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https://github.com/MCCTeam/Minecraft-Console-Client
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Improve ReadBlockStatesField
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parent
003c4c3ab8
commit
68b9c81c0b
3 changed files with 25 additions and 25 deletions
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@ -2,6 +2,7 @@
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using System.Collections.Generic;
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using System.Numerics;
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using System.Runtime.CompilerServices;
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using System.Runtime.InteropServices;
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using System.Threading;
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using System.Threading.Tasks;
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//using System.Linq;
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@ -69,6 +70,8 @@ namespace MinecraftClient.Protocol.Handlers
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// Indirect Mode: For block states with bits per entry <= 4, 4 bits are used to represent a block.
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if (bitsPerEntry < 4) bitsPerEntry = 4;
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int entryPerLong = 64 / bitsPerEntry; // entryPerLong = sizeof(long) / bitsPerEntry
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// Direct Mode: Bit mask covering bitsPerEntry bits
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// EG, if bitsPerEntry = 5, valueMask = 00011111 in binary
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uint valueMask = (uint)((1 << bitsPerEntry) - 1);
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@ -76,15 +79,16 @@ namespace MinecraftClient.Protocol.Handlers
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int paletteLength = 0; // Assume zero when length is absent
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if (usePalette) paletteLength = dataTypes.ReadNextVarInt(cache);
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int[] palette = new int[paletteLength];
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Span<uint> palette = paletteLength < 256 ? stackalloc uint[paletteLength] : new uint[paletteLength];
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for (int i = 0; i < paletteLength; i++)
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palette[i] = dataTypes.ReadNextVarInt(cache);
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palette[i] = (uint)dataTypes.ReadNextVarInt(cache);
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// Block IDs are packed in the array of 64-bits integers
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ulong[] dataArray = dataTypes.ReadNextULongArray(cache);
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//// Block IDs are packed in the array of 64-bits integers
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dataTypes.SkipNextVarInt(cache);
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Span<byte> entryDataByte = stackalloc byte[8];
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dataTypes.ReadDataReverse(cache, entryDataByte); // read long
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Chunk chunk = new();
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int longIndex = 0;
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int startOffset = 0 - bitsPerEntry;
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for (int blockY = 0; blockY < Chunk.SizeY; blockY++)
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{
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@ -103,12 +107,12 @@ namespace MinecraftClient.Protocol.Handlers
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// When overlapping, move forward to the beginning of the next Long
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startOffset = 0;
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longIndex++;
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dataTypes.ReadDataReverse(cache, entryDataByte); // read long
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}
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// NOTICE: In the future a single ushort may not store the entire block id;
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// the Block class may need to change if block state IDs go beyond 65535
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ushort blockId = (ushort)((dataArray[longIndex] >> startOffset) & valueMask);
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ushort blockId = (ushort)((MemoryMarshal.Read<long>(entryDataByte) >> startOffset) & valueMask);
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// Map small IDs to actual larger block IDs
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if (usePalette)
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