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Add support for Minecraft 1.16.2 (#1214)
* Implement MC version 1.16.2 basic support
All packets ID update done
Tested in 1.16.2 craftbukkit server
* Implement MC 1.16.2 entity handling
New EntityPalette
* Add back protocol version checking for entity handling
Was removed during testing and forgot to add it back
* Implement inventory handling for MC 1.16+
Item ID got changed in 1.16+ so a palette is needed.
* Fix ChangeSlot command
What a joke
* Handle 1.16 new entity properties name
Convert new naming style to old style
* Revert "Handle 1.16 new entity properties name"
This reverts commit 52c7d29062.
* Update AutoAttack to use the new entity properties key
* Fix item type to ID conversion
* Sort item types by name
* Remove ZombiePigmanSpawnEgg
User ZombifiedPiglinSpawnEgg instead (new name for same item)
* Add missing 1.16.2 version strings
* Remove old ItemTypeGenerator
* Sort entity types by name
* Palette loading, instructions, NotImplemented err
Co-authored-by: ORelio <ORelio@users.noreply.github.com>
This commit is contained in:
parent
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commit
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21 changed files with 4296 additions and 988 deletions
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@ -1101,7 +1101,7 @@ namespace MinecraftClient
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{
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// Drop 1 item count from cursor
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var itemTmp = playerInventory.Items[-1];
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var itemClone = new Item((int)itemTmp.Type, 1, itemTmp.NBT);
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var itemClone = new Item(itemTmp.Type, 1, itemTmp.NBT);
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inventory.Items[slotId] = itemClone;
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playerInventory.Items[-1].Count--;
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}
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@ -1130,14 +1130,14 @@ namespace MinecraftClient
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{
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// Can be evenly divided
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Item itemTmp = inventory.Items[slotId];
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playerInventory.Items[-1] = new Item((int)itemTmp.Type, itemTmp.Count / 2, itemTmp.NBT);
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playerInventory.Items[-1] = new Item(itemTmp.Type, itemTmp.Count / 2, itemTmp.NBT);
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inventory.Items[slotId].Count = itemTmp.Count / 2;
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}
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else
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{
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// Cannot be evenly divided. item count on cursor is always larger than item on inventory
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Item itemTmp = inventory.Items[slotId];
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playerInventory.Items[-1] = new Item((int)itemTmp.Type, (itemTmp.Count + 1) / 2, itemTmp.NBT);
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playerInventory.Items[-1] = new Item(itemTmp.Type, (itemTmp.Count + 1) / 2, itemTmp.NBT);
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inventory.Items[slotId].Count = (itemTmp.Count - 1) / 2;
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}
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}
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@ -1210,7 +1210,7 @@ namespace MinecraftClient
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if (emptySlot != -2)
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{
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var itemTmp = inventory.Items[slotId];
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inventory.Items[emptySlot] = new Item((int)itemTmp.Type, itemTmp.Count, itemTmp.NBT);
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inventory.Items[emptySlot] = new Item(itemTmp.Type, itemTmp.Count, itemTmp.NBT);
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inventory.Items.Remove(slotId);
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}
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}
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@ -1257,7 +1257,7 @@ namespace MinecraftClient
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if (emptySlot != -2)
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{
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var itemTmp = inventory.Items[slotId];
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inventory.Items[emptySlot] = new Item((int)itemTmp.Type, itemTmp.Count, itemTmp.NBT);
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inventory.Items[emptySlot] = new Item(itemTmp.Type, itemTmp.Count, itemTmp.NBT);
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inventory.Items.Remove(slotId);
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}
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}
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