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https://github.com/MCCTeam/Minecraft-Console-Client
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2 changed files with 14 additions and 8 deletions
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@ -1018,14 +1018,20 @@ namespace MinecraftClient.Protocol.Handlers
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string name = dataTypes.ReadNextString(packetData); // Player name
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string name = dataTypes.ReadNextString(packetData); // Player name
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int propNum = dataTypes.ReadNextVarInt(packetData); // Number of properties in the following array
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int propNum = dataTypes.ReadNextVarInt(packetData); // Number of properties in the following array
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Tuple<string, string, string>[]? property = null; // Property: Tuple<Name, Value, Signature(empty if there is no signature)
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// Property: Tuple<Name, Value, Signature(empty if there is no signature)
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// The Property field looks as in the response of https://wiki.vg/Mojang_API#UUID_to_Profile_and_Skin.2FCape
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const bool useProperty = false;
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Tuple<string, string, string?>[]? properties = useProperty ?
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new Tuple<string, string, string?>[propNum] : null;
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for (int p = 0; p < propNum; p++)
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for (int p = 0; p < propNum; p++)
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{
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{
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string key = dataTypes.ReadNextString(packetData); // Name
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string propertyName = dataTypes.ReadNextString(packetData); // Name: String (32767)
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string val = dataTypes.ReadNextString(packetData); // Value
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string val = dataTypes.ReadNextString(packetData); // Value: String (32767)
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string? propertySignature = null;
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if (dataTypes.ReadNextBool(packetData)) // Is Signed
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if (dataTypes.ReadNextBool(packetData)) // Is Signed
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dataTypes.ReadNextString(packetData); // Signature
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propertySignature = dataTypes.ReadNextString(packetData); // Signature: String (32767)
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if (useProperty)
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properties![p] = new(propertyName, val, propertySignature);
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}
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}
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int gameMode = dataTypes.ReadNextVarInt(packetData); // Gamemode
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int gameMode = dataTypes.ReadNextVarInt(packetData); // Gamemode
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@ -1056,7 +1062,7 @@ namespace MinecraftClient.Protocol.Handlers
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}
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}
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}
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}
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handler.OnPlayerJoin(new PlayerInfo(uuid, name, property, gameMode, ping, displayName, keyExpiration, publicKey, signature));
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handler.OnPlayerJoin(new PlayerInfo(uuid, name, properties, gameMode, ping, displayName, keyExpiration, publicKey, signature));
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break;
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break;
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case 0x01: //Update gamemode
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case 0x01: //Update gamemode
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handler.OnGamemodeUpdate(uuid, dataTypes.ReadNextVarInt(packetData));
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handler.OnGamemodeUpdate(uuid, dataTypes.ReadNextVarInt(packetData));
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@ -15,7 +15,7 @@ namespace MinecraftClient.Protocol
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public readonly string Name;
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public readonly string Name;
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// Tuple<Name, Value, Signature(empty if there is no signature)
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// Tuple<Name, Value, Signature(empty if there is no signature)
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public readonly Tuple<string, string, string>[]? Property;
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public readonly Tuple<string, string, string?>[]? Property;
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public int Gamemode;
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public int Gamemode;
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@ -31,7 +31,7 @@ namespace MinecraftClient.Protocol
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private byte[]? precedingSignature;
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private byte[]? precedingSignature;
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public PlayerInfo(Guid uuid, string name, Tuple<string, string, string>[]? property, int gamemode, int ping, string? displayName, long? timeStamp, byte[]? publicKey, byte[]? signature)
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public PlayerInfo(Guid uuid, string name, Tuple<string, string, string?>[]? property, int gamemode, int ping, string? displayName, long? timeStamp, byte[]? publicKey, byte[]? signature)
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{
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{
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Uuid = uuid;
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Uuid = uuid;
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Name = name;
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Name = name;
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