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https://github.com/MCCTeam/Minecraft-Console-Client
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Minimap support
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parent
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commit
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17 changed files with 5961 additions and 6 deletions
677
MinecraftClient/Tui/MinimapControl.cs
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677
MinecraftClient/Tui/MinimapControl.cs
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Threading;
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using System.Threading.Tasks;
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using Avalonia;
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using Avalonia.Controls;
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using Avalonia.Layout;
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using Avalonia.Media;
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using Avalonia.Threading;
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using MinecraftClient.Mapping;
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namespace MinecraftClient.Tui
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{
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/// <summary>
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/// TUI minimap control rendered as a grid of TextBlocks using half-block characters.
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/// Zoom is expressed as blocks-per-pixel (1 = 1:1, 16 = 16 blocks per pixel).
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/// Entity names are drawn directly on the map below their icon.
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/// </summary>
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public class MinimapControl : UserControl
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{
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public const int MinZoom = 1;
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public const int MaxZoom = 16;
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public const int DefaultZoom = 2;
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public const int DefaultWidth = 40;
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public const int DefaultHeight = 40;
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public const int DefaultRefreshMs = 1000;
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public const int MinRefreshMs = 100;
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public const int MaxRefreshMs = 5000;
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private int _mapWidth;
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private int _mapHeight;
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private int _cellRows;
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private int _blocksPerPixel = DefaultZoom;
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private volatile bool _sampling;
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private CancellationTokenSource? _cts;
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private readonly NameDisplayConfig _nameConfig = new();
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private TextBlock[,] _cells;
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private readonly StackPanel _infoRow;
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private readonly StackPanel _legendPanel;
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private readonly Grid _mapGrid;
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private readonly DispatcherTimer _timer;
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public int BlocksPerPixel
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{
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get => _blocksPerPixel;
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set => _blocksPerPixel = Math.Clamp(value, MinZoom, MaxZoom);
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}
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public NameDisplayConfig NameConfig => _nameConfig;
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public int MapPixelWidth => _mapWidth;
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public int MapPixelHeight => _mapHeight;
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public int RefreshIntervalMs
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{
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get => (int)_timer.Interval.TotalMilliseconds;
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set => _timer.Interval = TimeSpan.FromMilliseconds(Math.Clamp(value, MinRefreshMs, MaxRefreshMs));
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}
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public MinimapControl() : this(DefaultWidth, DefaultHeight) { }
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public MinimapControl(int width, int height)
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{
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_mapWidth = Math.Max(10, width);
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_mapHeight = Math.Max(4, height % 2 == 0 ? height : height + 1);
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_cellRows = _mapHeight / 2;
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_mapGrid = new Grid();
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_cells = BuildGrid(_mapGrid, _cellRows, _mapWidth);
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_infoRow = new StackPanel { Orientation = Orientation.Horizontal };
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_legendPanel = new StackPanel { Orientation = Orientation.Horizontal };
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var root = new StackPanel
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{
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Orientation = Orientation.Vertical,
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Children = { _mapGrid, _infoRow, _legendPanel },
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};
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Content = root;
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_timer = new DispatcherTimer
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{
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Interval = TimeSpan.FromMilliseconds(DefaultRefreshMs),
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};
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_timer.Tick += (_, _) => RequestSample();
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}
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public void Resize(int width, int height)
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{
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_mapWidth = Math.Max(10, width);
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_mapHeight = Math.Max(4, height % 2 == 0 ? height : height + 1);
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_cellRows = _mapHeight / 2;
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_mapGrid.Children.Clear();
