mirror of
https://github.com/MCCTeam/Minecraft-Console-Client
synced 2026-08-15 13:04:36 +00:00
Merge pull request #2 from BruceChenQAQ/master
Terrain handling for 1.17/1.18 & Bugs fix for “ClickWindow“ packet
This commit is contained in:
commit
681a84b326
16 changed files with 676 additions and 131 deletions
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@ -327,7 +327,7 @@ namespace MinecraftClient
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/// <param name="action">0 to create/update an item. 1 to remove an item.</param>
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/// <param name="objectivename">The name of the objective the score belongs to</param>
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/// <param name="value">The score to be displayed next to the entry. Only sent when Action does not equal 1.</param>
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public virtual void OnUpdateScore(string entityname, byte action, string objectivename, int value) { }
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public virtual void OnUpdateScore(string entityname, int action, string objectivename, int value) { }
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/// <summary>
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/// Called when an inventory/container was updated by server
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@ -8,7 +8,7 @@ namespace MinecraftClient.Commands
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public class Move : Command
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{
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public override string CmdName { get { return "move"; } }
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public override string CmdUsage { get { return "move <on|off|get|up|down|east|west|north|south|x y z|gravity [on|off]> [-f]"; } }
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public override string CmdUsage { get { return "move <on|off|get|up|down|east|west|north|south|center|x y z|gravity [on|off]> [-f]"; } }
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public override string CmdDesc { get { return "walk or start walking. \"-f\": force unsafe movements like falling or touching fire"; } }
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public override string Run(McClient handler, string command, Dictionary<string, object> localVars)
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@ -17,7 +17,14 @@ namespace MinecraftClient.Commands
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bool takeRisk = false;
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if (args.Count < 1)
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return GetCmdDescTranslated();
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{
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string desc = GetCmdDescTranslated();
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if (handler.GetTerrainEnabled())
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handler.Log.Info(getChunkLoadingStatus(handler.GetWorld()));
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return desc;
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}
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if (args.Contains("-f"))
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{
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@ -56,6 +63,13 @@ namespace MinecraftClient.Commands
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case "west": direction = Direction.West; break;
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case "north": direction = Direction.North; break;
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case "south": direction = Direction.South; break;
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case "center":
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{
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Location current = handler.GetCurrentLocation();
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Location currentCenter = new Location(Math.Floor(current.X) + 0.5, current.Y, Math.Floor(current.Z) + 0.5);
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handler.MoveTo(currentCenter, allowDirectTeleport: true);
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return Translations.Get("cmd.move.walk", currentCenter, current);
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}
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case "get": return handler.GetCurrentLocation().ToString();
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default: return Translations.Get("cmd.look.unknown", args[0]);
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}
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@ -76,8 +90,15 @@ namespace MinecraftClient.Commands
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int z = int.Parse(args[2]);
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Location goal = new Location(x, y, z);
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if (handler.GetWorld().GetChunkColumn(goal) == null || handler.GetWorld().GetChunkColumn(goal).FullyLoaded == false)
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return Translations.Get("cmd.move.chunk_not_loaded");
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Location current = handler.GetCurrentLocation();
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Location currentCenter = new Location(Math.Floor(current.X) + 0.5, current.Y, Math.Floor(current.Z) + 0.5);
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handler.MoveTo(currentCenter, allowDirectTeleport: true);
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if (handler.MoveTo(goal, allowUnsafe: takeRisk))
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return Translations.Get("cmd.move.walk", goal);
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return Translations.Get("cmd.move.walk", goal, current);
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else return takeRisk ? Translations.Get("cmd.move.fail", goal) : Translations.Get("cmd.move.suggestforce", goal);
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}
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catch (FormatException) { return GetCmdDescTranslated(); }
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@ -86,5 +107,19 @@ namespace MinecraftClient.Commands
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}
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else return Translations.Get("extra.terrainandmovement_required");
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}
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private string getChunkLoadingStatus(World world)
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{
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double chunkLoadedRatio;
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if (world.chunkCnt == 0)
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chunkLoadedRatio = 0;
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else
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chunkLoadedRatio = (world.chunkCnt - world.chunkLoadNotCompleted) / (double)world.chunkCnt;
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string status = Translations.Get("cmd.move.chunk_loading_status",
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chunkLoadedRatio, world.chunkCnt - world.chunkLoadNotCompleted, world.chunkCnt);
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return status;
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}
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}
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}
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@ -11,18 +11,29 @@ namespace MinecraftClient.Mapping
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/// </summary>
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public class ChunkColumn
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{
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public const int ColumnSize = 16;
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public int ColumnSize;
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public bool FullyLoaded = false;
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/// <summary>
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/// Blocks contained into the chunk
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/// </summary>
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private readonly Chunk[] chunks = new Chunk[ColumnSize];
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private readonly Chunk[] chunks;
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/// <summary>
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/// Lock for thread safety
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/// </summary>
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private readonly ReaderWriterLockSlim chunkLock = new ReaderWriterLockSlim();
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/// <summary>
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/// Create a new ChunkColumn
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/// </summary>
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public ChunkColumn(int size = 16)
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{
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ColumnSize = size;
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chunks = new Chunk[size];
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}
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/// <summary>
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/// Get or set the specified chunk column
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/// </summary>
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169
MinecraftClient/Mapping/Dimension.cs
Normal file
169
MinecraftClient/Mapping/Dimension.cs
Normal file
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@ -0,0 +1,169 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace MinecraftClient.Mapping
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{
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/// <summary>
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/// The dimension type, available after 1.16.2
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/// </summary>
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public class Dimension
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{
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/// <summary>
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/// The name of the dimension type (for example, "minecraft:overworld").
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/// </summary>
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public readonly string Name;
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/// <summary>
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/// Whether piglins shake and transform to zombified piglins.
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/// </summary>
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public readonly bool piglinSafe;
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/// <summary>
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/// When false, compasses spin randomly. When true, nether portals can spawn zombified piglins.
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/// </summary>
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public readonly bool natural;
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/// <summary>
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/// How much light the dimension has.
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/// </summary>
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public readonly float ambientLight;
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/// <summary>
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/// If set, the time of the day is the specified value.
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/// Value: -1: not set
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/// Value: [0, 24000]: time of the day
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/// </summary>
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public readonly long fixedTime = -1;
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/// <summary>
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/// A resource location defining what block tag to use for infiniburn.
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/// Value: "" or minecraft resource "minecraft:...".
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/// </summary>
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public readonly string infiniburn;
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/// <summary>
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/// Whether players can charge and use respawn anchors.
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/// </summary>
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public readonly bool respawnAnchorWorks;
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/// <summary>
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/// Whether the dimension has skylight access or not.
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/// </summary>
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public readonly bool hasSkylight;
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/// <summary>
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/// Whether players can use a bed to sleep.
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/// </summary>
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public readonly bool bedWorks;
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/// <summary>
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/// unknown
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/// Values: "minecraft:overworld", "minecraft:the_nether", "minecraft:the_end" or something else.
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/// </summary>
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public readonly string effects;
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/// <summary>
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/// Whether players with the Bad Omen effect can cause a raid.
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/// </summary>
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public readonly bool hasRaids;
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/// <summary>
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/// The minimum Y level.
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/// </summary>
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public readonly int minY = 0;
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/// <summary>
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/// The minimum Y level.
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/// </summary>
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public readonly int maxY = 256;
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/// <summary>
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/// The maximum height.
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/// </summary>
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public readonly int height = 256;
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/// <summary>
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/// The maximum height to which chorus fruits and nether portals can bring players within this dimension.
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/// </summary>
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public readonly int logicalHeight;
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/// <summary>
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/// The multiplier applied to coordinates when traveling to the dimension.
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/// </summary>
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public readonly double coordinateScale;
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/// <summary>
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/// Whether the dimensions behaves like the nether (water evaporates and sponges dry) or not. Also causes lava to spread thinner.
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/// </summary>
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public readonly bool ultrawarm;
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/// <summary>
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/// Whether the dimension has a bedrock ceiling or not. When true, causes lava to spread faster.
