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Calulate dig range using eyes location (#1228)
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3 changed files with 11 additions and 2 deletions
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@ -27,7 +27,7 @@ namespace MinecraftClient.Commands
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int y = int.Parse(args[1]);
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int z = int.Parse(args[2]);
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Location blockToBreak = new Location(x, y, z);
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if (blockToBreak.DistanceSquared(handler.GetCurrentLocation()) > 25)
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if (blockToBreak.DistanceSquared(handler.GetCurrentLocation().EyesLocation()) > 25)
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return "You are too far away from this block.";
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if (handler.GetWorld().GetBlock(blockToBreak).Type == Material.Air)
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return "No block at this location (Air)";
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