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_mapGrid.RowDefinitions.Clear();
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_mapGrid.ColumnDefinitions.Clear();
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_cells = BuildGrid(_mapGrid, _cellRows, _mapWidth);
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}
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private static TextBlock[,] BuildGrid(Grid grid, int rows, int cols)
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{
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var cells = new TextBlock[rows, cols];
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for (int r = 0; r < rows; r++)
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grid.RowDefinitions.Add(new RowDefinition(GridLength.Auto));
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for (int c = 0; c < cols; c++)
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grid.ColumnDefinitions.Add(new ColumnDefinition(GridLength.Auto));
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for (int r = 0; r < rows; r++)
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{
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for (int c = 0; c < cols; c++)
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{
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var tb = new TextBlock
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{
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Text = "\u2580",
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Foreground = Brushes.Black,
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Background = Brushes.Black,
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Padding = new Thickness(0),
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Margin = new Thickness(0),
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FontSize = 1,
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};
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Grid.SetRow(tb, r);
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Grid.SetColumn(tb, c);
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grid.Children.Add(tb);
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cells[r, c] = tb;
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}
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}
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return cells;
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}
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public void Start()
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{
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_cts = new CancellationTokenSource();
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_timer.Start();
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RequestSample();
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}
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public void Stop()
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{
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_timer.Stop();
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_cts?.Cancel();
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_cts?.Dispose();
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_cts = null;
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}
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private void RequestSample()
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{
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if (_sampling) return;
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if (McClient.Instance is not McClient client) return;
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if (!client.GetTerrainEnabled()) return;
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_sampling = true;
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var ct = _cts?.Token ?? CancellationToken.None;
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int bpp = _blocksPerPixel;
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int w = _mapWidth;
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int h = _mapHeight;
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bool showPlayers = _nameConfig.Players;
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bool showHostile = _nameConfig.Hostile;
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bool showNeutral = _nameConfig.Neutral;
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bool showPassive = _nameConfig.Passive;
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Task.Run(() =>
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{
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try
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{
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var result = SampleTerrain(client, bpp, w, h,
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showPlayers, showHostile, showNeutral, showPassive, ct);
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if (ct.IsCancellationRequested) return;
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Dispatcher.UIThread.Post(() =>
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{
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ApplyPixelBuffer(result, w, h);
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UpdateInfoBarAndLegend(client, bpp, result.VisibleCategories, w);
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});
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}
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catch (OperationCanceledException) { }
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catch (Exception ex)
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{
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ConsoleIO.WriteLineFormatted($"\u00a7e[Minimap] Sample error: {ex.Message}");
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}
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finally
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{
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_sampling = false;
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}
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}, ct);
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}
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internal sealed class EntityLabel
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{
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public string Name = "";
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public Color LabelColor;
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public int PixelX;
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public int PixelY;
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}
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private sealed class SampleResult
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{
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public Color[,] Pixels = null!;
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public (char Ch, Color Fg, Color Bg)?[,] CharOverlay = null!;
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public HashSet<MobCategory> VisibleCategories = [];
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public int[,] Heights = null!;