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/// </summary>
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public readonly bool hasCeiling;
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/// <summary>
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/// Create from the "Dimension Codec" NBT Tag Compound
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/// </summary>
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/// <param name="chunkX">ChunkColumn X</param>
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/// <param name="chunkY">ChunkColumn Y</param>
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/// <returns>chunk at the given location</returns>
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public Dimension(string name, Dictionary<string, object> nbt)
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{
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if (name == null)
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throw new ArgumentNullException("name");
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if (nbt == null)
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throw new ArgumentNullException("nbt Data");
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this.Name = name;
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if (nbt.ContainsKey("piglin_safe"))
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this.piglinSafe = 1 == (byte)nbt["piglin_safe"];
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if (nbt.ContainsKey("natural"))
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this.natural = 1 == (byte)nbt["natural"];
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if (nbt.ContainsKey("ambient_light"))
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this.ambientLight = (float)nbt["ambient_light"];
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if (nbt.ContainsKey("fixed_time"))
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this.fixedTime = (long)nbt["fixed_time"];
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if (nbt.ContainsKey("infiniburn"))
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this.infiniburn = (string)nbt["infiniburn"];
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if (nbt.ContainsKey("respawn_anchor_works"))
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this.respawnAnchorWorks = 1 == (byte)nbt["respawn_anchor_works"];
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if (nbt.ContainsKey("has_skylight"))
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this.hasSkylight = 1 == (byte)nbt["has_skylight"];
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if (nbt.ContainsKey("bed_works"))
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this.bedWorks = 1 == (byte)nbt["bed_works"];
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if (nbt.ContainsKey("effects"))
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this.effects = (string)nbt["effects"];
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if (nbt.ContainsKey("has_raids"))
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this.hasRaids = 1 == (byte)nbt["has_raids"];
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if (nbt.ContainsKey("min_y"))
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this.minY = (int)nbt["min_y"];
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if (nbt.ContainsKey("height"))
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this.height = (int)nbt["height"];
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if (nbt.ContainsKey("min_y") && nbt.ContainsKey("height"))
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this.maxY = this.minY + this.height;
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if (nbt.ContainsKey("logical_height"))
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this.logicalHeight = (int)nbt["logical_height"];
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if (nbt.ContainsKey("coordinate_scale"))
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{
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var coordinateScaleObj = nbt["coordinate_scale"];
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if (coordinateScaleObj.GetType() == typeof(float))
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this.coordinateScale = (float)coordinateScaleObj;
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else
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this.coordinateScale = (double)coordinateScaleObj;
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}
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if (nbt.ContainsKey("ultrawarm"))
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this.ultrawarm = 1 == (byte)nbt["ultrawarm"];
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if (nbt.ContainsKey("has_ceiling"))
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this.hasCeiling = 1 == (byte)nbt["has_ceiling"];
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}
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}
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}
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@ -25,6 +25,11 @@ namespace MinecraftClient.Mapping
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/// </summary>
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public double Z;
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/// <summary>
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/// Current world: to get the lowest Y coordinate
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/// </summary>
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public static World world;
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/// <summary>
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/// Get location with zeroed coordinates
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/// </summary>
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@ -79,7 +84,10 @@ namespace MinecraftClient.Mapping
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{
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get
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{
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return (int)Math.Floor(Y / Chunk.SizeY);
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if (world.GetDimension() == null)
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return (int)Math.Floor(Y / Chunk.SizeY); // below 1.16.2, Y coordinate always start from zero
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else
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return (int)Math.Floor((Y - world.GetDimension().minY) / Chunk.SizeY);
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}
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}
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@ -299,7 +307,7 @@ namespace MinecraftClient.Mapping
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/// <returns>String representation of the location</returns>
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public override string ToString()
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{
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return String.Format("X:{0} Y:{1} Z:{2}", X, Y, Z);
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return String.Format("X:{0:0.00} Y:{1:0.00} Z:{2:0.00}", X, Y, Z);
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}
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}
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}
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|
|
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@ -33,7 +33,8 @@ namespace MinecraftClient.Mapping
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}
