Merge pull request #2 from BruceChenQAQ/master

Terrain handling for 1.17/1.18 & Bugs fix for “ClickWindow“ packet
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Anon 2022-07-25 13:28:17 +00:00 committed by GitHub
commit 681a84b326
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GPG key ID: 4AEE18F83AFDEB23
16 changed files with 676 additions and 131 deletions

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@ -327,7 +327,7 @@ namespace MinecraftClient
/// <param name="action">0 to create/update an item. 1 to remove an item.</param>
/// <param name="objectivename">The name of the objective the score belongs to</param>
/// <param name="value">The score to be displayed next to the entry. Only sent when Action does not equal 1.</param>
public virtual void OnUpdateScore(string entityname, byte action, string objectivename, int value) { }
public virtual void OnUpdateScore(string entityname, int action, string objectivename, int value) { }
/// <summary>
/// Called when an inventory/container was updated by server

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@ -8,7 +8,7 @@ namespace MinecraftClient.Commands
public class Move : Command
{
public override string CmdName { get { return "move"; } }
public override string CmdUsage { get { return "move <on|off|get|up|down|east|west|north|south|x y z|gravity [on|off]> [-f]"; } }
public override string CmdUsage { get { return "move <on|off|get|up|down|east|west|north|south|center|x y z|gravity [on|off]> [-f]"; } }
public override string CmdDesc { get { return "walk or start walking. \"-f\": force unsafe movements like falling or touching fire"; } }
public override string Run(McClient handler, string command, Dictionary<string, object> localVars)
@ -17,7 +17,14 @@ namespace MinecraftClient.Commands
bool takeRisk = false;
if (args.Count < 1)
return GetCmdDescTranslated();
{
string desc = GetCmdDescTranslated();
if (handler.GetTerrainEnabled())
handler.Log.Info(getChunkLoadingStatus(handler.GetWorld()));
return desc;
}
if (args.Contains("-f"))
{
@ -56,6 +63,13 @@ namespace MinecraftClient.Commands
case "west": direction = Direction.West; break;
case "north": direction = Direction.North; break;
case "south": direction = Direction.South; break;
case "center":
{
Location current = handler.GetCurrentLocation();
Location currentCenter = new Location(Math.Floor(current.X) + 0.5, current.Y, Math.Floor(current.Z) + 0.5);
handler.MoveTo(currentCenter, allowDirectTeleport: true);
return Translations.Get("cmd.move.walk", currentCenter, current);
}
case "get": return handler.GetCurrentLocation().ToString();
default: return Translations.Get("cmd.look.unknown", args[0]);
}
@ -76,8 +90,15 @@ namespace MinecraftClient.Commands
int z = int.Parse(args[2]);
Location goal = new Location(x, y, z);
if (handler.GetWorld().GetChunkColumn(goal) == null || handler.GetWorld().GetChunkColumn(goal).FullyLoaded == false)
return Translations.Get("cmd.move.chunk_not_loaded");
Location current = handler.GetCurrentLocation();
Location currentCenter = new Location(Math.Floor(current.X) + 0.5, current.Y, Math.Floor(current.Z) + 0.5);
handler.MoveTo(currentCenter, allowDirectTeleport: true);
if (handler.MoveTo(goal, allowUnsafe: takeRisk))
return Translations.Get("cmd.move.walk", goal);
return Translations.Get("cmd.move.walk", goal, current);
else return takeRisk ? Translations.Get("cmd.move.fail", goal) : Translations.Get("cmd.move.suggestforce", goal);
}
catch (FormatException) { return GetCmdDescTranslated(); }
@ -86,5 +107,19 @@ namespace MinecraftClient.Commands
}
else return Translations.Get("extra.terrainandmovement_required");
}
private string getChunkLoadingStatus(World world)
{
double chunkLoadedRatio;
if (world.chunkCnt == 0)
chunkLoadedRatio = 0;
else
chunkLoadedRatio = (world.chunkCnt - world.chunkLoadNotCompleted) / (double)world.chunkCnt;
string status = Translations.Get("cmd.move.chunk_loading_status",
chunkLoadedRatio, world.chunkCnt - world.chunkLoadNotCompleted, world.chunkCnt);
return status;
}
}
}

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@ -11,18 +11,29 @@ namespace MinecraftClient.Mapping
/// </summary>
public class ChunkColumn
{
public const int ColumnSize = 16;
public int ColumnSize;
public bool FullyLoaded = false;
/// <summary>
/// Blocks contained into the chunk
/// </summary>
private readonly Chunk[] chunks = new Chunk[ColumnSize];
private readonly Chunk[] chunks;
/// <summary>
/// Lock for thread safety
/// </summary>
private readonly ReaderWriterLockSlim chunkLock = new ReaderWriterLockSlim();
/// <summary>
/// Create a new ChunkColumn
/// </summary>
public ChunkColumn(int size = 16)
{
ColumnSize = size;
chunks = new Chunk[size];
}
/// <summary>
/// Get or set the specified chunk column
/// </summary>