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}
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private static bool ShouldShowNameLocal(MobCategory cat,
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bool showPlayers, bool showHostile, bool showNeutral, bool showPassive)
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{
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return cat switch
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{
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MobCategory.Player => showPlayers,
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MobCategory.Hostile => showHostile,
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MobCategory.Neutral => showNeutral,
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MobCategory.Passive => showPassive,
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_ => false,
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};
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}
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private static SampleResult SampleTerrain(McClient client, int bpp, int mapW, int mapH,
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bool showPlayers, bool showHostile, bool showNeutral, bool showPassive,
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CancellationToken ct)
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{
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var result = new SampleResult
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{
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Pixels = new Color[mapW, mapH],
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CharOverlay = new (char, Color, Color)?[mapW, mapH / 2],
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Heights = new int[mapW, mapH],
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};
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var world = client.GetWorld();
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var playerLoc = client.GetCurrentLocation();
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int playerBlockX = (int)Math.Floor(playerLoc.X);
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int playerBlockZ = (int)Math.Floor(playerLoc.Z);
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int playerBlockY = (int)Math.Floor(playerLoc.Y);
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var dim = World.GetDimension();
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int minY = dim.minY;
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int scanTop = Math.Min(playerBlockY + 32, dim.maxY - 1);
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var entities = client.GetEntityHandlingEnabled()
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? client.GetEntities()
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: null;
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var entityPixels = new Dictionary<(int, int), (Color Color, int Priority)>();
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int centerX = mapW / 2;
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int centerY = mapH / 2;
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var nameLabels = new List<EntityLabel>();
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var uuidNameMap = client.GetOnlinePlayersWithUUID();
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if (entities is not null)
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{
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int playerEntityId = client.GetPlayerEntityID();
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foreach (var kvp in entities)
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{
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if (ct.IsCancellationRequested) return result;
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var entity = kvp.Value;
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var cat = MinimapEntityClassifier.Classify(entity.Type);
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if (cat == MobCategory.NonLiving) continue;
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if (kvp.Key == playerEntityId) continue;
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if (!MinimapEntityClassifier.ShouldDisplay(cat, playerLoc.Y, entity.Location.Y))
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continue;
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double relX = (entity.Location.X - playerLoc.X) / bpp;
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double relZ = (entity.Location.Z - playerLoc.Z) / bpp;
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int px = (int)Math.Floor(relX) + centerX;
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int py = (int)Math.Floor(relZ) + centerY;
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if (px < 0 || px >= mapW || py < 0 || py >= mapH) continue;
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var baseColor = MinimapEntityClassifier.GetBaseColor(cat);
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Color color;
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if (cat == MobCategory.Player)
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color = baseColor;
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else
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color = MinimapEntityClassifier.ApplyDepthFade(baseColor, playerLoc.Y, entity.Location.Y);
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int priority = MinimapEntityClassifier.GetPriority(cat);
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var key = (px, py);
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if (!entityPixels.TryGetValue(key, out var existing) || priority > existing.Priority)
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entityPixels[key] = (color, priority);
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result.VisibleCategories.Add(cat);
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if (ShouldShowNameLocal(cat, showPlayers, showHostile, showNeutral, showPassive))
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{
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string name = ResolveEntityName(client, entity, cat, uuidNameMap);
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nameLabels.Add(new EntityLabel
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{
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Name = name,
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LabelColor = color,
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PixelX = px,
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PixelY = py,
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});
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}
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}
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}
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entityPixels[(centerX, centerY)] = (MinimapEntityClassifier.PlayerColor, 5);
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result.VisibleCategories.Add(MobCategory.Player);
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ChunkColumn? cachedColumn = null;