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if (!IsOnGround(world, location) && !IsSwimming(world, location))
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{
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while (!IsOnGround(world, belowFoots) && belowFoots.Y >= 1)
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while (!IsOnGround(world, belowFoots) &&
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belowFoots.Y >= 1 + (world.GetDimension() == null ? 0 : world.GetDimension().minY))
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belowFoots = Move(belowFoots, Direction.Down);
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location = Move2Steps(location, belowFoots, ref motionY, true).Dequeue();
|
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}
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|
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@ -262,6 +263,9 @@ namespace MinecraftClient.Mapping
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/// <returns>True if the specified location is on the ground</returns>
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public static bool IsOnGround(World world, Location location)
|
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{
|
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if (world.GetChunkColumn(location) == null || world.GetChunkColumn(location).FullyLoaded == false)
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return true; // avoid moving downward in a not loaded chunk
|
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|
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return world.GetBlock(Move(location, Direction.Down)).Type.IsSolid()
|
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&& (location.Y <= Math.Truncate(location.Y) + 0.0001);
|
||||
}
|
||||
|
|
|
|||
|
|
@ -16,11 +16,22 @@ namespace MinecraftClient.Mapping
|
|||
/// </summary>
|
||||
private Dictionary<int, Dictionary<int, ChunkColumn>> chunks = new Dictionary<int, Dictionary<int, ChunkColumn>>();
|
||||
|
||||
/// <summary>
|
||||
/// The dimension info of the world
|
||||
/// </summary>
|
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private Dimension dimension;
|
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|
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/// <summary>
|
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/// Lock for thread safety
|
||||
/// </summary>
|
||||
private readonly ReaderWriterLockSlim chunksLock = new ReaderWriterLockSlim();
|
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|
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/// <summary>
|
||||
/// Chunk data parsing progress
|
||||
/// </summary>
|
||||
public uint chunkCnt = 0;
|
||||
public uint chunkLoadNotCompleted = 0;
|
||||
|
||||
/// <summary>
|
||||
/// Read, set or unload the specified chunk column
|
||||
/// </summary>
|
||||
|
|
@ -78,6 +89,30 @@ namespace MinecraftClient.Mapping
|
|||
}
|
||||
}
|
||||
|
||||
public World()
|
||||
{
|
||||
Location.world = this;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Set dimension type
|
||||
/// </summary>
|
||||
/// <param name="name"> The name of the dimension type</param>
|
||||
/// <param name="nbt">The dimension type (NBT Tag Compound)</param>
|
||||
public void SetDimension(string name, Dictionary<string, object> nbt)
|
||||
{
|
||||
this.dimension = new Dimension(name, nbt);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Get dimension type
|
||||
/// </summary>
|
||||
/// <returns>The chunk column</returns>
|
||||
public Dimension GetDimension()
|
||||
{
|
||||
return this.dimension;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Get chunk column at the specified location
|
||||
/// </summary>
|
||||
|
|
@ -176,6 +211,7 @@ namespace MinecraftClient.Mapping
|
|||
try
|
||||
{
|
||||
chunks = new Dictionary<int, Dictionary<int, ChunkColumn>>();
|
||||
dimension = null;
|
||||
}
|
||||
finally
|
||||
{
|
||||
|
|
|
|||
|
|
@ -1243,8 +1243,7 @@ namespace MinecraftClient
|
|||
if (inventories.ContainsKey(windowId) && inventories[windowId].Items.ContainsKey(slotId))
|
||||
item = inventories[windowId].Items[slotId];
|
||||
|
||||
// Inventory update must be after sending packet
|
||||
bool result = handler.SendWindowAction(windowId, slotId, action, item, inventories[windowId].Items, inventories[windowId].StateID);
|
||||
List<Tuple<short, Item>> changedSlots = new List<Tuple<short, Item>>(); // List<Slot ID, Changed Items>
|
||||
|
||||
// Update our inventory base on action type
|
||||
var inventory = GetInventory(windowId);
|
||||
|
|
@ -1295,6 +1294,11 @@ namespace MinecraftClient
|
|||
inventory.Items[slotId] = playerInventory.Items[-1];
|
||||
playerInventory.Items.Remove(-1);
|
||||
}
|
||||
|
||||
if (inventory.Items.ContainsKey(slotId))
|
||||
changedSlots.Add(new Tuple<short, Item>((short)slotId, inventory.Items[slotId]));
|
||||
else
|
||||
changedSlots.Add(new Tuple<short, Item>((short)slotId, null));
|
||||
}
|
||||
else
|
||||
{
|
||||
|
|
@ -1307,6 +1311,8 @@ namespace MinecraftClient
|
|||
// Put target slot item to cursor
|
||||
playerInventory.Items[-1] = inventory.Items[slotId];
|
||||
inventory.Items.Remove(slotId);
|
||||
|
||||
changedSlots.Add(new Tuple<short, Item>((short)slotId, null));
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
|
@ -1385,6 +1391,10 @@ namespace MinecraftClient
|
|||
}
|
||||
}
|
||||
}
|
||||
if (inventory.Items.ContainsKey(slotId))
|
||||
changedSlots.Add(new Tuple<short, Item>((short)slotId, inventory.Items[slotId]));
|
||||
else
|
||||
changedSlots.Add(new Tuple<short, Item>((short)slotId, null));
|
||||
break;
|
||||
case WindowActionType.ShiftClick:
|
||||
if (slotId == 0) break;
|
||||
|
|
@ -1412,6 +1422,7 @@ namespace MinecraftClient
|
|||
// If hotbar already have same item, will put on it first until every stack are full
|
||||
// If no more same item , will put on the first empty slot (smaller slot id)
|
||||
// If inventory full, item will not move
|
||||
int itemCount = inventory.Items[slotId].Count;
|
||||
if (slotId <= upperEndSlot)
|
||||
{
|
||||
// Clicked slot is on upper side inventory, put it to hotbar
|
||||
|
|
@ -1431,11 +1442,16 @@ namespace MinecraftClient
|
|||
// Can fit into the stack
|
||||
inventory.Items[_item.Key].Count += inventory.Items[slotId].Count;
|
||||
inventory.Items.Remove(slotId);
|
||||
|
||||
changedSlots.Add(new Tuple<short, Item>((short)_item.Key, inventory.Items[_item.Key]));
|
||||
changedSlots.Add(new Tuple<short, Item>((short)slotId, null));
|
||||
}
|
||||
else
|
||||
{
|
||||
inventory.Items[slotId].Count -= spaceLeft;
|
||||
inventory.Items[_item.Key].Count = inventory.Items[_item.Key].Type.StackCount();
|
||||
|
||||
changedSlots.Add(new Tuple<short, Item>((short)_item.Key, inventory.Items[_item.Key]));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -1454,6 +1470,13 @@ namespace MinecraftClient
|
|||
var itemTmp = inventory.Items[slotId];
|
||||
inventory.Items[emptySlot] = new Item(itemTmp.Type, itemTmp.Count, itemTmp.NBT);
|
||||
inventory.Items.Remove(slotId);
|
||||
|
||||
changedSlots.Add(new Tuple<short, Item>((short)emptySlot, inventory.Items[emptySlot]));
|
||||
changedSlots.Add(new Tuple<short, Item>((short)slotId, null));
|
||||
}
|
||||
else if (inventory.Items[slotId].Count != itemCount)
|
||||
{
|
||||
changedSlots.Add(new Tuple<short, Item>((short)slotId, inventory.Items[slotId]));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -1477,11 +1500,16 @@ namespace MinecraftClient
|
|||
// Can fit into the stack
|
||||
inventory.Items[_item.Key].Count += inventory.Items[slotId].Count;
|
||||
inventory.Items.Remove(slotId);
|
||||
|
||||
