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Modernize lock object declarations from object to System.Threading.Lock
Replace all lock object declarations using 'object' type with the C# 13 System.Threading.Lock type across 12 files. The Lock type provides a more efficient locking mechanism - when used with lock(), the compiler automatically uses Lock.EnterScope() instead of Monitor.Enter/Exit. Also made two previously non-readonly lock fields readonly: - McClient.DigLock - Protocol18.MessageSigningLock Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>
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12 changed files with 24 additions and 16 deletions
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@ -102,7 +102,7 @@ namespace MinecraftClient.Protocol.Handlers
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private int oldSamplesWeight = 1;
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private bool receiveDeclareCommands = false, receivePlayerInfo = false;
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private object MessageSigningLock = new();
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private readonly Lock MessageSigningLock = new();
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private Guid chatUuid = Guid.NewGuid();
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private int pendingAcknowledgments = 0, messageIndex = 0;
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private LastSeenMessagesCollector lastSeenMessagesCollector;
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