Add support for Minecraft 1.16.2 (#1214)

* Implement MC version 1.16.2 basic support
All packets ID update done
Tested in 1.16.2 craftbukkit server
* Implement MC 1.16.2 entity handling
New EntityPalette
* Add back protocol version checking for entity handling
Was removed during testing and forgot to add it back
* Implement inventory handling for MC 1.16+
Item ID got changed in 1.16+ so a palette is needed.
* Fix ChangeSlot command
What a joke
* Handle 1.16 new entity properties name
Convert new naming style to old style
* Revert "Handle 1.16 new entity properties name"
This reverts commit 52c7d29062.
* Update AutoAttack to use the new entity properties key
* Fix item type to ID conversion
* Sort item types by name
* Remove ZombiePigmanSpawnEgg
User ZombifiedPiglinSpawnEgg instead (new name for same item)
* Add missing 1.16.2 version strings
* Remove old ItemTypeGenerator
* Sort entity types by name
* Palette loading, instructions, NotImplemented err
Co-authored-by: ORelio <ORelio@users.noreply.github.com>
This commit is contained in:
ReinforceZwei 2020-08-17 23:08:50 +08:00 committed by GitHub
parent ee5199f760
commit 6bbb7236e3
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
21 changed files with 4296 additions and 988 deletions

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@ -83,15 +83,18 @@ namespace MinecraftClient.ChatBots
public override void OnPlayerProperty(Dictionary<string, double> prop)
{
// adjust auto attack cooldown for maximum attack damage
if (prop.ContainsKey("generic.attackSpeed"))
foreach (var attackSpeedKey in new[] { "generic.attackSpeed", "minecraft:generic.attack_speed" })
{
if (attackSpeed != prop["generic.attackSpeed"])
// adjust auto attack cooldown for maximum attack damage
if (prop.ContainsKey(attackSpeedKey))
{
serverTPS = GetServerTPS();
attackSpeed = prop["generic.attackSpeed"];
attackCooldownSecond = 1 / attackSpeed * (serverTPS / 20.0); // server tps will affect the cooldown
attackCooldown = Convert.ToInt32(Math.Truncate(attackCooldownSecond / 0.1) + 1);
if (attackSpeed != prop[attackSpeedKey])
{
serverTPS = GetServerTPS();
attackSpeed = prop[attackSpeedKey];
attackCooldownSecond = 1 / attackSpeed * (serverTPS / 20.0); // server tps will affect the cooldown
attackCooldown = Convert.ToInt32(Math.Truncate(attackCooldownSecond / 0.1) + 1);
}
}
}
}

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@ -311,7 +311,6 @@ namespace MinecraftClient.ChatBots
// local variable for use in parsing config
string section = "";
Dictionary<string, Recipe> recipes = new Dictionary<string, Recipe>();
string lastRecipe = "";
foreach (string l in content)
{