changedSlots.Add(new Tuple<short, Item>((short)_item.Key, inventory.Items[_item.Key]));
|
||||
changedSlots.Add(new Tuple<short, Item>((short)slotId, null));
|
||||
}
|
||||
else
|
||||
{
|
||||
inventory.Items[slotId].Count -= spaceLeft;
|
||||
inventory.Items[_item.Key].Count = inventory.Items[_item.Key].Type.StackCount();
|
||||
|
||||
changedSlots.Add(new Tuple<short, Item>((short)_item.Key, inventory.Items[_item.Key]));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -1501,6 +1529,13 @@ namespace MinecraftClient
|
|||
var itemTmp = inventory.Items[slotId];
|
||||
inventory.Items[emptySlot] = new Item(itemTmp.Type, itemTmp.Count, itemTmp.NBT);
|
||||
inventory.Items.Remove(slotId);
|
||||
|
||||
changedSlots.Add(new Tuple<short, Item>((short)emptySlot, inventory.Items[emptySlot]));
|
||||
changedSlots.Add(new Tuple<short, Item>((short)slotId, null));
|
||||
}
|
||||
else if (inventory.Items[slotId].Count != itemCount)
|
||||
{
|
||||
changedSlots.Add(new Tuple<short, Item>((short)slotId, inventory.Items[slotId]));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -1508,18 +1543,26 @@ namespace MinecraftClient
|
|||
break;
|
||||
case WindowActionType.DropItem:
|
||||
if (inventory.Items.ContainsKey(slotId))
|
||||
{
|
||||
inventory.Items[slotId].Count--;
|
||||
changedSlots.Add(new Tuple<short, Item>((short)slotId, inventory.Items[slotId]));
|
||||
}
|
||||
|
||||
if (inventory.Items[slotId].Count <= 0)
|
||||
{
|
||||
inventory.Items.Remove(slotId);
|
||||
changedSlots.Add(new Tuple<short, Item>((short)slotId, null));
|
||||
}
|
||||
|
||||
break;
|
||||
case WindowActionType.DropItemStack:
|
||||
inventory.Items.Remove(slotId);
|
||||
changedSlots.Add(new Tuple<short, Item>((short)slotId, null));
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
return result;
|
||||
return handler.SendWindowAction(windowId, slotId, action, item, changedSlots, inventories[windowId].StateID);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
|
@ -2046,8 +2089,11 @@ namespace MinecraftClient
|
|||
/// <param name="inventoryID">Window ID</param>
|
||||
/// <param name="slotID">Slot ID</param>
|
||||
/// <param name="item">Item (may be null for empty slot)</param>
|
||||
public void OnSetSlot(byte inventoryID, short slotID, Item item)
|
||||
public void OnSetSlot(byte inventoryID, short slotID, Item item, int stateId)
|
||||
{
|
||||
if (inventories.ContainsKey(inventoryID))
|
||||
inventories[inventoryID].StateID = stateId;
|
||||
|
||||
// Handle inventoryID -2 - Add item to player inventory without animation
|
||||
if (inventoryID == 254)
|
||||
inventoryID = 0;
|
||||
|
|
@ -2490,7 +2536,7 @@ namespace MinecraftClient
|
|||
/// <param name="action">0 to create/update an item. 1 to remove an item.</param>
|
||||
/// <param name="objectivename">The name of the objective the score belongs to</param>
|
||||
/// <param name="value">he score to be displayed next to the entry. Only sent when Action does not equal 1.</param>
|
||||
public void OnUpdateScore(string entityname, byte action, string objectivename, int value)
|
||||
public void OnUpdateScore(string entityname, int action, string objectivename, int value)
|
||||
{
|
||||
DispatchBotEvent(bot => bot.OnUpdateScore(entityname, action, objectivename, value));
|
||||
}
|
||||
|
|
|
|||
|
|
@ -76,6 +76,7 @@
|
|||
<Compile Include="ChatBots\AutoDrop.cs" />
|
||||
<Compile Include="ChatBots\Mailer.cs" />
|
||||
<Compile Include="Commands\SetRnd.cs" />
|
||||
<Compile Include="Mapping\Dimension.cs" />
|
||||
<Compile Include="Protocol\JwtPayloadDecode.cs" />
|
||||
<Compile Include="Protocol\Handlers\PacketPalettes\PacketPalette118.cs" />
|
||||
<Compile Include="Protocol\MojangAPI.cs" />
|
||||
|
|
|
|||
|
|
@ -444,7 +444,10 @@ namespace MinecraftClient.Protocol.Handlers
|
|||
|
||||
if (living)
|
||||
{
|
||||
entityPitch = ReadNextByte(cache);
|
||||
if (protocolversion >= Protocol18Handler.MC1182Version)
|
||||
entityYaw = ReadNextByte(cache);
|
||||
else
|
||||
entityPitch = ReadNextByte(cache);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
|
|
|||
|
|
@ -720,7 +720,7 @@ namespace MinecraftClient.Protocol.Handlers
|
|||
return false; //Currently not implemented
|
||||
}
|
||||
|
||||
public bool SendWindowAction(int windowId, int slotId, WindowActionType action, Item item, Dictionary<int, Item> Items, int stateId)
|
||||
public bool SendWindowAction(int windowId, int slotId, WindowActionType action, Item item, List<Tuple<short, Item>> changedSlots, int stateId)
|
||||
{
|
||||
return false; //Currently not implemented
|
||||
}
|
||||
|
|
|
|||
|
|
@ -111,7 +111,7 @@ namespace MinecraftClient.Protocol.Handlers
|
|||
{
|
||||
if (protocolVersion > MC1182Version && handler.GetTerrainEnabled())
|
||||
throw new NotImplementedException(Translations.Get("exception.palette.block"));
|
||||
if (protocolVersion >= MC1181Version)
|
||||
if (protocolVersion >= MC117Version)
|
||||
Block.Palette = new Palette117();
|
||||
else if (protocolVersion >= MC116Version)
|
||||
Block.Palette = new Palette116();
|
||||
|
|
@ -304,15 +304,20 @@ namespace MinecraftClient.Protocol.Handlers
|
|||
dataTypes.ReadNextNbt(packetData); // Dimension Codec - 1.16 and above
|
||||
}
|
||||
|
||||
//Current dimension - String identifier in 1.16, varInt below 1.16, byte below 1.9.1
|
||||
string currentDimensionName = null;
|
||||
Dictionary<string, object> currentDimensionType = null;
|
||||
|
||||
// Current dimension
|
||||
// NBT Tag Compound: 1.16.2 and above
|
||||
// String identifier: 1.16 and 1.16.1
|
||||
// varInt: [1.9.1 to 1.15.2]
|
||||
// byte: below 1.9.1
|
||||
if (protocolversion >= MC116Version)
|
||||
{
|
||||
if (protocolversion >= MC1162Version)
|
||||
dataTypes.ReadNextNbt(packetData);
|
||||
currentDimensionType = dataTypes.ReadNextNbt(packetData);
|
||||
else
|
||||
dataTypes.ReadNextString(packetData);
|
||||
// TODO handle dimensions for 1.16+, needed for terrain handling
|
||||
// TODO this data give min and max y which will be needed for chunk collumn handling
|
||||
this.currentDimension = 0;
|
||||
}
|
||||
else if (protocolversion >= MC191Version)
|
||||
|
|
@ -322,8 +327,13 @@ namespace MinecraftClient.Protocol.Handlers
|
|||
|
||||
if (protocolversion < MC114Version)
|
||||
dataTypes.ReadNextByte(packetData); // Difficulty - 1.13 and below
|
||||
|
||||
if (protocolversion >= MC116Version)
|
||||
dataTypes.ReadNextString(packetData); // World Name - 1.16 and above
|
||||
currentDimensionName = dataTypes.ReadNextString(packetData); // Dimension Name (World Name) - 1.16 and above
|
||||
|
||||
if (protocolversion >= MC1162Version)
|
||||
handler.GetWorld().SetDimension(currentDimensionName, currentDimensionType);
|
||||
|
||||
if (protocolversion >= MC115Version)
|
||||
dataTypes.ReadNextLong(packetData); // Hashed world seed - 1.15 and above
|
||||
|
||||
|
|
@ -362,11 +372,12 @@ namespace MinecraftClient.Protocol.Handlers
|
|||
handler.OnTextReceived(message, true);
|
||||
break;
|
||||
case PacketTypesIn.Respawn:
|
||||
string dimensionNameInRespawn = null;
|
||||
Dictionary<string, object> dimensionTypeInRespawn = null;
|
||||
if (protocolversion >= MC116Version)
|
||||
{
|
||||
// TODO handle dimensions for 1.16+, needed for terrain handling
|
||||
if (protocolversion >= MC1162Version)
|
||||
dataTypes.ReadNextNbt(packetData);
|
||||
dimensionTypeInRespawn = dataTypes.ReadNextNbt(packetData);
|
||||
else
|
||||
dataTypes.ReadNextString(packetData);
|
||||
this.currentDimension = 0;
|
||||
|
|
@ -377,7 +388,14 @@ namespace MinecraftClient.Protocol.Handlers
|
|||
this.currentDimension = dataTypes.ReadNextInt(packetData);
|
||||
}
|
||||
if (protocolversion >= MC116Version)
|
||||
dataTypes.ReadNextString(packetData); // World Name - 1.16 and above
|
||||