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@ -0,0 +1,169 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace MinecraftClient.Mapping
{
/// <summary>
/// The dimension type, available after 1.16.2
/// </summary>
public class Dimension
{
/// <summary>
/// The name of the dimension type (for example, "minecraft:overworld").
/// </summary>
public readonly string Name;
/// <summary>
/// Whether piglins shake and transform to zombified piglins.
/// </summary>
public readonly bool piglinSafe;
/// <summary>
/// When false, compasses spin randomly. When true, nether portals can spawn zombified piglins.
/// </summary>
public readonly bool natural;
/// <summary>
/// How much light the dimension has.
/// </summary>
public readonly float ambientLight;
/// <summary>
/// If set, the time of the day is the specified value.
/// Value: -1: not set
/// Value: [0, 24000]: time of the day
/// </summary>
public readonly long fixedTime = -1;
/// <summary>
/// A resource location defining what block tag to use for infiniburn.
/// Value: "" or minecraft resource "minecraft:...".
/// </summary>
public readonly string infiniburn;
/// <summary>
/// Whether players can charge and use respawn anchors.
/// </summary>
public readonly bool respawnAnchorWorks;
/// <summary>
/// Whether the dimension has skylight access or not.
/// </summary>
public readonly bool hasSkylight;
/// <summary>
/// Whether players can use a bed to sleep.
/// </summary>
public readonly bool bedWorks;
/// <summary>
/// unknown
/// Values: "minecraft:overworld", "minecraft:the_nether", "minecraft:the_end" or something else.
/// </summary>
public readonly string effects;
/// <summary>
/// Whether players with the Bad Omen effect can cause a raid.
/// </summary>
public readonly bool hasRaids;
/// <summary>
/// The minimum Y level.
/// </summary>
public readonly int minY = 0;
/// <summary>
/// The minimum Y level.
/// </summary>
public readonly int maxY = 256;
/// <summary>
/// The maximum height.
/// </summary>
public readonly int height = 256;
/// <summary>
/// The maximum height to which chorus fruits and nether portals can bring players within this dimension.
/// </summary>
public readonly int logicalHeight;
/// <summary>
/// The multiplier applied to coordinates when traveling to the dimension.
/// </summary>
public readonly double coordinateScale;
/// <summary>
/// Whether the dimensions behaves like the nether (water evaporates and sponges dry) or not. Also causes lava to spread thinner.
/// </summary>
public readonly bool ultrawarm;
/// <summary>
/// Whether the dimension has a bedrock ceiling or not. When true, causes lava to spread faster.
/// </summary>
public readonly bool hasCeiling;
/// <summary>
/// Create from the "Dimension Codec" NBT Tag Compound
/// </summary>
/// <param name="chunkX">ChunkColumn X</param>
/// <param name="chunkY">ChunkColumn Y</param>
/// <returns>chunk at the given location</returns>
public Dimension(string name, Dictionary<string, object> nbt)
{
if (name == null)
throw new ArgumentNullException("name");
if (nbt == null)
throw new ArgumentNullException("nbt Data");
this.Name = name;
if (nbt.ContainsKey("piglin_safe"))
this.piglinSafe = 1 == (byte)nbt["piglin_safe"];
if (nbt.ContainsKey("natural"))
this.natural = 1 == (byte)nbt["natural"];
if (nbt.ContainsKey("ambient_light"))
this.ambientLight = (float)nbt["ambient_light"];
if (nbt.ContainsKey("fixed_time"))
this.fixedTime = (long)nbt["fixed_time"];
if (nbt.ContainsKey("infiniburn"))
this.infiniburn = (string)nbt["infiniburn"];
if (nbt.ContainsKey("respawn_anchor_works"))
this.respawnAnchorWorks = 1 == (byte)nbt["respawn_anchor_works"];
if (nbt.ContainsKey("has_skylight"))
this.hasSkylight = 1 == (byte)nbt["has_skylight"];
if (nbt.ContainsKey("bed_works"))
this.bedWorks = 1 == (byte)nbt["bed_works"];
if (nbt.ContainsKey("effects"))
this.effects = (string)nbt["effects"];
if (nbt.ContainsKey("has_raids"))
this.hasRaids = 1 == (byte)nbt["has_raids"];
if (nbt.ContainsKey("min_y"))
this.minY = (int)nbt["min_y"];
if (nbt.ContainsKey("height"))
this.height = (int)nbt["height"];
if (nbt.ContainsKey("min_y") && nbt.ContainsKey("height"))
this.maxY = this.minY + this.height;
if (nbt.ContainsKey("logical_height"))
this.logicalHeight = (int)nbt["logical_height"];
if (nbt.ContainsKey("coordinate_scale"))
{
var coordinateScaleObj = nbt["coordinate_scale"];
if (coordinateScaleObj.GetType() == typeof(float))
this.coordinateScale = (float)coordinateScaleObj;
else
this.coordinateScale = (double)coordinateScaleObj;
}
if (nbt.ContainsKey("ultrawarm"))
this.ultrawarm = 1 == (byte)nbt["ultrawarm"];
if (nbt.ContainsKey("has_ceiling"))
this.hasCeiling = 1 == (byte)nbt["has_ceiling"];
}
}
}

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@ -25,6 +25,11 @@ namespace MinecraftClient.Mapping
/// </summary>
public double Z;
/// <summary>
/// Current world: to get the lowest Y coordinate
/// </summary>
public static World world;
/// <summary>
/// Get location with zeroed coordinates
/// </summary>
@ -79,7 +84,10 @@ namespace MinecraftClient.Mapping
{
get
{
return (int)Math.Floor(Y / Chunk.SizeY);
if (world.GetDimension() == null)
return (int)Math.Floor(Y / Chunk.SizeY); // below 1.16.2, Y coordinate always start from zero
else
return (int)Math.Floor((Y - world.GetDimension().minY) / Chunk.SizeY);
}
}
@ -299,7 +307,7 @@ namespace MinecraftClient.Mapping
/// <returns>String representation of the location</returns>
public override string ToString()
{
return String.Format("X:{0} Y:{1} Z:{2}", X, Y, Z);
return String.Format("X:{0:0.00} Y:{1:0.00} Z:{2:0.00}", X, Y, Z);
}
}
}

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@ -33,7 +33,8 @@ namespace MinecraftClient.Mapping
}
if (!IsOnGround(world, location) && !IsSwimming(world, location))
{
while (!IsOnGround(world, belowFoots) && belowFoots.Y >= 1)
while (!IsOnGround(world, belowFoots) &&
belowFoots.Y >= 1 + (world.GetDimension() == null ? 0 : world.GetDimension().minY))
belowFoots = Move(belowFoots, Direction.Down);
location = Move2Steps(location, belowFoots, ref motionY, true).Dequeue();
}
@ -262,6 +263,9 @@ namespace MinecraftClient.Mapping
/// <returns>True if the specified location is on the ground</returns>
public static bool IsOnGround(World world, Location location)
{
if (world.GetChunkColumn(location) == null || world.GetChunkColumn(location).FullyLoaded == false)
return true; // avoid moving downward in a not loaded chunk
return world.GetBlock(Move(location, Direction.Down)).Type.IsSolid()
&& (location.Y <= Math.Truncate(location.Y) + 0.0001);
}

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@ -16,11 +16,22 @@ namespace MinecraftClient.Mapping
/// </summary>
private Dictionary<int, Dictionary<int, ChunkColumn>> chunks = new Dictionary<int, Dictionary<int, ChunkColumn>>();
/// <summary>
/// The dimension info of the world
/// </summary>
private Dimension dimension;
/// <summary>
/// Lock for thread safety
/// </summary>
private readonly ReaderWriterLockSlim chunksLock = new ReaderWriterLockSlim();
/// <summary>
/// Chunk data parsing progress
/// </summary>
public uint chunkCnt = 0;
public uint chunkLoadNotCompleted = 0;
/// <summary>
/// Read, set or unload the specified chunk column
/// </summary>
@ -78,6 +89,30 @@ namespace MinecraftClient.Mapping
}
}
public World()
{
Location.world = this;
}
/// <summary>
/// Set dimension type
/// </summary>
/// <param name="name"> The name of the dimension type</param>
/// <param name="nbt">The dimension type (NBT Tag Compound)</param>
public void SetDimension(string name, Dictionary<string, object> nbt)
{
this.dimension = new Dimension(name, nbt);
}
/// <summary>
/// Get dimension type
/// </summary>
/// <returns>The chunk column</returns>
public Dimension GetDimension()
{
return this.dimension;
}
/// <summary>
/// Get chunk column at the specified location
/// </summary>
@ -176,6 +211,7 @@ namespace MinecraftClient.Mapping
try
{
chunks = new Dictionary<int, Dictionary<int, ChunkColumn>>();
dimension = null;
}
finally
{

