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https://github.com/MCCTeam/Minecraft-Console-Client
synced 2026-08-15 13:04:36 +00:00
Fix mirrored player inventory sync
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3c59bfe13a
commit
6bfcd9e9ca
2 changed files with 439 additions and 37 deletions
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@ -54,6 +54,7 @@ namespace MinecraftClient
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private readonly List<ChatBot> bots = new();
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private static readonly List<ChatBot> botsOnHold = new();
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private static readonly Dictionary<int, Container> inventories = new();
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private static readonly HashSet<int> inventoriesWithFullContents = new();
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private readonly Dictionary<string, RecipeBookRecipeEntry> unlockedRecipes = new(StringComparer.Ordinal);
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private readonly Dictionary<string, Achievement> achievements = new(StringComparer.Ordinal);
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private string? activeAdvancementTab;
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@ -2067,12 +2068,12 @@ namespace MinecraftClient
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firstWindowSlot = -1;
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lastWindowSlot = -1;
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if (inventory.Type == ContainerType.PlayerInventory)
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if (inventory.Type is ContainerType.PlayerInventory or ContainerType.Unknown)
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return false;
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const int mirroredPlayerInventorySlotCount = 36;
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int slotCount = inventory.Type.SlotCount();
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if (slotCount < mirroredPlayerInventorySlotCount)
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if (slotCount <= mirroredPlayerInventorySlotCount)
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return false;
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firstWindowSlot = slotCount - mirroredPlayerInventorySlotCount;
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@ -2080,20 +2081,6 @@ namespace MinecraftClient
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return true;
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}
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private static bool TryGetMirroredPlayerInventorySlot(Container inventory, int windowSlot, out int playerInventorySlot)
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{
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playerInventorySlot = -1;
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if (!TryGetMirroredPlayerInventoryRange(inventory, out int firstWindowSlot, out int lastWindowSlot))
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return false;
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if (windowSlot < firstWindowSlot || windowSlot > lastWindowSlot)
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return false;
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playerInventorySlot = windowSlot - firstWindowSlot + 9;
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return true;
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}
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private static bool AreSameInventorySlot(Item? left, Item? right)
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{
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if (left is null || left.IsEmpty)
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@ -2113,41 +2100,67 @@ namespace MinecraftClient
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if (!inventories.TryGetValue(0, out Container? playerInventory))
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return false;
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if (item is null || item.IsEmpty)
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return playerInventory.Items.Remove(playerInventorySlot);
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Item itemClone = item.CloneWithCount(item.Count);
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playerInventory.Items.TryGetValue(playerInventorySlot, out Item? previousItem);
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if (AreSameInventorySlot(previousItem, item))
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if (AreSameInventorySlot(previousItem, itemClone))
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return false;
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if (item is null || item.IsEmpty)
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playerInventory.Items.Remove(playerInventorySlot);
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else
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playerInventory.Items[playerInventorySlot] = item;
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playerInventory.Items[playerInventorySlot] = itemClone;
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return true;
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}
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private bool SyncPlayerInventorySlotFromWindow(Container? inventory, int windowSlot)
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{
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if (inventory is null)
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return false;
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if (!TryGetMirroredPlayerInventorySlot(inventory, windowSlot, out int playerInventorySlot))
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return false;
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inventory.Items.TryGetValue(windowSlot, out Item? item);
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return SetPlayerInventorySlot(playerInventorySlot, item);
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}
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private bool SyncPlayerInventorySlotsFromWindow(Container? inventory)
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{
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if (inventory is null)
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return false;
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if (!inventoriesWithFullContents.Contains(inventory.ID))
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return false;
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if (!TryGetMirroredPlayerInventoryRange(inventory, out int firstWindowSlot, out int lastWindowSlot))
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return false;
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bool changed = false;
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if (!inventories.TryGetValue(0, out Container? playerInventory))
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return false;
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const int firstPlayerInventorySlot = 9;
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const int lastPlayerInventorySlot = firstPlayerInventorySlot + 36 - 1;
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Dictionary<int, Item> mirroredItems = new();
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for (int windowSlot = firstWindowSlot; windowSlot <= lastWindowSlot; windowSlot++)
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changed |= SyncPlayerInventorySlotFromWindow(inventory, windowSlot);