dimensionNameInRespawn = dataTypes.ReadNextString(packetData); // Dimension Name (World Name) - 1.16 and above
|
||||
|
||||
if (protocolversion >= MC1162Version)
|
||||
new Task(() =>
|
||||
{
|
||||
handler.GetWorld().SetDimension(dimensionNameInRespawn, dimensionTypeInRespawn);
|
||||
}).Start();
|
||||
|
||||
if (protocolversion < MC114Version)
|
||||
dataTypes.ReadNextByte(packetData); // Difficulty - 1.13 and below
|
||||
if (protocolversion >= MC115Version)
|
||||
|
|
@ -425,56 +443,87 @@ namespace MinecraftClient.Protocol.Handlers
|
|||
SendPacket(PacketTypesOut.TeleportConfirm, dataTypes.GetVarInt(teleportID));
|
||||
}
|
||||
|
||||
if (protocolversion >= MC117Version) dataTypes.ReadNextBool(packetData);
|
||||
if (protocolversion >= MC117Version)
|
||||
dataTypes.ReadNextBool(packetData); // Dismount Vehicle - 1.17 and above
|
||||
break;
|
||||
case PacketTypesIn.ChunkData: //TODO implement for 1.17, bit mask is not limited to 0-15 anymore
|
||||
case PacketTypesIn.ChunkData:
|
||||
if (handler.GetTerrainEnabled())
|
||||
{
|
||||
int chunkX = dataTypes.ReadNextInt(packetData);
|
||||
int chunkZ = dataTypes.ReadNextInt(packetData);
|
||||
bool chunksContinuous = dataTypes.ReadNextBool(packetData);
|
||||
if (protocolversion >= MC116Version && protocolversion <= MC1161Version)
|
||||
dataTypes.ReadNextBool(packetData); // Ignore old data - 1.16 to 1.16.1 only
|
||||
ushort chunkMask = protocolversion >= MC19Version
|
||||
? (ushort)dataTypes.ReadNextVarInt(packetData)
|
||||
: dataTypes.ReadNextUShort(packetData);
|
||||
if (protocolversion < MC18Version)
|
||||
if (protocolversion >= MC117Version)
|
||||
{
|
||||
ushort addBitmap = dataTypes.ReadNextUShort(packetData);
|
||||
int compressedDataSize = dataTypes.ReadNextInt(packetData);
|
||||
byte[] compressed = dataTypes.ReadData(compressedDataSize, packetData);
|
||||
byte[] decompressed = ZlibUtils.Decompress(compressed);
|
||||
ulong[] verticalStripBitmask = null;
|
||||
|
||||
if (protocolversion == MC117Version || protocolversion == MC1171Version)
|
||||
verticalStripBitmask = dataTypes.ReadNextULongArray(packetData); // Bit Mask Length and Primary Bit Mask
|
||||
|
||||
dataTypes.ReadNextNbt(packetData); // Heightmaps
|
||||
|
||||
if (protocolversion == MC117Version || protocolversion == MC1171Version)
|
||||
{
|
||||
int biomesLength = dataTypes.ReadNextVarInt(packetData); // Biomes length
|
||||
for (int i = 0; i < biomesLength; i++)
|
||||
{
|
||||
dataTypes.SkipNextVarInt(packetData); // Biomes
|
||||
}
|
||||
}
|
||||
|
||||
int dataSize = dataTypes.ReadNextVarInt(packetData); // Size
|
||||
new Task(() =>
|
||||
{
|
||||
pTerrain.ProcessChunkColumnData(chunkX, chunkZ, chunkMask, addBitmap, currentDimension == 0, chunksContinuous, currentDimension, new Queue<byte>(decompressed));
|
||||
handler.GetWorld().chunkCnt++;
|
||||
handler.GetWorld().chunkLoadNotCompleted++;
|
||||
pTerrain.ProcessChunkColumnData(chunkX, chunkZ, verticalStripBitmask, packetData);
|
||||
handler.GetWorld().chunkLoadNotCompleted--;
|
||||
}).Start();
|
||||
}
|
||||
else
|
||||
{
|
||||
if (protocolversion >= MC114Version)
|
||||
dataTypes.ReadNextNbt(packetData); // Heightmaps - 1.14 and above
|
||||
int biomesLength = 0;
|
||||
if (protocolversion >= MC1162Version)
|
||||
if (chunksContinuous)
|
||||
biomesLength = dataTypes.ReadNextVarInt(packetData); // Biomes length - 1.16.2 and above
|
||||
if (protocolversion >= MC115Version && chunksContinuous)
|
||||
bool chunksContinuous = dataTypes.ReadNextBool(packetData);
|
||||
if (protocolversion >= MC116Version && protocolversion <= MC1161Version)
|
||||
dataTypes.ReadNextBool(packetData); // Ignore old data - 1.16 to 1.16.1 only
|
||||
ushort chunkMask = protocolversion >= MC19Version
|
||||
? (ushort)dataTypes.ReadNextVarInt(packetData)
|
||||
: dataTypes.ReadNextUShort(packetData);
|
||||
if (protocolversion < MC18Version)
|
||||
{
|
||||
if (protocolversion >= MC1162Version)
|
||||
ushort addBitmap = dataTypes.ReadNextUShort(packetData);
|
||||
int compressedDataSize = dataTypes.ReadNextInt(packetData);
|
||||
byte[] compressed = dataTypes.ReadData(compressedDataSize, packetData);
|
||||
byte[] decompressed = ZlibUtils.Decompress(compressed);
|
||||
new Task(() =>
|
||||
{
|
||||
for (int i = 0; i < biomesLength; i++)
|
||||
{
|
||||
// Biomes - 1.16.2 and above
|
||||
// Don't use ReadNextVarInt because it cost too much time
|
||||
dataTypes.SkipNextVarInt(packetData);
|
||||
}
|
||||
}
|
||||
else dataTypes.ReadData(1024 * 4, packetData); // Biomes - 1.15 and above
|
||||
pTerrain.ProcessChunkColumnData(chunkX, chunkZ, chunkMask, addBitmap, currentDimension == 0, chunksContinuous, currentDimension, new Queue<byte>(decompressed));
|
||||
}).Start();
|
||||
}
|
||||
int dataSize = dataTypes.ReadNextVarInt(packetData);
|
||||
new Task(() =>
|
||||
else
|
||||
{
|
||||
pTerrain.ProcessChunkColumnData(chunkX, chunkZ, chunkMask, 0, false, chunksContinuous, currentDimension, packetData);
|
||||
}).Start();
|
||||
if (protocolversion >= MC114Version)
|
||||
dataTypes.ReadNextNbt(packetData); // Heightmaps - 1.14 and above
|
||||
int biomesLength = 0;
|
||||
if (protocolversion >= MC1162Version)
|
||||
if (chunksContinuous)
|
||||
biomesLength = dataTypes.ReadNextVarInt(packetData); // Biomes length - 1.16.2 and above
|
||||
if (protocolversion >= MC115Version && chunksContinuous)
|
||||
{
|
||||
if (protocolversion >= MC1162Version)
|
||||
{
|
||||
for (int i = 0; i < biomesLength; i++)
|
||||
{
|
||||
// Biomes - 1.16.2 and above
|
||||
// Don't use ReadNextVarInt because it cost too much time
|
||||
dataTypes.SkipNextVarInt(packetData);
|
||||
}
|
||||
}
|
||||
else dataTypes.ReadData(1024 * 4, packetData); // Biomes - 1.15 and above
|
||||
}
|
||||
int dataSize = dataTypes.ReadNextVarInt(packetData);
|
||||
new Task(() =>
|
||||
{
|
||||
pTerrain.ProcessChunkColumnData(chunkX, chunkZ, chunkMask, 0, false, chunksContinuous, currentDimension, packetData);
|
||||
}).Start();
|
||||
}
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
|
@ -582,7 +631,7 @@ namespace MinecraftClient.Protocol.Handlers
|
|||
int sectionX = (int)(chunkSection >> 42);
|
||||
int sectionY = (int)((chunkSection << 44) >> 44);
|
||||
int sectionZ = (int)((chunkSection << 22) >> 42);
|
||||
dataTypes.ReadNextBool(packetData); // Useless boolean
|
||||
dataTypes.ReadNextBool(packetData); // Useless boolean (Related to light update)
|
||||
int blocksSize = dataTypes.ReadNextVarInt(packetData);
|
||||
for (int i = 0; i < blocksSize; i++)
|
||||
{
|
||||
|
|
@ -701,6 +750,10 @@ namespace MinecraftClient.Protocol.Handlers
|
|||
{
|
||||
int chunkX = dataTypes.ReadNextInt(packetData);
|
||||
int chunkZ = dataTypes.ReadNextInt(packetData);
|
||||
|
||||
if (handler.GetWorld()[chunkX, chunkZ] != null)
|
||||
handler.GetWorld().chunkCnt--;
|
||||
|
||||
handler.GetWorld()[chunkX, chunkZ] = null;
|
||||
}
|
||||
break;
|
||||
|
|
@ -839,7 +892,7 @@ namespace MinecraftClient.Protocol.Handlers
|
|||
|
||||
int stateId = -1;
|
||||
|
||||
if (protocolversion >= MC1181Version)
|
||||
if (protocolversion >= MC1171Version) // State ID - 1.17.1 and above
|
||||
stateId = dataTypes.ReadNextVarInt(packetData);
|
||||
|
||||
int elements = dataTypes.ReadNextVarInt(packetData);
|
||||
|
|
@ -851,6 +904,9 @@ namespace MinecraftClient.Protocol.Handlers
|
|||
inventorySlots[slotId] = item;
|
||||
}
|
||||
handler.OnWindowItems(windowId, inventorySlots, stateId);
|
||||
|
||||
if (protocolversion >= MC1171Version) // Carried Item - 1.17.1 and above
|
||||
dataTypes.ReadNextItemSlot(packetData, itemPalette);
|
||||
}
|
||||
break;
|
||||
case PacketTypesIn.SetSlot:
|
||||
|
|
@ -860,12 +916,12 @@ namespace MinecraftClient.Protocol.Handlers
|
|||
|
||||
int stateId = -1;
|