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@ -1243,8 +1243,7 @@ namespace MinecraftClient
if (inventories.ContainsKey(windowId) && inventories[windowId].Items.ContainsKey(slotId))
item = inventories[windowId].Items[slotId];
// Inventory update must be after sending packet
bool result = handler.SendWindowAction(windowId, slotId, action, item, inventories[windowId].Items, inventories[windowId].StateID);
List<Tuple<short, Item>> changedSlots = new List<Tuple<short, Item>>(); // List<Slot ID, Changed Items>
// Update our inventory base on action type
var inventory = GetInventory(windowId);
@ -1295,6 +1294,11 @@ namespace MinecraftClient
inventory.Items[slotId] = playerInventory.Items[-1];
playerInventory.Items.Remove(-1);
}
if (inventory.Items.ContainsKey(slotId))
changedSlots.Add(new Tuple<short, Item>((short)slotId, inventory.Items[slotId]));
else
changedSlots.Add(new Tuple<short, Item>((short)slotId, null));
}
else
{
@ -1307,6 +1311,8 @@ namespace MinecraftClient
// Put target slot item to cursor
playerInventory.Items[-1] = inventory.Items[slotId];
inventory.Items.Remove(slotId);
changedSlots.Add(new Tuple<short, Item>((short)slotId, null));
}
}
break;
@ -1385,6 +1391,10 @@ namespace MinecraftClient
}
}
}
if (inventory.Items.ContainsKey(slotId))
changedSlots.Add(new Tuple<short, Item>((short)slotId, inventory.Items[slotId]));
else
changedSlots.Add(new Tuple<short, Item>((short)slotId, null));
break;
case WindowActionType.ShiftClick:
if (slotId == 0) break;
@ -1412,6 +1422,7 @@ namespace MinecraftClient
// If hotbar already have same item, will put on it first until every stack are full
// If no more same item , will put on the first empty slot (smaller slot id)
// If inventory full, item will not move
int itemCount = inventory.Items[slotId].Count;
if (slotId <= upperEndSlot)
{
// Clicked slot is on upper side inventory, put it to hotbar
@ -1431,11 +1442,16 @@ namespace MinecraftClient
// Can fit into the stack
inventory.Items[_item.Key].Count += inventory.Items[slotId].Count;
inventory.Items.Remove(slotId);
changedSlots.Add(new Tuple<short, Item>((short)_item.Key, inventory.Items[_item.Key]));
changedSlots.Add(new Tuple<short, Item>((short)slotId, null));
}
else
{
inventory.Items[slotId].Count -= spaceLeft;
inventory.Items[_item.Key].Count = inventory.Items[_item.Key].Type.StackCount();
changedSlots.Add(new Tuple<short, Item>((short)_item.Key, inventory.Items[_item.Key]));
}
}
}
@ -1454,6 +1470,13 @@ namespace MinecraftClient
var itemTmp = inventory.Items[slotId];
inventory.Items[emptySlot] = new Item(itemTmp.Type, itemTmp.Count, itemTmp.NBT);
inventory.Items.Remove(slotId);
changedSlots.Add(new Tuple<short, Item>((short)emptySlot, inventory.Items[emptySlot]));
changedSlots.Add(new Tuple<short, Item>((short)slotId, null));
}
else if (inventory.Items[slotId].Count != itemCount)
{
changedSlots.Add(new Tuple<short, Item>((short)slotId, inventory.Items[slotId]));
}
}
}
@ -1477,11 +1500,16 @@ namespace MinecraftClient
// Can fit into the stack
inventory.Items[_item.Key].Count += inventory.Items[slotId].Count;
inventory.Items.Remove(slotId);
changedSlots.Add(new Tuple<short, Item>((short)_item.Key, inventory.Items[_item.Key]));
changedSlots.Add(new Tuple<short, Item>((short)slotId, null));
}
else
{
inventory.Items[slotId].Count -= spaceLeft;
inventory.Items[_item.Key].Count = inventory.Items[_item.Key].Type.StackCount();
changedSlots.Add(new Tuple<short, Item>((short)_item.Key, inventory.Items[_item.Key]));
}
}
}
@ -1501,6 +1529,13 @@ namespace MinecraftClient
var itemTmp = inventory.Items[slotId];
inventory.Items[emptySlot] = new Item(itemTmp.Type, itemTmp.Count, itemTmp.NBT);
inventory.Items.Remove(slotId);
changedSlots.Add(new Tuple<short, Item>((short)emptySlot, inventory.Items[emptySlot]));
changedSlots.Add(new Tuple<short, Item>((short)slotId, null));
}
else if (inventory.Items[slotId].Count != itemCount)
{
changedSlots.Add(new Tuple<short, Item>((short)slotId, inventory.Items[slotId]));
}
}
}
@ -1508,18 +1543,26 @@ namespace MinecraftClient
break;
case WindowActionType.DropItem:
if (inventory.Items.ContainsKey(slotId))
{
inventory.Items[slotId].Count--;
changedSlots.Add(new Tuple<short, Item>((short)slotId, inventory.Items[slotId]));
}
if (inventory.Items[slotId].Count <= 0)
{
inventory.Items.Remove(slotId);
changedSlots.Add(new Tuple<short, Item>((short)slotId, null));
}
break;
case WindowActionType.DropItemStack:
inventory.Items.Remove(slotId);
changedSlots.Add(new Tuple<short, Item>((short)slotId, null));
break;
}
}
return result;
return handler.SendWindowAction(windowId, slotId, action, item, changedSlots, inventories[windowId].StateID);
}
/// <summary>
@ -2046,8 +2089,11 @@ namespace MinecraftClient
/// <param name="inventoryID">Window ID</param>
/// <param name="slotID">Slot ID</param>
/// <param name="item">Item (may be null for empty slot)</param>
public void OnSetSlot(byte inventoryID, short slotID, Item item)
public void OnSetSlot(byte inventoryID, short slotID, Item item, int stateId)
{
if (inventories.ContainsKey(inventoryID))
inventories[inventoryID].StateID = stateId;
// Handle inventoryID -2 - Add item to player inventory without animation
if (inventoryID == 254)
inventoryID = 0;
@ -2490,7 +2536,7 @@ namespace MinecraftClient
/// <param name="action">0 to create/update an item. 1 to remove an item.</param>
/// <param name="objectivename">The name of the objective the score belongs to</param>
/// <param name="value">he score to be displayed next to the entry. Only sent when Action does not equal 1.</param>
public void OnUpdateScore(string entityname, byte action, string objectivename, int value)
public void OnUpdateScore(string entityname, int action, string objectivename, int value)
{
DispatchBotEvent(bot => bot.OnUpdateScore(entityname, action, objectivename, value));
}

