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https://github.com/MCCTeam/Minecraft-Console-Client
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* Scripting hotfix - Fixes #2458 - Change error wording around scripting - Prevent duplicating the binary for scripting * Create temporary folder if it doesn't exist
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1 changed files with 63 additions and 46 deletions
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@ -82,18 +82,35 @@ namespace MinecraftClient.Scripting.DynamicRun.Builder
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if (string.IsNullOrEmpty(MinecraftClientDll))
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{
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// Create a temporary file to copy the executable to.
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var executableDir = AppContext.BaseDirectory;
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var executablePath = RuntimeInformation.IsOSPlatform(OSPlatform.Windows) ? Path.Combine(executableDir, "MinecraftClient.exe") : Path.Combine(executableDir, "MinecraftClient");
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var tempFileName = Path.GetTempFileName();
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if (File.Exists(executablePath))
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var executablePath = Environment.ProcessPath;
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var tempPath = Path.Combine(Path.GetTempPath(), "mcc-scripting");
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Directory.CreateDirectory(tempPath);
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var tempFile = Path.Combine(tempPath, "mcc-executable");
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var useExisting = false;
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// Check if we already have the executable in the temporary path.
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foreach (var file in Directory.EnumerateFiles(tempPath))
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{
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if (file.EndsWith("mcc-executable"))
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{
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useExisting = true;
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break;
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}
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}
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if (!File.Exists(executablePath))
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{
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throw new FileNotFoundException("[Script Error] Could not locate the current folder of MCC for scripting.");
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}
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// Copy the executable to a temporary path.
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ExecutableReader e = new();
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File.Delete(tempFileName);
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File.Copy(executablePath, tempFileName);
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if (!useExisting)
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File.Copy(executablePath, tempFile);
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// Access the contents of the executable.
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var viewAccessor = MemoryMappedFile.CreateFromFile(tempFileName, FileMode.Open).CreateViewAccessor();
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ExecutableReader e = new();
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var viewAccessor = MemoryMappedFile.CreateFromFile(tempFile, FileMode.Open).CreateViewAccessor();
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var manifest = e.ReadManifest(viewAccessor);
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var files = manifest.Files;
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@ -103,29 +120,30 @@ namespace MinecraftClient.Scripting.DynamicRun.Builder
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assemblyrefs.Add(new("MinecraftClient"));
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assemblyrefs.Add(new("System.Private.CoreLib"));
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foreach (var refs in assemblyrefs)
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{
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foreach (var refs in assemblyrefs) {
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var loadedAssembly = Assembly.Load(refs);
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if (string.IsNullOrEmpty(loadedAssembly.Location))
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{
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if (string.IsNullOrEmpty(loadedAssembly.Location)) {
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// Check if we can access the file from the executable.
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var reference = files.FirstOrDefault(x => x.RelativePath.Remove(x.RelativePath.Length - 4) == refs.Name);
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var reference = files.FirstOrDefault(x =>
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x.RelativePath.Remove(x.RelativePath.Length - 4) == refs.Name);
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var refCount = files.Count(x => x.RelativePath.Remove(x.RelativePath.Length - 4) == refs.Name);
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if (refCount > 1)
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{
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if (refCount > 1) {
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// Safety net for the case where the assembly is referenced multiple times.
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// Should not happen normally, but we can make exceptions when it does happen.
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throw new InvalidOperationException("Too many references to the same assembly. Assembly name: " + refs.Name);
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throw new InvalidOperationException(
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"[Script Error] Too many references to the same assembly. Assembly name: " + refs.Name);
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}
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if (reference == null)
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{
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throw new InvalidOperationException("The executable does not contain a referenced assembly. Assembly name: " + refs.Name);
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if (reference == null) {
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throw new InvalidOperationException(
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"[Script Error] The executable does not contain a referenced assembly. Assembly name: " + refs.Name);
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}
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assemblyStream = GetStreamForFileEntry(viewAccessor, reference);
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references.Add(MetadataReference.CreateFromStream(assemblyStream!));
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continue;
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}
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references.Add(MetadataReference.CreateFromFile(loadedAssembly.Location));
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}
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@ -133,7 +151,6 @@ namespace MinecraftClient.Scripting.DynamicRun.Builder
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viewAccessor.Flush();
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viewAccessor.Dispose();
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}
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}
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else
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{
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references.Add(MetadataReference.CreateFromFile(SystemPrivateCoreLib));
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@ -154,7 +171,7 @@ namespace MinecraftClient.Scripting.DynamicRun.Builder
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private static Stream? GetStreamForFileEntry(MemoryMappedViewAccessor viewAccessor, FileEntry file)
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{
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if (typeof(BundleExtractor).GetMethod("GetStreamForFileEntry", BindingFlags.NonPublic | BindingFlags.Static)!.Invoke(null, new object[] { viewAccessor, file }) is not Stream stream)
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throw new InvalidOperationException("The executable does not contain the assembly. Assembly name: " + file.RelativePath);
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throw new InvalidOperationException("[Script Error] The executable does not contain the assembly. Assembly name: " + file.RelativePath);
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return stream;
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}
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