||||
|
||||
if (protocolversion >= MC1181Version)
|
||||
if (protocolversion >= MC1171Version) // State ID - 1.17.1 and above
|
||||
stateId = dataTypes.ReadNextVarInt(packetData);
|
||||
|
||||
short slotID = dataTypes.ReadNextShort(packetData);
|
||||
Item item = dataTypes.ReadNextItemSlot(packetData, itemPalette);
|
||||
handler.OnSetSlot(windowID, slotID, item);
|
||||
handler.OnSetSlot(windowID, slotID, item, stateId);
|
||||
}
|
||||
break;
|
||||
case PacketTypesIn.WindowConfirmation:
|
||||
|
|
@ -888,6 +944,8 @@ namespace MinecraftClient.Protocol.Handlers
|
|||
{
|
||||
forced = dataTypes.ReadNextBool(packetData);
|
||||
String forcedMessage = ChatParser.ParseText(dataTypes.ReadNextString(packetData));
|
||||
// skip: Has Prompt Message (Boolean)
|
||||
// skip: Prompt Message (Optional Chat)
|
||||
}
|
||||
// Some server plugins may send invalid resource packs to probe the client and we need to ignore them (issue #1056)
|
||||
if (!url.StartsWith("http") && hash.Length != 40) // Some server may have null hash value
|
||||
|
|
@ -986,7 +1044,20 @@ namespace MinecraftClient.Protocol.Handlers
|
|||
case PacketTypesIn.DestroyEntity:
|
||||
if (handler.GetEntityHandlingEnabled())
|
||||
{
|
||||
handler.OnDestroyEntities(new[] { dataTypes.ReadNextVarInt(packetData) });
|
||||
int[] entityIDs;
|
||||
if (protocolversion == MC117Version) // single Entity ID per packet - 1.17 only
|
||||
{
|
||||
entityIDs = new int[1];
|
||||
entityIDs[0] = dataTypes.ReadNextVarInt(packetData);
|
||||
}
|
||||
else
|
||||
{
|
||||
int count = dataTypes.ReadNextVarInt(packetData);
|
||||
entityIDs = new int[count];
|
||||
for (int i = 0; i < count; ++i)
|
||||
entityIDs[i] = dataTypes.ReadNextVarInt(packetData);
|
||||
}
|
||||
handler.OnDestroyEntities(entityIDs);
|
||||
}
|
||||
break;
|
||||
case PacketTypesIn.EntityPosition:
|
||||
|
|
@ -1141,7 +1212,7 @@ namespace MinecraftClient.Protocol.Handlers
|
|||
break;
|
||||
case PacketTypesIn.UpdateScore:
|
||||
string entityname = dataTypes.ReadNextString(packetData);
|
||||
byte action3 = dataTypes.ReadNextByte(packetData);
|
||||
int action3 = protocolversion >= MC1182Version ? dataTypes.ReadNextVarInt(packetData) : dataTypes.ReadNextByte(packetData);
|
||||
string objectivename2 = null;
|
||||
int value = -1;
|
||||
if (action3 != 1 || protocolversion >= MC18Version)
|
||||
|
|
@ -1646,7 +1717,12 @@ namespace MinecraftClient.Protocol.Handlers
|
|||
if (protocolversion >= MC19Version)
|
||||
fields.AddRange(dataTypes.GetVarInt(mainHand));
|
||||
if (protocolversion >= MC117Version)
|
||||
fields.Add(0); // Enables text filtering. Always false
|
||||
{
|
||||
if (protocolversion == MC117Version || protocolversion == MC1171Version)
|
||||
fields.Add(1); // 1.17 and 1.17.1 - Disable text filtering. (Always true)
|
||||
else
|
||||
fields.Add(0); // 1.18 and above - Enable text filtering. (Always false)
|
||||
}
|
||||
if (protocolversion >= MC1181Version)
|
||||
fields.Add(1); // 1.18 and above - Allow server listings
|
||||
SendPacket(PacketTypesOut.ClientSettings, fields);
|
||||
|
|
@ -1895,7 +1971,7 @@ namespace MinecraftClient.Protocol.Handlers
|
|||
catch (ObjectDisposedException) { return false; }
|
||||
}
|
||||
|
||||
public bool SendWindowAction(int windowId, int slotId, WindowActionType action, Item item, Dictionary<int, Item> items, int stateId)
|
||||
public bool SendWindowAction(int windowId, int slotId, WindowActionType action, Item item, List<Tuple<short, Item>> changedSlots, int stateId)
|
||||
{
|
||||
try
|
||||
{
|
||||
|
|
@ -1932,81 +2008,47 @@ namespace MinecraftClient.Protocol.Handlers
|
|||
|
||||
List<byte> packet = new List<byte>();
|
||||
|
||||
log.Info("Window id: " + windowId + " - State id: " + stateId + " - Slot id: " + slotId + " - Mode: " + mode);
|
||||
log.Info("Bytes > " + (byte)windowId + " - State id: " + dataTypes.ByteArrayToString(dataTypes.GetVarInt(stateId)) + " - Slot id: " + dataTypes.ByteArrayToString(dataTypes.GetVarInt(slotId)) + " - Mode: " + dataTypes.ByteArrayToString(dataTypes.GetVarInt(mode)));
|
||||
log.Info("Held item: " + item.ToString());
|
||||
|
||||
packet.Add((byte)windowId);
|
||||
packet.Add((byte)windowId); // Window ID
|
||||
|
||||
// 1.18+
|
||||
if (protocolversion > MC1171Version)
|
||||
if (protocolversion >= MC1181Version)
|
||||
{
|
||||
packet.AddRange(dataTypes.GetVarInt(stateId));
|
||||
packet.AddRange(dataTypes.GetShort((short)slotId));
|
||||
packet.AddRange(dataTypes.GetVarInt(stateId)); // State ID
|
||||
packet.AddRange(dataTypes.GetShort((short)slotId)); // Slot ID
|
||||
}
|
||||
// 1.17.1
|
||||
else if (protocolversion == MC1171Version)
|
||||
{
|
||||
packet.AddRange(dataTypes.GetShort((short)slotId));
|
||||
packet.AddRange(dataTypes.GetVarInt(stateId));
|
||||
packet.AddRange(dataTypes.GetShort((short)slotId)); // Slot ID
|
||||
packet.AddRange(dataTypes.GetVarInt(stateId)); // State ID
|
||||
}
|
||||
// Older
|
||||
else
|
||||
{
|
||||
packet.AddRange(dataTypes.GetShort((short)slotId));
|
||||
packet.AddRange(dataTypes.GetShort((short)slotId)); // Slot ID
|
||||
}
|
||||
|
||||
packet.Add(button);
|
||||
if (protocolversion < MC117Version) packet.AddRange(dataTypes.GetShort(actionNumber));
|
||||
packet.Add(button); // Button
|
||||
|
||||
if (protocolversion < MC117Version)
|
||||
packet.AddRange(dataTypes.GetShort(actionNumber));
|
||||
|
||||
if (protocolversion >= MC19Version)
|
||||
packet.AddRange(dataTypes.GetVarInt(mode));
|
||||
packet.AddRange(dataTypes.GetVarInt(mode)); // Mode
|
||||
else packet.Add(mode);
|
||||
|
||||
// 1.17+
|
||||
// 1.17+ Array of changed slots
|
||||
if (protocolversion >= MC117Version)
|
||||
{
|
||||
try
|
||||
packet.AddRange(dataTypes.GetVarInt(changedSlots.Count)); // Length of the array
|
||||
foreach (var slot in changedSlots)
|
||||
{
|
||||
foreach (KeyValuePair<int, Item> x in items)
|
||||
{
|
||||
log.Info("---------------------------------------------------");
|
||||
log.Info("ID: " + x.Key);
|
||||
log.Info("Item: " + x.Value.ToString());
|
||||
|
||||
log.Info("Item NBT: ");
|
||||
|
||||
if (x.Value.NBT.Count > 0)
|
||||
{
|
||||
foreach (string x2 in dataTypes.GetNbtAsString(x.Value.NBT, true))
|
||||
{
|
||||
ConsoleIO.WriteLine(x2);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
log.Info("\t- No NBT Data!");
|
||||
}
|
||||
}
|
||||
packet.AddRange(dataTypes.GetShort(slot.Item1)); // slot ID
|
||||
packet.AddRange(dataTypes.GetItemSlot(slot.Item2, itemPalette)); // slot Data
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
ConsoleIO.WriteLine(e.StackTrace);
|
||||
}
|
||||
|
||||
byte[] arrayOfSlots = dataTypes.GetSlotsArray(items, itemPalette);
|
||||
|
||||
log.Info("Length: " + dataTypes.ByteArrayToString(dataTypes.GetVarInt(arrayOfSlots.Length)) + " (" + arrayOfSlots.Length + ")");
|
||||
log.Info("Array: " + dataTypes.ByteArrayToString(arrayOfSlots));
|
||||
|
||||
//packet.AddRange(dataTypes.GetArray(arrayOfSlots));
|
||||
|
||||
packet.AddRange(dataTypes.GetVarInt(arrayOfSlots.Length));
|
||||
packet.AddRange(arrayOfSlots);
|
||||
}
|
||||
|
||||
packet.AddRange(dataTypes.GetItemSlot(item, itemPalette));
|
||||
|
||||
log.Info("Packet data: " + dataTypes.ByteArrayToString(packet.ToArray()));
|
||||
packet.AddRange(dataTypes.GetItemSlot(item, itemPalette)); // Carried item (Clicked item)
|
||||
|
||||
SendPacket(PacketTypesOut.ClickWindow, packet);
|
||||
return true;
|
||||
|
|
|
|||
|
|
@ -28,7 +28,190 @@ namespace MinecraftClient.Protocol.Handlers
|
|||
}
|
||||
|
||||
/// <summary>
|
||||
/// Process chunk column data from the server and (un)load the chunk from the Minecraft world
|
||||
/// Reading the "Block states" field: consists of 4096 entries, representing all the blocks in the chunk section.