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@ -76,6 +76,7 @@
<Compile Include="ChatBots\AutoDrop.cs" />
<Compile Include="ChatBots\Mailer.cs" />
<Compile Include="Commands\SetRnd.cs" />
<Compile Include="Mapping\Dimension.cs" />
<Compile Include="Protocol\JwtPayloadDecode.cs" />
<Compile Include="Protocol\Handlers\PacketPalettes\PacketPalette118.cs" />
<Compile Include="Protocol\MojangAPI.cs" />

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@ -444,7 +444,10 @@ namespace MinecraftClient.Protocol.Handlers
if (living)
{
entityPitch = ReadNextByte(cache);
if (protocolversion >= Protocol18Handler.MC1182Version)
entityYaw = ReadNextByte(cache);
else
entityPitch = ReadNextByte(cache);
}
else
{

View file

@ -720,7 +720,7 @@ namespace MinecraftClient.Protocol.Handlers
return false; //Currently not implemented
}
public bool SendWindowAction(int windowId, int slotId, WindowActionType action, Item item, Dictionary<int, Item> Items, int stateId)
public bool SendWindowAction(int windowId, int slotId, WindowActionType action, Item item, List<Tuple<short, Item>> changedSlots, int stateId)
{
return false; //Currently not implemented
}

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@ -111,7 +111,7 @@ namespace MinecraftClient.Protocol.Handlers
{
if (protocolVersion > MC1182Version && handler.GetTerrainEnabled())
throw new NotImplementedException(Translations.Get("exception.palette.block"));
if (protocolVersion >= MC1181Version)
if (protocolVersion >= MC117Version)
Block.Palette = new Palette117();
else if (protocolVersion >= MC116Version)
Block.Palette = new Palette116();
@ -304,15 +304,20 @@ namespace MinecraftClient.Protocol.Handlers
dataTypes.ReadNextNbt(packetData); // Dimension Codec - 1.16 and above
}
//Current dimension - String identifier in 1.16, varInt below 1.16, byte below 1.9.1
string currentDimensionName = null;
Dictionary<string, object> currentDimensionType = null;
// Current dimension
// NBT Tag Compound: 1.16.2 and above
// String identifier: 1.16 and 1.16.1
// varInt: [1.9.1 to 1.15.2]
// byte: below 1.9.1
if (protocolversion >= MC116Version)
{
if (protocolversion >= MC1162Version)
dataTypes.ReadNextNbt(packetData);
currentDimensionType = dataTypes.ReadNextNbt(packetData);
else
dataTypes.ReadNextString(packetData);
// TODO handle dimensions for 1.16+, needed for terrain handling
// TODO this data give min and max y which will be needed for chunk collumn handling
this.currentDimension = 0;
}
else if (protocolversion >= MC191Version)
@ -322,8 +327,13 @@ namespace MinecraftClient.Protocol.Handlers
if (protocolversion < MC114Version)
dataTypes.ReadNextByte(packetData); // Difficulty - 1.13 and below
if (protocolversion >= MC116Version)
dataTypes.ReadNextString(packetData); // World Name - 1.16 and above
currentDimensionName = dataTypes.ReadNextString(packetData); // Dimension Name (World Name) - 1.16 and above
if (protocolversion >= MC1162Version)
handler.GetWorld().SetDimension(currentDimensionName, currentDimensionType);
if (protocolversion >= MC115Version)
dataTypes.ReadNextLong(packetData); // Hashed world seed - 1.15 and above
@ -362,11 +372,12 @@ namespace MinecraftClient.Protocol.Handlers
handler.OnTextReceived(message, true);
break;
case PacketTypesIn.Respawn:
string dimensionNameInRespawn = null;
Dictionary<string, object> dimensionTypeInRespawn = null;
if (protocolversion >= MC116Version)
{
// TODO handle dimensions for 1.16+, needed for terrain handling
if (protocolversion >= MC1162Version)
dataTypes.ReadNextNbt(packetData);
dimensionTypeInRespawn = dataTypes.ReadNextNbt(packetData);
else
dataTypes.ReadNextString(packetData);
this.currentDimension = 0;
@ -377,7 +388,14 @@ namespace MinecraftClient.Protocol.Handlers
this.currentDimension = dataTypes.ReadNextInt(packetData);
}
if (protocolversion >= MC116Version)
dataTypes.ReadNextString(packetData); // World Name - 1.16 and above
dimensionNameInRespawn = dataTypes.ReadNextString(packetData); // Dimension Name (World Name) - 1.16 and above
if (protocolversion >= MC1162Version)
new Task(() =>
{
handler.GetWorld().SetDimension(dimensionNameInRespawn, dimensionTypeInRespawn);
}).Start();
if (protocolversion < MC114Version)
dataTypes.ReadNextByte(packetData); // Difficulty - 1.13 and below
if (protocolversion >= MC115Version)
@ -425,56 +443,87 @@ namespace MinecraftClient.Protocol.Handlers
SendPacket(PacketTypesOut.TeleportConfirm, dataTypes.GetVarInt(teleportID));
}
if (protocolversion >= MC117Version) dataTypes.ReadNextBool(packetData);
if (protocolversion >= MC117Version)
dataTypes.ReadNextBool(packetData); // Dismount Vehicle - 1.17 and above
break;
case PacketTypesIn.ChunkData: //TODO implement for 1.17, bit mask is not limited to 0-15 anymore
case PacketTypesIn.ChunkData:
if (handler.GetTerrainEnabled())
{
int chunkX = dataTypes.ReadNextInt(packetData);
int chunkZ = dataTypes.ReadNextInt(packetData);
bool chunksContinuous = dataTypes.ReadNextBool(packetData);
if (protocolversion >= MC116Version && protocolversion <= MC1161Version)
dataTypes.ReadNextBool(packetData); // Ignore old data - 1.16 to 1.16.1 only
ushort chunkMask = protocolversion >= MC19Version
? (ushort)dataTypes.ReadNextVarInt(packetData)
: dataTypes.ReadNextUShort(packetData);
if (protocolversion < MC18Version)
if (protocolversion >= MC117Version)
{
ushort addBitmap = dataTypes.ReadNextUShort(packetData);
int compressedDataSize = dataTypes.ReadNextInt(packetData);
byte[] compressed = dataTypes.ReadData(compressedDataSize, packetData);
byte[] decompressed = ZlibUtils.Decompress(compressed);
