); //Packet ID
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if (handler.GetNetworkPacketCaptureEnabled())
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{
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List<byte> clone = packetData.ToList();
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handler.OnNetworkPacket(packetID, clone, login_phase, true);
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}
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}
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/// <summary>
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@ -1050,6 +1056,12 @@ namespace MinecraftClient.Protocol.Handlers
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/// <param name="packetData">packet Data</param>
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private void SendPacket(int packetID, IEnumerable<byte> packetData)
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{
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if (handler.GetNetworkPacketCaptureEnabled())
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{
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List<byte> clone = packetData.ToList();
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handler.OnNetworkPacket(packetID, clone, login_phase, false);
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}
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//The inner packet
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byte[] the_packet = dataTypes.ConcatBytes(dataTypes.GetVarInt(packetID), packetData.ToArray());
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@ -1329,6 +1341,18 @@ namespace MinecraftClient.Protocol.Handlers
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: 100;
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}
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/// <summary>
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/// Get the current protocol version.
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/// </summary>
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/// <remarks>
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/// Version-specific operations should be handled inside the Protocol handled whenever possible.
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/// </remarks>
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/// <returns>Minecraft Protocol version number</returns>
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public int GetProtocolVersion()
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{
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return protocolversion;
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}
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/// <summary>
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/// Send a chat message to the server
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/// </summary>
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