|
||||
/// </summary>
|
||||
/// <param name="chunk">Blocks will store in this chunk</param>
|
||||
/// <param name="cache">Cache for reading data</param>
|
||||
private Chunk ReadBlockStatesField(ref Chunk chunk, Queue<byte> cache)
|
||||
{
|
||||
// read Block states (Type: Paletted Container)
|
||||
byte bitsPerEntry = dataTypes.ReadNextByte(cache);
|
||||
|
||||
// 1.18(1.18.1) add a pattle named "Single valued" to replace the vertical strip bitmask in the old
|
||||
if (bitsPerEntry == 0 && protocolversion >= Protocol18Handler.MC1181Version)
|
||||
{
|
||||
// Palettes: Single valued - 1.18(1.18.1) and above
|
||||
ushort value = (ushort)dataTypes.ReadNextVarInt(cache);
|
||||
|
||||
dataTypes.SkipNextVarInt(cache); // Data Array Length will be zero
|
||||
|
||||
// Empty chunks will not be stored
|
||||
if (new Block(value).Type == Material.Air)
|
||||
return null;
|
||||
|
||||
for (int blockY = 0; blockY < Chunk.SizeY; blockY++)
|
||||
{
|
||||
for (int blockZ = 0; blockZ < Chunk.SizeZ; blockZ++)
|
||||
{
|
||||
for (int blockX = 0; blockX < Chunk.SizeX; blockX++)
|
||||
{
|
||||
chunk[blockX, blockY, blockZ] = new Block(value);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
// Palettes: Indirect or Direct
|
||||
bool usePalette = (bitsPerEntry <= 8);
|
||||
|
||||
// Indirect Mode: For block states with bits per entry <= 4, 4 bits are used to represent a block.
|
||||
if (bitsPerEntry < 4) bitsPerEntry = 4;
|
||||
|
||||
// Direct Mode: Bit mask covering bitsPerEntry bits
|
||||
// EG, if bitsPerEntry = 5, valueMask = 00011111 in binary
|
||||
uint valueMask = (uint)((1 << bitsPerEntry) - 1);
|
||||
|
||||
int paletteLength = 0; // Assume zero when length is absent
|
||||
if (usePalette) paletteLength = dataTypes.ReadNextVarInt(cache);
|
||||
|
||||
int[] palette = new int[paletteLength];
|
||||
for (int i = 0; i < paletteLength; i++)
|
||||
palette[i] = dataTypes.ReadNextVarInt(cache);
|
||||
|
||||
// Block IDs are packed in the array of 64-bits integers
|
||||
ulong[] dataArray = dataTypes.ReadNextULongArray(cache);
|
||||
|
||||
int longIndex = 0;
|
||||
int startOffset = 0 - bitsPerEntry;
|
||||
for (int blockY = 0; blockY < Chunk.SizeY; blockY++)
|
||||
{
|
||||
for (int blockZ = 0; blockZ < Chunk.SizeZ; blockZ++)
|
||||
{
|
||||
for (int blockX = 0; blockX < Chunk.SizeX; blockX++)
|
||||
{
|
||||
// NOTICE: In the future a single ushort may not store the entire block id;
|
||||
// the Block class may need to change if block state IDs go beyond 65535
|
||||
ushort blockId;
|
||||
|
||||
// Calculate location of next block ID inside the array of Longs
|
||||
startOffset += bitsPerEntry;
|
||||
|
||||
if ((startOffset + bitsPerEntry) > 64)
|
||||
{
|
||||
// In MC 1.16+, padding is applied to prevent overlapping between Longs:
|
||||
// [ LONG INTEGER ][ LONG INTEGER ]
|
||||
// [Block][Block][Block]XXXXX[Block][Block][Block]XXXXX
|
||||
|
||||
// When overlapping, move forward to the beginning of the next Long
|
||||
startOffset = 0;
|
||||
longIndex++;
|
||||
}
|
||||
|
||||
// Extract Block ID
|
||||
blockId = (ushort)((dataArray[longIndex] >> startOffset) & valueMask);
|
||||
|
||||
// Map small IDs to actual larger block IDs
|
||||
if (usePalette)
|
||||
{
|
||||
if (paletteLength <= blockId)
|
||||
{
|
||||
int blockNumber = (blockY * Chunk.SizeZ + blockZ) * Chunk.SizeX + blockX;
|
||||
throw new IndexOutOfRangeException(String.Format("Block ID {0} is outside Palette range 0-{1}! (bitsPerBlock: {2}, blockNumber: {3})",
|
||||
blockId,
|
||||
paletteLength - 1,
|
||||
bitsPerEntry,
|
||||
blockNumber));
|
||||
}
|
||||
|
||||
blockId = (ushort)palette[blockId];
|
||||
}
|
||||
|
||||
// We have our block, save the block into the chunk
|
||||
chunk[blockX, blockY, blockZ] = new Block(blockId);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return chunk;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Process chunk column data from the server and (un)load the chunk from the Minecraft world - 1.17 and above
|
||||
/// </summary>
|
||||
/// <param name="chunkX">Chunk X location</param>
|
||||
/// <param name="chunkZ">Chunk Z location</param>
|
||||
/// <param name="verticalStripBitmask">Chunk mask for reading data, store in bitset, used in 1.17 and 1.17.1</param>
|
||||
/// <param name="cache">Cache for reading chunk data</param>
|
||||
public void ProcessChunkColumnData(int chunkX, int chunkZ, ulong[] verticalStripBitmask, Queue<byte> cache)
|
||||
{
|
||||
var world = handler.GetWorld();
|
||||
if (world.GetDimension() == null)
|
||||
return;
|
||||
|
||||
int chunkColumnSize = (world.GetDimension().height + 15) / 16;
|
||||
|
||||
if (protocolversion >= Protocol18Handler.MC117Version)
|
||||
{
|
||||
// 1.17 and above chunk format
|
||||
// Unloading chunks is handled by a separate packet
|
||||
for (int chunkY = 0; chunkY < chunkColumnSize; chunkY++)
|
||||
{
|
||||
// 1.18 and above always contains all chunk section in data
|
||||
// 1.17 and 1.17.1 need vertical strip bitmask to know if the chunk section is included
|
||||
if ((protocolversion >= Protocol18Handler.MC1181Version) ||
|
||||
(((protocolversion == Protocol18Handler.MC117Version) ||
|
||||
(protocolversion == Protocol18Handler.MC1171Version)) &&
|
||||
((verticalStripBitmask[chunkY / 64] & (1UL << (chunkY % 64))) != 0)))
|
||||
{
|
||||
// Non-air block count inside chunk section, for lighting purposes
|
||||
int blockCnt = dataTypes.ReadNextShort(cache);
|
||||
|
||||
// Read Block states (Type: Paletted Container)
|
||||
Chunk chunk = new Chunk();
|
||||
ReadBlockStatesField(ref chunk, cache);
|
||||
|
||||
//We have our chunk, save the chunk into the world
|
||||
handler.InvokeOnMainThread(() =>
|
||||
{
|
||||
if (handler.GetWorld()[chunkX, chunkZ] == null)
|
||||
handler.GetWorld()[chunkX, chunkZ] = new ChunkColumn(chunkColumnSize);
|
||||
handler.GetWorld()[chunkX, chunkZ][chunkY] = chunk;
|
||||
});
|
||||
|
||||
// Skip Read Biomes (Type: Paletted Container) - 1.18(1.18.1) and above
|
||||
if (protocolversion >= Protocol18Handler.MC1181Version)
|
||||
{
|
||||
byte bitsPerEntryBiome = dataTypes.ReadNextByte(cache); // Bits Per Entry
|
||||
if (bitsPerEntryBiome == 0)
|
||||
{
|
||||
dataTypes.SkipNextVarInt(cache); // Value
|
||||
dataTypes.SkipNextVarInt(cache); // Data Array Length
|
||||
// Data Array must be empty
|
||||
}
|
||||
else
|
||||
{
|
||||
if (bitsPerEntryBiome <= 3)
|
||||