ulong[] verticalStripBitmask = null;
if (protocolversion == MC117Version || protocolversion == MC1171Version)
verticalStripBitmask = dataTypes.ReadNextULongArray(packetData); // Bit Mask Length and Primary Bit Mask
dataTypes.ReadNextNbt(packetData); // Heightmaps
if (protocolversion == MC117Version || protocolversion == MC1171Version)
{
int biomesLength = dataTypes.ReadNextVarInt(packetData); // Biomes length
for (int i = 0; i < biomesLength; i++)
{
dataTypes.SkipNextVarInt(packetData); // Biomes
}
}
int dataSize = dataTypes.ReadNextVarInt(packetData); // Size
new Task(() =>
{
pTerrain.ProcessChunkColumnData(chunkX, chunkZ, chunkMask, addBitmap, currentDimension == 0, chunksContinuous, currentDimension, new Queue<byte>(decompressed));
handler.GetWorld().chunkCnt++;
handler.GetWorld().chunkLoadNotCompleted++;
pTerrain.ProcessChunkColumnData(chunkX, chunkZ, verticalStripBitmask, packetData);
handler.GetWorld().chunkLoadNotCompleted--;
}).Start();
}
else
{
if (protocolversion >= MC114Version)
dataTypes.ReadNextNbt(packetData); // Heightmaps - 1.14 and above
int biomesLength = 0;
if (protocolversion >= MC1162Version)
if (chunksContinuous)
biomesLength = dataTypes.ReadNextVarInt(packetData); // Biomes length - 1.16.2 and above
if (protocolversion >= MC115Version && chunksContinuous)
bool chunksContinuous = dataTypes.ReadNextBool(packetData);
if (protocolversion >= MC116Version && protocolversion <= MC1161Version)
dataTypes.ReadNextBool(packetData); // Ignore old data - 1.16 to 1.16.1 only
ushort chunkMask = protocolversion >= MC19Version
? (ushort)dataTypes.ReadNextVarInt(packetData)
: dataTypes.ReadNextUShort(packetData);
if (protocolversion < MC18Version)
{
if (protocolversion >= MC1162Version)
ushort addBitmap = dataTypes.ReadNextUShort(packetData);
int compressedDataSize = dataTypes.ReadNextInt(packetData);
byte[] compressed = dataTypes.ReadData(compressedDataSize, packetData);
byte[] decompressed = ZlibUtils.Decompress(compressed);
new Task(() =>
{
for (int i = 0; i < biomesLength; i++)
{
// Biomes - 1.16.2 and above
// Don't use ReadNextVarInt because it cost too much time
dataTypes.SkipNextVarInt(packetData);
}
}
else dataTypes.ReadData(1024 * 4, packetData); // Biomes - 1.15 and above
pTerrain.ProcessChunkColumnData(chunkX, chunkZ, chunkMask, addBitmap, currentDimension == 0, chunksContinuous, currentDimension, new Queue<byte>(decompressed));
}).Start();
}
int dataSize = dataTypes.ReadNextVarInt(packetData);
new Task(() =>
else
{
pTerrain.ProcessChunkColumnData(chunkX, chunkZ, chunkMask, 0, false, chunksContinuous, currentDimension, packetData);
}).Start();
if (protocolversion >= MC114Version)
dataTypes.ReadNextNbt(packetData); // Heightmaps - 1.14 and above
int biomesLength = 0;
if (protocolversion >= MC1162Version)
if (chunksContinuous)
biomesLength = dataTypes.ReadNextVarInt(packetData); // Biomes length - 1.16.2 and above
if (protocolversion >= MC115Version && chunksContinuous)
{
if (protocolversion >= MC1162Version)
{
for (int i = 0; i < biomesLength; i++)
{
// Biomes - 1.16.2 and above
// Don't use ReadNextVarInt because it cost too much time
dataTypes.SkipNextVarInt(packetData);
}
}
else dataTypes.ReadData(1024 * 4, packetData); // Biomes - 1.15 and above
}
int dataSize = dataTypes.ReadNextVarInt(packetData);
new Task(() =>
{
pTerrain.ProcessChunkColumnData(chunkX, chunkZ, chunkMask, 0, false, chunksContinuous, currentDimension, packetData);
}).Start();
}
}
}
break;
@ -582,7 +631,7 @@ namespace MinecraftClient.Protocol.Handlers
int sectionX = (int)(chunkSection >> 42);
int sectionY = (int)((chunkSection << 44) >> 44);
int sectionZ = (int)((chunkSection << 22) >> 42);
dataTypes.ReadNextBool(packetData); // Useless boolean
dataTypes.ReadNextBool(packetData); // Useless boolean (Related to light update)
int blocksSize = dataTypes.ReadNextVarInt(packetData);
for (int i = 0; i < blocksSize; i++)
{
@ -701,6 +750,10 @@ namespace MinecraftClient.Protocol.Handlers
{
int chunkX = dataTypes.ReadNextInt(packetData);
int chunkZ = dataTypes.ReadNextInt(packetData);
if (handler.GetWorld()[chunkX, chunkZ] != null)
handler.GetWorld().chunkCnt--;
handler.GetWorld()[chunkX, chunkZ] = null;
}
break;
@ -839,7 +892,7 @@ namespace MinecraftClient.Protocol.Handlers
int stateId = -1;
if (protocolversion >= MC1181Version)
if (protocolversion >= MC1171Version) // State ID - 1.17.1 and above
stateId = dataTypes.ReadNextVarInt(packetData);
int elements = dataTypes.ReadNextVarInt(packetData);
@ -851,6 +904,9 @@ namespace MinecraftClient.Protocol.Handlers
inventorySlots[slotId] = item;
}
handler.OnWindowItems(windowId, inventorySlots, stateId);
if (protocolversion >= MC1171Version) // Carried Item - 1.17.1 and above
dataTypes.ReadNextItemSlot(packetData, itemPalette);
}
break;
case PacketTypesIn.SetSlot:
@ -860,12 +916,12 @@ namespace MinecraftClient.Protocol.Handlers
int stateId = -1;
if (protocolversion >= MC1181Version)
if (protocolversion >= MC1171Version) // State ID - 1.17.1 and above
stateId = dataTypes.ReadNextVarInt(packetData);
short slotID = dataTypes.ReadNextShort(packetData);
Item item = dataTypes.ReadNextItemSlot(packetData, itemPalette);
handler.OnSetSlot(windowID, slotID, item);
handler.OnSetSlot(windowID, slotID, item, stateId);
}
break;
case PacketTypesIn.WindowConfirmation:
@ -888,6 +944,8 @@ namespace MinecraftClient.Protocol.Handlers
{
forced = dataTypes.ReadNextBool(packetData);
String forcedMessage = ChatParser.ParseText(dataTypes.ReadNextString(packetData));
// skip: Has Prompt Message (Boolean)