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int cachedChunkX = int.MinValue, cachedChunkZ = int.MinValue;
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for (int px = 0; px < mapW; px++)
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{
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for (int py = 0; py < mapH; py++)
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{
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if (ct.IsCancellationRequested) return result;
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int baseX = playerBlockX + (px - centerX) * bpp;
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int baseZ = playerBlockZ + (py - centerY) * bpp;
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if (bpp == 1)
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{
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var (color, surfY) = SampleColumn(world, baseX, baseZ, scanTop, minY,
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ref cachedColumn, ref cachedChunkX, ref cachedChunkZ);
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result.Pixels[px, py] = color;
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result.Heights[px, py] = surfY;
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}
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else
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{
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var (color, surfY) = SampleAreaDominant(world, baseX, baseZ, bpp, scanTop, minY,
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ref cachedColumn, ref cachedChunkX, ref cachedChunkZ);
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result.Pixels[px, py] = color;
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result.Heights[px, py] = surfY;
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}
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}
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}
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for (int px = 0; px < mapW; px++)
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{
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for (int py = 0; py < mapH; py++)
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{
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if (entityPixels.ContainsKey((px, py))) continue;
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int northHeight = py > 0 ? result.Heights[px, py - 1] : result.Heights[px, py];
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int delta = result.Heights[px, py] - northHeight;
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result.Pixels[px, py] = MinimapColorMap.ApplyHeightShade(result.Pixels[px, py], delta);
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}
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}
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foreach (var (key, info) in entityPixels)
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{
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var (px, py) = key;
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if (px >= 0 && px < mapW && py >= 0 && py < mapH)
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result.Pixels[px, py] = info.Color;
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}
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BakeNameLabels(result, nameLabels, mapW, mapH);
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return result;
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}
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private static string ResolveEntityName(McClient client, Entity entity,
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MobCategory cat, Dictionary<string, string>? uuidNameMap)
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{
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if (cat == MobCategory.Player)
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{
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if (!string.IsNullOrWhiteSpace(entity.Name))
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return entity.Name;
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if (entity.UUID != System.Guid.Empty)
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{
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var playerInfo = client.GetPlayerInfo(entity.UUID);
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if (!string.IsNullOrWhiteSpace(playerInfo?.Name))
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return playerInfo.Name;
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if (uuidNameMap is not null &&
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uuidNameMap.TryGetValue(entity.UUID.ToString(), out string? mapped) &&
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!string.IsNullOrWhiteSpace(mapped))
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return mapped;
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}
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return "Player";
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}
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if (!string.IsNullOrWhiteSpace(entity.Name))
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return entity.Name;
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return entity.Type.ToString();
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}
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private static void BakeNameLabels(SampleResult result, List<EntityLabel> labels,
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int mapW, int mapH)
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{
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if (labels.Count == 0) return;
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int cellRows = mapH / 2;
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var occupied = new HashSet<(int col, int row)>();
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labels.Sort((a, b) =>
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{
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int pa = MinimapEntityClassifier.GetPriority(
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a.LabelColor == MinimapEntityClassifier.PlayerColor ? MobCategory.Player :
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a.LabelColor == MinimapEntityClassifier.HostileColor ? MobCategory.Hostile :
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a.LabelColor == MinimapEntityClassifier.NeutralColor ? MobCategory.Neutral : MobCategory.Passive);
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int pb = MinimapEntityClassifier.GetPriority(
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b.LabelColor == MinimapEntityClassifier.PlayerColor ? MobCategory.Player :
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b.LabelColor == MinimapEntityClassifier.HostileColor ? MobCategory.Hostile :
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b.LabelColor == MinimapEntityClassifier.NeutralColor ? MobCategory.Neutral : MobCategory.Passive);
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return pb.CompareTo(pa);
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});
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foreach (var lbl in labels)
