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https://github.com/MCCTeam/Minecraft-Console-Client
synced 2025-10-14 21:22:49 +00:00
Added clientID to login call.
Updated project file to include Cache namespace.
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64606c128f
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2 changed files with 7 additions and 5 deletions
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@ -72,6 +72,7 @@
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</ItemGroup>
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</ItemGroup>
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<ItemGroup>
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<ItemGroup>
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<Compile Include="AutoTimeout.cs" />
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<Compile Include="AutoTimeout.cs" />
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<Compile Include="Cache\AuthCacheHandler.cs" />
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<Compile Include="ChatBots\Alerts.cs" />
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<Compile Include="ChatBots\Alerts.cs" />
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<Compile Include="ChatBots\AntiAFK.cs" />
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<Compile Include="ChatBots\AntiAFK.cs" />
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<Compile Include="ChatBots\AutoRespond.cs" />
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<Compile Include="ChatBots\AutoRespond.cs" />
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@ -118,6 +118,7 @@ namespace MinecraftClient
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ProtocolHandler.LoginResult result;
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ProtocolHandler.LoginResult result;
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Settings.Username = Settings.Login;
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Settings.Username = Settings.Login;
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string sessionID = "";
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string sessionID = "";
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string clientID = "";
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string UUID = "";
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string UUID = "";
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if (Settings.Password == "-")
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if (Settings.Password == "-")
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@ -129,7 +130,7 @@ namespace MinecraftClient
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else
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else
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{
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{
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Console.WriteLine("Connecting to Minecraft.net...");
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Console.WriteLine("Connecting to Minecraft.net...");
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result = ProtocolHandler.GetLogin(ref Settings.Username, Settings.Password, ref sessionID, ref UUID);
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result = ProtocolHandler.GetLogin(ref Settings.Username, Settings.Password, ref sessionID, ref clientID, ref UUID);
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}
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}
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if (result == ProtocolHandler.LoginResult.Success)
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if (result == ProtocolHandler.LoginResult.Success)
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