// skip: Prompt Message (Optional Chat)
}
// Some server plugins may send invalid resource packs to probe the client and we need to ignore them (issue #1056)
if (!url.StartsWith("http") && hash.Length != 40) // Some server may have null hash value
@ -986,7 +1044,20 @@ namespace MinecraftClient.Protocol.Handlers
case PacketTypesIn.DestroyEntity:
if (handler.GetEntityHandlingEnabled())
{
handler.OnDestroyEntities(new[] { dataTypes.ReadNextVarInt(packetData) });
int[] entityIDs;
if (protocolversion == MC117Version) // single Entity ID per packet - 1.17 only
{
entityIDs = new int[1];
entityIDs[0] = dataTypes.ReadNextVarInt(packetData);
}
else
{
int count = dataTypes.ReadNextVarInt(packetData);
entityIDs = new int[count];
for (int i = 0; i < count; ++i)
entityIDs[i] = dataTypes.ReadNextVarInt(packetData);
}
handler.OnDestroyEntities(entityIDs);
}
break;
case PacketTypesIn.EntityPosition:
@ -1141,7 +1212,7 @@ namespace MinecraftClient.Protocol.Handlers
break;
case PacketTypesIn.UpdateScore:
string entityname = dataTypes.ReadNextString(packetData);
byte action3 = dataTypes.ReadNextByte(packetData);
int action3 = protocolversion >= MC1182Version ? dataTypes.ReadNextVarInt(packetData) : dataTypes.ReadNextByte(packetData);
string objectivename2 = null;
int value = -1;
if (action3 != 1 || protocolversion >= MC18Version)
@ -1646,7 +1717,12 @@ namespace MinecraftClient.Protocol.Handlers
if (protocolversion >= MC19Version)
fields.AddRange(dataTypes.GetVarInt(mainHand));
if (protocolversion >= MC117Version)
fields.Add(0); // Enables text filtering. Always false
{
if (protocolversion == MC117Version || protocolversion == MC1171Version)
fields.Add(1); // 1.17 and 1.17.1 - Disable text filtering. (Always true)
else
fields.Add(0); // 1.18 and above - Enable text filtering. (Always false)
}
if (protocolversion >= MC1181Version)
fields.Add(1); // 1.18 and above - Allow server listings
SendPacket(PacketTypesOut.ClientSettings, fields);
@ -1895,7 +1971,7 @@ namespace MinecraftClient.Protocol.Handlers
catch (ObjectDisposedException) { return false; }
}
public bool SendWindowAction(int windowId, int slotId, WindowActionType action, Item item, Dictionary<int, Item> items, int stateId)
public bool SendWindowAction(int windowId, int slotId, WindowActionType action, Item item, List<Tuple<short, Item>> changedSlots, int stateId)
{
try
{
@ -1932,81 +2008,47 @@ namespace MinecraftClient.Protocol.Handlers
List<byte> packet = new List<byte>();
log.Info("Window id: " + windowId + " - State id: " + stateId + " - Slot id: " + slotId + " - Mode: " + mode);
log.Info("Bytes > " + (byte)windowId + " - State id: " + dataTypes.ByteArrayToString(dataTypes.GetVarInt(stateId)) + " - Slot id: " + dataTypes.ByteArrayToString(dataTypes.GetVarInt(slotId)) + " - Mode: " + dataTypes.ByteArrayToString(dataTypes.GetVarInt(mode)));
log.Info("Held item: " + item.ToString());
packet.Add((byte)windowId);
packet.Add((byte)windowId); // Window ID
// 1.18+
if (protocolversion > MC1171Version)
if (protocolversion >= MC1181Version)
{
packet.AddRange(dataTypes.GetVarInt(stateId));
packet.AddRange(dataTypes.GetShort((short)slotId));
packet.AddRange(dataTypes.GetVarInt(stateId)); // State ID
packet.AddRange(dataTypes.GetShort((short)slotId)); // Slot ID
}
// 1.17.1
else if (protocolversion == MC1171Version)
{
packet.AddRange(dataTypes.GetShort((short)slotId));
packet.AddRange(dataTypes.GetVarInt(stateId));
packet.AddRange(dataTypes.GetShort((short)slotId)); // Slot ID
packet.AddRange(dataTypes.GetVarInt(stateId)); // State ID
}
// Older
else
{
packet.AddRange(dataTypes.GetShort((short)slotId));
packet.AddRange(dataTypes.GetShort((short)slotId)); // Slot ID
}
packet.Add(button);
if (protocolversion < MC117Version) packet.AddRange(dataTypes.GetShort(actionNumber));
packet.Add(button); // Button
if (protocolversion < MC117Version)
packet.AddRange(dataTypes.GetShort(actionNumber));
if (protocolversion >= MC19Version)
packet.AddRange(dataTypes.GetVarInt(mode));
packet.AddRange(dataTypes.GetVarInt(mode)); // Mode
else packet.Add(mode);
// 1.17+
// 1.17+ Array of changed slots
if (protocolversion >= MC117Version)
{
try
packet.AddRange(dataTypes.GetVarInt(changedSlots.Count)); // Length of the array
foreach (var slot in changedSlots)
{
foreach (KeyValuePair<int, Item> x in items)
{
log.Info("---------------------------------------------------");
log.Info("ID: " + x.Key);
log.Info("Item: " + x.Value.ToString());
log.Info("Item NBT: ");
if (x.Value.NBT.Count > 0)
{
foreach (string x2 in dataTypes.GetNbtAsString(x.Value.NBT, true))
{
ConsoleIO.WriteLine(x2);
}
}
else
{
log.Info("\t- No NBT Data!");
}
}
packet.AddRange(dataTypes.GetShort(slot.Item1)); // slot ID
packet.AddRange(dataTypes.GetItemSlot(slot.Item2, itemPalette)); // slot Data
}
catch (Exception e)
{
ConsoleIO.WriteLine(e.StackTrace);
}
byte[] arrayOfSlots = dataTypes.GetSlotsArray(items, itemPalette);
log.Info("Length: " + dataTypes.ByteArrayToString(dataTypes.GetVarInt(arrayOfSlots.Length)) + " (" + arrayOfSlots.Length + ")");
log.Info("Array: " + dataTypes.ByteArrayToString(arrayOfSlots));
//packet.AddRange(dataTypes.GetArray(arrayOfSlots));
packet.AddRange(dataTypes.GetVarInt(arrayOfSlots.Length));
packet.AddRange(arrayOfSlots);
}
packet.AddRange(dataTypes.GetItemSlot(item, itemPalette));
log.Info("Packet data: " + dataTypes.ByteArrayToString(packet.ToArray()));
packet.AddRange(dataTypes.GetItemSlot(item, itemPalette)); // Carried item (Clicked item)
SendPacket(PacketTypesOut.ClickWindow, packet);
return true;

