Add code documentation for inventories

This commit is contained in:
ORelio 2020-03-28 15:01:08 +01:00
parent 195e162c7d
commit 6929ae236a
6 changed files with 134 additions and 18 deletions

View file

@ -504,9 +504,7 @@ namespace MinecraftClient.Protocol.Handlers
ContainerTypeOld inventoryType = (ContainerTypeOld)Enum.Parse(typeof(ContainerTypeOld), type);
string title = dataTypes.ReadNextString(packetData);
byte slots = dataTypes.ReadNextByte(packetData);
Container inventory = new Container(windowID, inventoryType, title);
handler.OnInventoryOpen(inventory);
}
else
@ -515,7 +513,6 @@ namespace MinecraftClient.Protocol.Handlers
int WindowType = dataTypes.ReadNextVarInt(packetData);
string title = dataTypes.ReadNextString(packetData);
Container inventory = new Container(WindowID, WindowType, title);
handler.OnInventoryOpen(inventory);
}
}
@ -524,7 +521,6 @@ namespace MinecraftClient.Protocol.Handlers
if (handler.GetInventoryEnabled())
{
byte windowID = dataTypes.ReadNextByte(packetData);
handler.OnInventoryClose(windowID);
}
break;