Scripting Hotfix for #2458 (#2460)

* Scripting hotfix

- Fixes #2458
- Change error wording around scripting
- Prevent duplicating the binary for scripting

* Create temporary folder if it doesn't exist
This commit is contained in:
breadbyte 2023-03-28 21:06:56 +08:00 committed by GitHub
parent 2f1da9e8c9
commit 74d29321b4
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23

View file

@ -79,60 +79,77 @@ namespace MinecraftClient.Scripting.DynamicRun.Builder
var MinecraftClientDll = typeof(Program).Assembly.Location; // The path to MinecraftClient.dll var MinecraftClientDll = typeof(Program).Assembly.Location; // The path to MinecraftClient.dll
// We're on a self-contained binary, so we need to extract the executable to get the assemblies. // We're on a self-contained binary, so we need to extract the executable to get the assemblies.
if (string.IsNullOrEmpty(MinecraftClientDll)) if (string.IsNullOrEmpty(MinecraftClientDll))
{ {
// Create a temporary file to copy the executable to. // Create a temporary file to copy the executable to.
var executableDir = AppContext.BaseDirectory; var executablePath = Environment.ProcessPath;
var executablePath = RuntimeInformation.IsOSPlatform(OSPlatform.Windows) ? Path.Combine(executableDir, "MinecraftClient.exe") : Path.Combine(executableDir, "MinecraftClient"); var tempPath = Path.Combine(Path.GetTempPath(), "mcc-scripting");
var tempFileName = Path.GetTempFileName(); Directory.CreateDirectory(tempPath);
if (File.Exists(executablePath))
var tempFile = Path.Combine(tempPath, "mcc-executable");
var useExisting = false;
// Check if we already have the executable in the temporary path.
foreach (var file in Directory.EnumerateFiles(tempPath))
{ {
// Copy the executable to a temporary path. if (file.EndsWith("mcc-executable"))
ExecutableReader e = new();
File.Delete(tempFileName);
File.Copy(executablePath, tempFileName);
// Access the contents of the executable.
var viewAccessor = MemoryMappedFile.CreateFromFile(tempFileName, FileMode.Open).CreateViewAccessor();
var manifest = e.ReadManifest(viewAccessor);
var files = manifest.Files;
Stream? assemblyStream;
var assemblyrefs = Assembly.GetEntryAssembly()?.GetReferencedAssemblies().ToList()!;
assemblyrefs.Add(new("MinecraftClient"));
assemblyrefs.Add(new("System.Private.CoreLib"));
foreach (var refs in assemblyrefs)
{ {
var loadedAssembly = Assembly.Load(refs); useExisting = true;
if (string.IsNullOrEmpty(loadedAssembly.Location)) break;
{ }
// Check if we can access the file from the executable. }
var reference = files.FirstOrDefault(x => x.RelativePath.Remove(x.RelativePath.Length - 4) == refs.Name);
var refCount = files.Count(x => x.RelativePath.Remove(x.RelativePath.Length - 4) == refs.Name); if (!File.Exists(executablePath))
if (refCount > 1) {
{ throw new FileNotFoundException("[Script Error] Could not locate the current folder of MCC for scripting.");
// Safety net for the case where the assembly is referenced multiple times. }
// Should not happen normally, but we can make exceptions when it does happen.
throw new InvalidOperationException("Too many references to the same assembly. Assembly name: " + refs.Name);
}
if (reference == null)
{
throw new InvalidOperationException("The executable does not contain a referenced assembly. Assembly name: " + refs.Name);
}
assemblyStream = GetStreamForFileEntry(viewAccessor, reference); // Copy the executable to a temporary path.
references.Add(MetadataReference.CreateFromStream(assemblyStream!)); if (!useExisting)
continue; File.Copy(executablePath, tempFile);
// Access the contents of the executable.
ExecutableReader e = new();
var viewAccessor = MemoryMappedFile.CreateFromFile(tempFile, FileMode.Open).CreateViewAccessor();
var manifest = e.ReadManifest(viewAccessor);
var files = manifest.Files;
Stream? assemblyStream;
var assemblyrefs = Assembly.GetEntryAssembly()?.GetReferencedAssemblies().ToList()!;
assemblyrefs.Add(new("MinecraftClient"));
assemblyrefs.Add(new("System.Private.CoreLib"));
foreach (var refs in assemblyrefs) {
var loadedAssembly = Assembly.Load(refs);
if (string.IsNullOrEmpty(loadedAssembly.Location)) {
// Check if we can access the file from the executable.
var reference = files.FirstOrDefault(x =>
x.RelativePath.Remove(x.RelativePath.Length - 4) == refs.Name);
var refCount = files.Count(x => x.RelativePath.Remove(x.RelativePath.Length - 4) == refs.Name);
if (refCount > 1) {
// Safety net for the case where the assembly is referenced multiple times.
// Should not happen normally, but we can make exceptions when it does happen.
throw new InvalidOperationException(
"[Script Error] Too many references to the same assembly. Assembly name: " + refs.Name);
} }
references.Add(MetadataReference.CreateFromFile(loadedAssembly.Location));
if (reference == null) {
throw new InvalidOperationException(
"[Script Error] The executable does not contain a referenced assembly. Assembly name: " + refs.Name);
}
assemblyStream = GetStreamForFileEntry(viewAccessor, reference);
references.Add(MetadataReference.CreateFromStream(assemblyStream!));
continue;
} }
// Cleanup. references.Add(MetadataReference.CreateFromFile(loadedAssembly.Location));
viewAccessor.Flush();
viewAccessor.Dispose();
} }
// Cleanup.
viewAccessor.Flush();
viewAccessor.Dispose();
} }
else else
{ {
@ -154,7 +171,7 @@ namespace MinecraftClient.Scripting.DynamicRun.Builder
private static Stream? GetStreamForFileEntry(MemoryMappedViewAccessor viewAccessor, FileEntry file) private static Stream? GetStreamForFileEntry(MemoryMappedViewAccessor viewAccessor, FileEntry file)
{ {
if (typeof(BundleExtractor).GetMethod("GetStreamForFileEntry", BindingFlags.NonPublic | BindingFlags.Static)!.Invoke(null, new object[] { viewAccessor, file }) is not Stream stream) if (typeof(BundleExtractor).GetMethod("GetStreamForFileEntry", BindingFlags.NonPublic | BindingFlags.Static)!.Invoke(null, new object[] { viewAccessor, file }) is not Stream stream)
throw new InvalidOperationException("The executable does not contain the assembly. Assembly name: " + file.RelativePath); throw new InvalidOperationException("[Script Error] The executable does not contain the assembly. Assembly name: " + file.RelativePath);
return stream; return stream;
} }