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Spectator-Teleport Implementation (#1825)
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6 changed files with 88 additions and 0 deletions
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@ -1695,6 +1695,41 @@ namespace MinecraftClient
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{
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return InvokeOnMainThread(() => handler.UpdateCommandBlock(location, command, mode, flags));
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}
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/// <summary>
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/// Teleport to player in spectator mode
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/// </summary>
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/// <param name="entity">Player to teleport to</param>
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/// Teleporting to other entityies is NOT implemented yet
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public bool Spectate(Entity entity)
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{
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if(entity.Type == EntityType.Player)
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{
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return SpectateByUUID(entity.UUID);
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}
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else
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{
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return false;
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}
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}
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/// <summary>
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/// Teleport to player/entity in spectator mode
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/// </summary>
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/// <param name="UUID">UUID of player/entity to teleport to</param>
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public bool SpectateByUUID(Guid UUID)
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{
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if(GetGamemode() == 3)
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{
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if(InvokeRequired)
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return InvokeOnMainThread(() => SpectateByUUID(UUID));
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return handler.SendSpectate(UUID);
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}
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else
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{
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return false;
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}
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}
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#endregion
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#region Event handlers: An event occurs on the Server
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