View file

@ -28,7 +28,190 @@ namespace MinecraftClient.Protocol.Handlers
}
/// <summary>
/// Process chunk column data from the server and (un)load the chunk from the Minecraft world
/// Reading the "Block states" field: consists of 4096 entries, representing all the blocks in the chunk section.
/// </summary>
/// <param name="chunk">Blocks will store in this chunk</param>
/// <param name="cache">Cache for reading data</param>
private Chunk ReadBlockStatesField(ref Chunk chunk, Queue<byte> cache)
{
// read Block states (Type: Paletted Container)
byte bitsPerEntry = dataTypes.ReadNextByte(cache);
// 1.18(1.18.1) add a pattle named "Single valued" to replace the vertical strip bitmask in the old
if (bitsPerEntry == 0 && protocolversion >= Protocol18Handler.MC1181Version)
{
// Palettes: Single valued - 1.18(1.18.1) and above
ushort value = (ushort)dataTypes.ReadNextVarInt(cache);
dataTypes.SkipNextVarInt(cache); // Data Array Length will be zero
// Empty chunks will not be stored
if (new Block(value).Type == Material.Air)
return null;
for (int blockY = 0; blockY < Chunk.SizeY; blockY++)
{
for (int blockZ = 0; blockZ < Chunk.SizeZ; blockZ++)
{
for (int blockX = 0; blockX < Chunk.SizeX; blockX++)
{
chunk[blockX, blockY, blockZ] = new Block(value);
}
}
}
}
else
{
// Palettes: Indirect or Direct
bool usePalette = (bitsPerEntry <= 8);
// Indirect Mode: For block states with bits per entry <= 4, 4 bits are used to represent a block.
if (bitsPerEntry < 4) bitsPerEntry = 4;
// Direct Mode: Bit mask covering bitsPerEntry bits
// EG, if bitsPerEntry = 5, valueMask = 00011111 in binary
uint valueMask = (uint)((1 << bitsPerEntry) - 1);
int paletteLength = 0; // Assume zero when length is absent
if (usePalette) paletteLength = dataTypes.ReadNextVarInt(cache);
int[] palette = new int[paletteLength];
for (int i = 0; i < paletteLength; i++)
palette[i] = dataTypes.ReadNextVarInt(cache);
// Block IDs are packed in the array of 64-bits integers
ulong[] dataArray = dataTypes.ReadNextULongArray(cache);
int longIndex = 0;
int startOffset = 0 - bitsPerEntry;
for (int blockY = 0; blockY < Chunk.SizeY; blockY++)
{
for (int blockZ = 0; blockZ < Chunk.SizeZ; blockZ++)
{
for (int blockX = 0; blockX < Chunk.SizeX; blockX++)
{
// NOTICE: In the future a single ushort may not store the entire block id;
// the Block class may need to change if block state IDs go beyond 65535
ushort blockId;
// Calculate location of next block ID inside the array of Longs
startOffset += bitsPerEntry;
if ((startOffset + bitsPerEntry) > 64)
{
// In MC 1.16+, padding is applied to prevent overlapping between Longs:
// [ LONG INTEGER ][ LONG INTEGER ]
// [Block][Block][Block]XXXXX[Block][Block][Block]XXXXX
// When overlapping, move forward to the beginning of the next Long
startOffset = 0;
longIndex++;
}
// Extract Block ID
blockId = (ushort)((dataArray[longIndex] >> startOffset) & valueMask);
// Map small IDs to actual larger block IDs
if (usePalette)
{
if (paletteLength <= blockId)
{
int blockNumber = (blockY * Chunk.SizeZ + blockZ) * Chunk.SizeX + blockX;
throw new IndexOutOfRangeException(String.Format("Block ID {0} is outside Palette range 0-{1}! (bitsPerBlock: {2}, blockNumber: {3})",
blockId,
paletteLength - 1,
bitsPerEntry,
blockNumber));
}
blockId = (ushort)palette[blockId];
}
// We have our block, save the block into the chunk
chunk[blockX, blockY, blockZ] = new Block(blockId);
}
}
}
}
return chunk;
}
/// <summary>
/// Process chunk column data from the server and (un)load the chunk from the Minecraft world - 1.17 and above
/// </summary>
/// <param name="chunkX">Chunk X location</param>
/// <param name="chunkZ">Chunk Z location</param>
/// <param name="verticalStripBitmask">Chunk mask for reading data, store in bitset, used in 1.17 and 1.17.1</param>
/// <param name="cache">Cache for reading chunk data</param>
public void ProcessChunkColumnData(int chunkX, int chunkZ, ulong[] verticalStripBitmask, Queue<byte> cache)
{
var world = handler.GetWorld();
if (world.GetDimension() == null)
return;
int chunkColumnSize = (world.GetDimension().height + 15) / 16;
if (protocolversion >= Protocol18Handler.MC117Version)
{
// 1.17 and above chunk format
// Unloading chunks is handled by a separate packet
for (int chunkY = 0; chunkY < chunkColumnSize; chunkY++)
{
// 1.18 and above always contains all chunk section in data
// 1.17 and 1.17.1 need vertical strip bitmask to know if the chunk section is included
if ((protocolversion >= Protocol18Handler.MC1181Version) ||
(((protocolversion == Protocol18Handler.MC117Version) ||
(protocolversion == Protocol18Handler.MC1171Version)) &&
((verticalStripBitmask[chunkY / 64] & (1UL << (chunkY % 64))) != 0)))
{
// Non-air block count inside chunk section, for lighting purposes
int blockCnt = dataTypes.ReadNextShort(cache);
// Read Block states (Type: Paletted Container)
Chunk chunk = new Chunk();
ReadBlockStatesField(ref chunk, cache);
//We have our chunk, save the chunk into the world
handler.InvokeOnMainThread(() =>
{
if (handler.GetWorld()[chunkX, chunkZ] == null)
handler.GetWorld()[chunkX, chunkZ] = new ChunkColumn(chunkColumnSize);
handler.GetWorld()[chunkX, chunkZ][chunkY] = chunk;
});
// Skip Read Biomes (Type: Paletted Container) - 1.18(1.18.1) and above
if (protocolversion >= Protocol18Handler.MC1181Version)
{
byte bitsPerEntryBiome = dataTypes.ReadNextByte(cache); // Bits Per Entry
if (bitsPerEntryBiome == 0)
{
dataTypes.SkipNextVarInt(cache); // Value
dataTypes.SkipNextVarInt(cache); // Data Array Length
// Data Array must be empty
}
else
{
if (bitsPerEntryBiome <= 3)
{
int paletteLength = dataTypes.ReadNextVarInt(cache); // Palette Length
for (int i = 0; i < paletteLength; i++)
dataTypes.SkipNextVarInt(cache); // Palette
}
int dataArrayLength = dataTypes.ReadNextVarInt(cache); // Data Array Length
dataTypes.ReadData(dataArrayLength * 8, cache); // Data Array
}
}
}
}
// Don't worry about skipping remaining data since there is no useful data afterwards in 1.9
// (plus, it would require parsing the tile entity lists' NBT)
}
handler.GetWorld()[chunkX, chunkZ].FullyLoaded = true;
}
/// <summary>
/// Process chunk column data from the server and (un)load the chunk from the Minecraft world - 1.17 below
/// </summary>
/// <param name="chunkX">Chunk X location</param>
/// <param name="chunkZ">Chunk Z location</param>
@ -40,11 +223,12 @@ namespace MinecraftClient.Protocol.Handlers
/// <param name="cache">Cache for reading chunk data</param>
public void ProcessChunkColumnData(int chunkX, int chunkZ, ushort chunkMask, ushort chunkMask2, bool hasSkyLight, bool chunksContinuous, int currentDimension, Queue<byte> cache)
{
const int chunkColumnSize = 16;
if (protocolversion >= Protocol18Handler.MC19Version)
{
// 1.9 and above chunk format
// Unloading chunks is handled by a separate packet
for (int chunkY = 0; chunkY < ChunkColumn.ColumnSize; chunkY++)
for (int chunkY = 0; chunkY < chunkColumnSize; chunkY++)
{
if ((chunkMask & (1 << chunkY)) != 0)
{
@ -200,7 +384,7 @@ namespace MinecraftClient.Protocol.Handlers
else
{
//Load chunk data from the server
for (int chunkY = 0; chunkY < ChunkColumn.ColumnSize; chunkY++)
for (int chunkY = 0; chunkY < chunkColumnSize; chunkY++)
{
if ((chunkMask & (1 << chunkY)) != 0)
{
@ -224,7 +408,7 @@ namespace MinecraftClient.Protocol.Handlers
}
//Skip light information
for (int chunkY = 0; chunkY < ChunkColumn.ColumnSize; chunkY++)
for (int chunkY = 0; chunkY < chunkColumnSize; chunkY++)
{
if ((chunkMask & (1 << chunkY)) != 0)
{
@ -258,7 +442,7 @@ namespace MinecraftClient.Protocol.Handlers
//Count chunk sections
int sectionCount = 0;
int addDataSectionCount = 0;
for (int chunkY = 0; chunkY < ChunkColumn.ColumnSize; chunkY++)
for (int chunkY = 0; chunkY < chunkColumnSize; chunkY++)
{
if ((chunkMask & (1 << chunkY)) != 0)
sectionCount++;
@ -286,7 +470,7 @@ namespace MinecraftClient.Protocol.Handlers
dataTypes.ReadData(Chunk.SizeX * Chunk.SizeZ, cache); //Biomes
//Load chunk data
for (int chunkY = 0; chunkY < ChunkColumn.ColumnSize; chunkY++)
for (int chunkY = 0; chunkY < chunkColumnSize; chunkY++)
{
if ((chunkMask & (1 << chunkY)) != 0)
{
@ -307,6 +491,7 @@ namespace MinecraftClient.Protocol.Handlers
}
}
}
handler.GetWorld()[chunkX, chunkZ].FullyLoaded = true;
}
}
}