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{
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if (!inventory.Items.TryGetValue(windowSlot, out Item? item) || item.IsEmpty)
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continue;
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int playerInventorySlot = windowSlot - firstWindowSlot + firstPlayerInventorySlot;
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mirroredItems[playerInventorySlot] = item.CloneWithCount(item.Count);
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}
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bool changed = false;
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for (int playerInventorySlot = firstPlayerInventorySlot; playerInventorySlot <= lastPlayerInventorySlot; playerInventorySlot++)
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{
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playerInventory.Items.TryGetValue(playerInventorySlot, out Item? previousItem);
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mirroredItems.TryGetValue(playerInventorySlot, out Item? mirroredItem);
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if (AreSameInventorySlot(previousItem, mirroredItem))
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continue;
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changed = true;
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break;
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}
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if (!changed)
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return false;
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for (int playerInventorySlot = firstPlayerInventorySlot; playerInventorySlot <= lastPlayerInventorySlot; playerInventorySlot++)
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playerInventory.Items.Remove(playerInventorySlot);
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foreach ((int playerInventorySlot, Item item) in mirroredItems)
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playerInventory.Items[playerInventorySlot] = item;
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return changed;
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}
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@ -2945,7 +2958,10 @@ namespace MinecraftClient
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if (inventories.ContainsKey(windowId))
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{
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if (windowId != 0)
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{
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inventories.Remove(windowId);
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inventoriesWithFullContents.Remove(windowId);
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}
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bool result = handler.SendCloseWindow(windowId);
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DispatchBotEvent(bot => bot.OnInventoryClose(windowId));
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return result;
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@ -2966,6 +2982,7 @@ namespace MinecraftClient
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return InvokeOnMainThread<bool>(ClearInventories);
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inventories.Clear();
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inventoriesWithFullContents.Clear();
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inventories[0] = new Container(0, ContainerType.PlayerInventory, "Player Inventory");
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ClearUnlockedRecipes();
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return true;
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@ -3778,6 +3795,7 @@ namespace MinecraftClient
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/// <param name="inventoryID">Inventory ID</param>
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public void OnInventoryOpen(int inventoryID, Container inventory)
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{
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inventoriesWithFullContents.Remove(inventoryID);
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inventories[inventoryID] = inventory;
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if (inventoryID != 0)
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@ -3804,9 +3822,15 @@ namespace MinecraftClient
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if (inventories.ContainsKey(inventoryID))
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{
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if (inventoryID == 0)
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{
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inventories[0].Items.Clear(); // Don't delete player inventory
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inventoriesWithFullContents.Clear();
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}
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else
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{
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inventories.Remove(inventoryID);
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inventoriesWithFullContents.Remove(inventoryID);
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}
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}
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if (inventoryID != 0)
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@ -3938,6 +3962,7 @@ namespace MinecraftClient
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inventories[inventoryID].Items = itemList;
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inventories[inventoryID].StateID = stateId;
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inventoriesWithFullContents.Add(inventoryID);
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bool playerInventoryChanged = SyncPlayerInventorySlotsFromWindow(inventories[inventoryID]);
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if (playerInventoryChanged)
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DispatchBotEvent(bot => bot.OnInventoryUpdate(0));
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@ -3965,7 +3990,7 @@ namespace MinecraftClient
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inventoryID = 0; // Prevent key not found for some bots relied to this event
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if (inventories.ContainsKey(0))
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{
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if (item is not null)
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if (item is not null && !item.IsEmpty)
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inventories[0].Items[-1] = item;
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else
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inventories[0].Items.Remove(-1);
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@ -3982,7 +4007,7 @@ namespace MinecraftClient
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}
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else inventories[inventoryID].Items[slotID] = item;
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if (SyncPlayerInventorySlotFromWindow(inventories[inventoryID], slotID))
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if (SyncPlayerInventorySlotsFromWindow(inventories[inventoryID]))
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DispatchBotEvent(bot => bot.OnInventoryUpdate(0));
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}
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}
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