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Spectator-Teleport Implementation (#1825)
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6 changed files with 88 additions and 0 deletions
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@ -1047,6 +1047,16 @@ namespace MinecraftClient.Protocol.Handlers
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}
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}
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/// <summary>
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/// Get a byte array from the given uuid
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/// </summary>
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/// <param name="uuid">UUID of Player/Entity</param>
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/// <returns>UUID representation</returns>
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public byte[] GetUUID(Guid UUID)
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{
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return UUID.ToBigEndianBytes();
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}
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/// <summary>
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/// Easily append several byte arrays
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/// </summary>
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@ -860,5 +860,10 @@ namespace MinecraftClient.Protocol.Handlers
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{
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return false; //MC 1.13+
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}
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public bool SendSpectate(Guid UUID)
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{
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return false; //Currently not implemented
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}
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}
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}
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@ -2057,5 +2057,19 @@ namespace MinecraftClient.Protocol.Handlers
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}
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else { return false; }
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}
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public bool SendSpectate(Guid UUID)
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{
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try
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{
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List<byte> packet = new List<byte>();
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packet.AddRange(dataTypes.GetUUID(UUID));
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SendPacket(PacketTypesOut.Spectate, packet);
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return true;
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}
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catch (SocketException) { return false; }
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catch (System.IO.IOException) { return false; }
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catch (ObjectDisposedException) { return false; }
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}
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}
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}
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