View file

@ -162,10 +162,12 @@ namespace MinecraftClient.Protocol
/// </summary>
/// <param name="windowId">Id of the window being clicked</param>
/// <param name="slotId">Id of the clicked slot</param>
/// <param name="buttom">Action to perform</param>
/// <param name="action">Action to perform</param>
/// <param name="item">Item in the clicked slot</param>
/// <param name="changedSlots">Slots that have been changed in this event: List<SlotID, Changed Items> </param>
/// <param name="stateId">Inventory's stateId</param>
/// <returns>True if packet was successfully sent</returns>
bool SendWindowAction(int windowId, int slotId, WindowActionType action, Item item, Dictionary<int, Item> Items, int stateId);
bool SendWindowAction(int windowId, int slotId, WindowActionType action, Item item, List<Tuple<short, Item>> changedSlots, int stateId);
/// <summary>
/// Request Creative Mode item creation into regular/survival Player Inventory

View file

@ -272,7 +272,8 @@ namespace MinecraftClient.Protocol
/// <param name="inventoryID">Window ID</param>
/// <param name="slotID">Slot ID</param>
/// <param name="item">Item (may be null for empty slot)</param>
void OnSetSlot(byte inventoryID, short slotID, Item item);
/// <param name="stateId">State ID</param>
void OnSetSlot(byte inventoryID, short slotID, Item item, int stateId);
/// <summary>
/// Called when player health or hunger changed.
@ -374,7 +375,7 @@ namespace MinecraftClient.Protocol
/// <param name="action">0 to create/update an item. 1 to remove an item.</param>
/// <param name="objectivename">The name of the objective the score belongs to</param>
/// <param name="value">he score to be displayed next to the entry. Only sent when Action does not equal 1.</param>
void OnUpdateScore(string entityname, byte action, string objectivename, int value);
void OnUpdateScore(string entityname, int action, string objectivename, int value);
/// <summary>
/// Called when tradeList is received from server

View file

@ -314,11 +314,13 @@ cmd.move.enable=Enabling Terrain and Movements on next server login, respawn or
cmd.move.disable=Disabling Terrain and Movements.
cmd.move.moving=Moving {0}
cmd.move.dir_fail=Cannot move in that direction.
cmd.move.walk=Walking to {0}
cmd.move.walk=Walking from {1} to {0}
cmd.move.fail=Failed to compute path to {0}
cmd.move.suggestforce=Failed to compute a safe path to {0}. Try -f parameter to allow unsafe movements.
cmd.move.gravity.enabled=Gravity is enabled.
cmd.move.gravity.disabled=Gravity is disabled.
cmd.move.chunk_loading_status=Chunk loading status: {0:P} - {1} out of {2} load completed.
cmd.move.chunk_not_loaded=The chunk where the target location resides has not yet been loaded.
# Reco
cmd.reco.desc=restart and reconnect to the server.