{
|
||||
int paletteLength = dataTypes.ReadNextVarInt(cache); // Palette Length
|
||||
for (int i = 0; i < paletteLength; i++)
|
||||
dataTypes.SkipNextVarInt(cache); // Palette
|
||||
}
|
||||
int dataArrayLength = dataTypes.ReadNextVarInt(cache); // Data Array Length
|
||||
dataTypes.ReadData(dataArrayLength * 8, cache); // Data Array
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
// Don't worry about skipping remaining data since there is no useful data afterwards in 1.9
|
||||
// (plus, it would require parsing the tile entity lists' NBT)
|
||||
}
|
||||
handler.GetWorld()[chunkX, chunkZ].FullyLoaded = true;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Process chunk column data from the server and (un)load the chunk from the Minecraft world - 1.17 below
|
||||
/// </summary>
|
||||
/// <param name="chunkX">Chunk X location</param>
|
||||
/// <param name="chunkZ">Chunk Z location</param>
|
||||
|
|
@ -40,11 +223,12 @@ namespace MinecraftClient.Protocol.Handlers
|
|||
/// <param name="cache">Cache for reading chunk data</param>
|
||||
public void ProcessChunkColumnData(int chunkX, int chunkZ, ushort chunkMask, ushort chunkMask2, bool hasSkyLight, bool chunksContinuous, int currentDimension, Queue<byte> cache)
|
||||
{
|
||||
const int chunkColumnSize = 16;
|
||||
if (protocolversion >= Protocol18Handler.MC19Version)
|
||||
{
|
||||
// 1.9 and above chunk format
|
||||
// Unloading chunks is handled by a separate packet
|
||||
for (int chunkY = 0; chunkY < ChunkColumn.ColumnSize; chunkY++)
|
||||
for (int chunkY = 0; chunkY < chunkColumnSize; chunkY++)
|
||||
{
|
||||
if ((chunkMask & (1 << chunkY)) != 0)
|
||||
{
|
||||
|
|
@ -200,7 +384,7 @@ namespace MinecraftClient.Protocol.Handlers
|
|||
else
|
||||
{
|
||||
//Load chunk data from the server
|
||||
for (int chunkY = 0; chunkY < ChunkColumn.ColumnSize; chunkY++)
|
||||
for (int chunkY = 0; chunkY < chunkColumnSize; chunkY++)
|
||||
{
|
||||
if ((chunkMask & (1 << chunkY)) != 0)
|
||||
{
|
||||
|
|
@ -224,7 +408,7 @@ namespace MinecraftClient.Protocol.Handlers
|
|||
}
|
||||
|
||||
//Skip light information
|
||||
for (int chunkY = 0; chunkY < ChunkColumn.ColumnSize; chunkY++)
|
||||
for (int chunkY = 0; chunkY < chunkColumnSize; chunkY++)
|
||||
{
|
||||
if ((chunkMask & (1 << chunkY)) != 0)
|
||||
{
|
||||
|
|
@ -258,7 +442,7 @@ namespace MinecraftClient.Protocol.Handlers
|
|||
//Count chunk sections
|
||||
int sectionCount = 0;
|
||||
int addDataSectionCount = 0;
|
||||
for (int chunkY = 0; chunkY < ChunkColumn.ColumnSize; chunkY++)
|
||||
for (int chunkY = 0; chunkY < chunkColumnSize; chunkY++)
|
||||
{
|
||||
if ((chunkMask & (1 << chunkY)) != 0)
|
||||
sectionCount++;
|
||||
|
|
@ -286,7 +470,7 @@ namespace MinecraftClient.Protocol.Handlers
|
|||
dataTypes.ReadData(Chunk.SizeX * Chunk.SizeZ, cache); //Biomes
|
||||
|
||||
//Load chunk data
|
||||
for (int chunkY = 0; chunkY < ChunkColumn.ColumnSize; chunkY++)
|
||||
for (int chunkY = 0; chunkY < chunkColumnSize; chunkY++)
|
||||
{
|
||||
if ((chunkMask & (1 << chunkY)) != 0)
|
||||
{
|
||||
|
|
@ -307,6 +491,7 @@ namespace MinecraftClient.Protocol.Handlers
|
|||
}
|
||||
}
|
||||
}
|
||||
handler.GetWorld()[chunkX, chunkZ].FullyLoaded = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -162,10 +162,12 @@ namespace MinecraftClient.Protocol
|
|||
/// </summary>
|
||||
/// <param name="windowId">Id of the window being clicked</param>
|
||||
/// <param name="slotId">Id of the clicked slot</param>
|
||||
/// <param name="buttom">Action to perform</param>
|
||||
/// <param name="action">Action to perform</param>
|
||||
/// <param name="item">Item in the clicked slot</param>
|
||||
/// <param name="changedSlots">Slots that have been changed in this event: List<SlotID, Changed Items> </param>
|
||||
/// <param name="stateId">Inventory's stateId</param>
|
||||
/// <returns>True if packet was successfully sent</returns>
|
||||
bool SendWindowAction(int windowId, int slotId, WindowActionType action, Item item, Dictionary<int, Item> Items, int stateId);
|
||||
bool SendWindowAction(int windowId, int slotId, WindowActionType action, Item item, List<Tuple<short, Item>> changedSlots, int stateId);
|
||||
|
||||
/// <summary>
|
||||
/// Request Creative Mode item creation into regular/survival Player Inventory
|
||||
|
|
|
|||
|
|
@ -272,7 +272,8 @@ namespace MinecraftClient.Protocol
|
|||
/// <param name="inventoryID">Window ID</param>
|
||||
/// <param name="slotID">Slot ID</param>
|
||||
/// <param name="item">Item (may be null for empty slot)</param>
|
||||
void OnSetSlot(byte inventoryID, short slotID, Item item);
|
||||
/// <param name="stateId">State ID</param>
|
||||
void OnSetSlot(byte inventoryID, short slotID, Item item, int stateId);
|
||||
|
||||
/// <summary>
|
||||
/// Called when player health or hunger changed.
|
||||
|
|
@ -374,7 +375,7 @@ namespace MinecraftClient.Protocol
|
|||
/// <param name="action">0 to create/update an item. 1 to remove an item.</param>
|
||||
/// <param name="objectivename">The name of the objective the score belongs to</param>
|
||||
/// <param name="value">he score to be displayed next to the entry. Only sent when Action does not equal 1.</param>
|
||||
void OnUpdateScore(string entityname, byte action, string objectivename, int value);
|
||||
void OnUpdateScore(string entityname, int action, string objectivename, int value);
|
||||
|
||||
/// <summary>
|
||||
/// Called when tradeList is received from server
|
||||
|
|
|
|||
|
|
@ -314,11 +314,13 @@ cmd.move.enable=Enabling Terrain and Movements on next server login, respawn or
|
|||
cmd.move.disable=Disabling Terrain and Movements.
|
||||
cmd.move.moving=Moving {0}
|
||||
cmd.move.dir_fail=Cannot move in that direction.
|
||||
cmd.move.walk=Walking to {0}
|
||||
cmd.move.walk=Walking from {1} to {0}
|
||||
cmd.move.fail=Failed to compute path to {0}
|
||||
cmd.move.suggestforce=Failed to compute a safe path to {0}. Try -f parameter to allow unsafe movements.
|
||||
cmd.move.gravity.enabled=Gravity is enabled.
|
||||
cmd.move.gravity.disabled=Gravity is disabled.
|
||||
cmd.move.chunk_loading_status=Chunk loading status: {0:P} - {1} out of {2} load completed.
|
||||
cmd.move.chunk_not_loaded=The chunk where the target location resides has not yet been loaded.
|
||||
|
||||
# Reco
|
||||
cmd.reco.desc=restart and reconnect to the server.
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue