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https://github.com/MCCTeam/Minecraft-Console-Client
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Add support for creating replay mod capture files (#1246)
* Add test replay handler * Fix incorrect built raw packet * Fix incorrect built raw packet * Add filter * Add not working zip lib * Add dotNetZip lib and complete basic function * Update ReplayHandler.cs * Complete Replay handler Without client player handling * Complete replay mod - New ChatBot OnNetworkPacket event * Add auto-backup and command for Replay Mod * Add ReplayMod description to readme * Small naming changes, fix compile error on .NET4.0 * ReplayHandler slight optimizations Use Path.Combine to automatically use Windows '\' or Linux '/' Move re-usable common parts outside the Replay handler Small optimizations in building JSON strings Co-authored-by: ORelio <oreliogitantispam.l0gin@spamgourmet.com>
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47 changed files with 32732 additions and 21 deletions
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@ -75,6 +75,7 @@
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<Compile Include="AutoTimeout.cs" />
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<Compile Include="ChatBots\AutoDrop.cs" />
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<Compile Include="ChatBots\Mailer.cs" />
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<Compile Include="ChatBots\ReplayCapture.cs" />
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<Compile Include="Commands\Entitycmd.cs" />
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<Compile Include="ChatBots\Alerts.cs" />
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<Compile Include="ChatBots\AntiAFK.cs" />
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@ -151,6 +152,40 @@
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<Compile Include="Mapping\EntityTypeExtensions.cs" />
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<Compile Include="Mapping\MaterialExtensions.cs" />
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<Compile Include="Protocol\EntityActionType.cs" />
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<Compile Include="Protocol\GuidExtensions.cs" />
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<Compile Include="Protocol\Handlers\Compression\DeflateStream.cs" />
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<Compile Include="Protocol\Handlers\Compression\ParallelDeflateOutputStream.cs" />
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<Compile Include="Protocol\Handlers\Compression\Zip\ComHelper.cs" />
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<Compile Include="Protocol\Handlers\Compression\Zip\EncryptionAlgorithm.cs" />
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<Compile Include="Protocol\Handlers\Compression\Zip\Events.cs" />
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<Compile Include="Protocol\Handlers\Compression\Zip\Exceptions.cs" />
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<Compile Include="Protocol\Handlers\Compression\Zip\ExtractExistingFileAction.cs" />
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<Compile Include="Protocol\Handlers\Compression\Zip\FileSelector.cs" />
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<Compile Include="Protocol\Handlers\Compression\Zip\OffsetStream.cs" />
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<Compile Include="Protocol\Handlers\Compression\Zip\Shared.cs" />
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<Compile Include="Protocol\Handlers\Compression\Zip\WinZipAes.cs" />
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<Compile Include="Protocol\Handlers\Compression\Zip\ZipConstants.cs" />
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<Compile Include="Protocol\Handlers\Compression\Zip\ZipCrypto.cs" />
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<Compile Include="Protocol\Handlers\Compression\Zip\ZipDirEntry.cs" />
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<Compile Include="Protocol\Handlers\Compression\Zip\ZipEntry.cs" />
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<Compile Include="Protocol\Handlers\Compression\Zip\ZipEntry.Extract.cs" />
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<Compile Include="Protocol\Handlers\Compression\Zip\ZipEntry.Read.cs" />
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<Compile Include="Protocol\Handlers\Compression\Zip\ZipEntry.Write.cs" />
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<Compile Include="Protocol\Handlers\Compression\Zip\ZipEntrySource.cs" />
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<Compile Include="Protocol\Handlers\Compression\Zip\ZipErrorAction.cs" />
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<Compile Include="Protocol\Handlers\Compression\Zip\ZipFile.AddUpdate.cs" />
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<Compile Include="Protocol\Handlers\Compression\Zip\ZipFile.Check.cs" />
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<Compile Include="Protocol\Handlers\Compression\Zip\ZipFile.cs" />
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<Compile Include="Protocol\Handlers\Compression\Zip\ZipFile.Events.cs" />
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<Compile Include="Protocol\Handlers\Compression\Zip\ZipFile.Extract.cs" />
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<Compile Include="Protocol\Handlers\Compression\Zip\ZipFile.Read.cs" />
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<Compile Include="Protocol\Handlers\Compression\Zip\ZipFile.Save.cs" />
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<Compile Include="Protocol\Handlers\Compression\Zip\ZipFile.SaveSelfExtractor.cs" />
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<Compile Include="Protocol\Handlers\Compression\Zip\ZipFile.Selector.cs" />
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<Compile Include="Protocol\Handlers\Compression\Zip\ZipFile.x-IEnumerable.cs" />
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<Compile Include="Protocol\Handlers\Compression\Zip\ZipInputStream.cs" />
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<Compile Include="Protocol\Handlers\Compression\Zip\ZipOutputStream.cs" />
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<Compile Include="Protocol\Handlers\Compression\Zip\ZipSegmentedStream.cs" />
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<Compile Include="Protocol\Handlers\DataTypes.cs" />
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<Compile Include="Protocol\Handlers\Forge\FMLVersion.cs" />
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<Compile Include="Protocol\Handlers\PacketPalettes\PacketPalette110.cs" />
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@ -172,6 +207,7 @@
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<Compile Include="Protocol\Handlers\SocketWrapper.cs" />
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<Compile Include="Protocol\DataTypeGenerator.cs" />
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<Compile Include="FileMonitor.cs" />
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<Compile Include="Protocol\ReplayHandler.cs" />
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<Compile Include="WinAPI\ConsoleIcon.cs" />
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<Compile Include="ConsoleIO.cs" />
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<Compile Include="Crypto\Streams\BouncyAes\AesFastEngine.cs" />
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@ -339,6 +375,7 @@
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<Content Include="Protocol\Dns\Records\totla.txt" />
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<Content Include="Resources\AppIcon.ico" />
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</ItemGroup>
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<ItemGroup />
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
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Other similar extension points exist, see Microsoft.Common.targets.
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