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https://github.com/MCCTeam/Minecraft-Console-Client
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Modernize lock object declarations from object to System.Threading.Lock
Replace all lock object declarations using 'object' type with the C# 13 System.Threading.Lock type across 12 files. The Lock type provides a more efficient locking mechanism - when used with lock(), the compiler automatically uses Lock.EnterScope() instead of Monitor.Enter/Exit. Also made two previously non-readonly lock fields readonly: - McClient.DigLock - Protocol18.MessageSigningLock Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>
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12 changed files with 24 additions and 16 deletions
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@ -4,12 +4,14 @@ MCC.LoadBot(new PacketCadenceCaptureBot());
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//MCCScript Extensions
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using System.Threading;
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public class PacketCadenceCaptureBot : ChatBot
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{
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private const int CaptureDurationSeconds = 5;
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private const int CaptureDurationTicks = CaptureDurationSeconds * 20;
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private readonly object _countsLock = new();
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private readonly Lock _countsLock = new();
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private readonly Dictionary<string, int> _counts = new()
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{
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{ "PlayerMovement", 0 },
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