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{
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int cellRow = (lbl.PixelY / 2) + 1;
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if (cellRow >= cellRows) cellRow = lbl.PixelY / 2 - 1;
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if (cellRow < 0 || cellRow >= cellRows) continue;
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int startCol = lbl.PixelX - lbl.Name.Length / 2;
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startCol = Math.Clamp(startCol, 0, mapW - 1);
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bool fits = true;
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int endCol = Math.Min(startCol + lbl.Name.Length, mapW);
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for (int c = startCol; c < endCol; c++)
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{
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if (occupied.Contains((c, cellRow)))
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{
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fits = false;
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break;
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}
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}
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if (!fits) continue;
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for (int i = 0; i < lbl.Name.Length && startCol + i < mapW; i++)
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{
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int col = startCol + i;
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occupied.Add((col, cellRow));
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var bgTop = result.Pixels[col, cellRow * 2];
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var bgBot = (cellRow * 2 + 1 < mapH)
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? result.Pixels[col, cellRow * 2 + 1]
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: bgTop;
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var avgBg = Color.FromRgb(
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(byte)((bgTop.R + bgBot.R) / 2),
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(byte)((bgTop.G + bgBot.G) / 2),
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(byte)((bgTop.B + bgBot.B) / 2));
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result.CharOverlay[col, cellRow] = (lbl.Name[i], lbl.LabelColor, avgBg);
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}
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}
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}
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private static (Color color, int surfaceY) SampleColumn(World world, int x, int z,
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int scanTop, int minY,
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ref ChunkColumn? cachedColumn, ref int cachedChunkX, ref int cachedChunkZ)
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{
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int chunkX = x >> 4;
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int chunkZ = z >> 4;
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if (chunkX != cachedChunkX || chunkZ != cachedChunkZ)
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{
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cachedColumn = world[chunkX, chunkZ];
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cachedChunkX = chunkX;
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cachedChunkZ = chunkZ;
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}
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if (cachedColumn is null)
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return (MinimapColorMap.VoidColor, minY);
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int waterDepth = 0;
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bool inIce = false;
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int surfaceY = minY;
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for (int y = scanTop; y >= minY; y--)
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{
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var loc = new Mapping.Location(x, y, z);
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var chunk = cachedColumn.GetChunk(loc);
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if (chunk is null) continue;
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var block = chunk.GetBlock(loc);
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var mat = block.Type;
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if (MinimapColorMap.IsFullyTransparent(mat))
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continue;
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if (MinimapColorMap.IsWater(mat))
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{
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if (waterDepth == 0) surfaceY = y;
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waterDepth++;
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continue;
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}
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if (MinimapColorMap.IsIce(mat) && !inIce)
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{
|
||||
if (waterDepth == 0) surfaceY = y;
|
||||
inIce = true;
|
||||
continue;
|
||||
}
|
||||
|
||||
if (waterDepth == 0 && !inIce) surfaceY = y;
|
||||
|
||||
var baseColor = MinimapColorMap.GetBaseColor(mat);
|
||||
|
||||
if (waterDepth > 0)
|
||||
baseColor = MinimapColorMap.BlendWaterColor(baseColor, waterDepth);
|
||||
if (inIce)
|
||||
baseColor = MinimapColorMap.BlendIceColor(baseColor);
|
||||
|
||||
return (baseColor, surfaceY);
|
||||
}
|
||||
|
||||
if (waterDepth > 0)
|
||||
return (MinimapColorMap.WaterColor, surfaceY);
|
||||
|
||||
return (MinimapColorMap.VoidColor, minY);
|
||||
}
|
||||
|
||||
private static (Color color, int surfaceY) SampleAreaDominant(World world, int baseX, int baseZ,
|
||||
int size, int scanTop, int minY,
|
||||
ref ChunkColumn? cachedColumn, ref int cachedChunkX, ref int cachedChunkZ)
|
||||
{
|
||||
var colorCounts = new Dictionary<Color, (int Count, int SumY)>();
|
||||
|
||||
int step = Math.Max(1, size / 3);
|
||||
for (int dx = 0; dx < size; dx += step)
|
||||
{
|
||||
for (int dz = 0; dz < size; dz += step)
|
||||
{
|
||||
var (c, surfY) = SampleColumn(world, baseX + dx, baseZ + dz, scanTop, minY,
|
||||
ref cachedColumn, ref cachedChunkX, ref cachedChunkZ);
|
||||
|
||||
if (colorCounts.TryGetValue(c, out var existing))
|
||||
colorCounts[c] = (existing.Count + 1, existing.SumY + surfY);
|
||||
else
|
||||
colorCounts[c] = (1, surfY);
|
||||
}
|
||||
}
|
||||
|
||||
Color best = MinimapColorMap.VoidColor;
|
||||
int bestCount = 0;
|
||||
int avgY = minY;
|
||||
foreach (var kvp in colorCounts)
|
||||
{
|
||||
if (kvp.Value.Count > bestCount)
|
||||
{
|
||||
bestCount = kvp.Value.Count;
|
||||
best = kvp.Key;
|
||||
avgY = kvp.Value.SumY / kvp.Value.Count;
|
||||
}
|
||||
}
|
||||
return (best, avgY);
|
||||
}
|
||||
|
||||
private void ApplyPixelBuffer(SampleResult result, int w, int h)
|
||||
{
|
||||
int rows = h / 2;
|
||||
for (int row = 0; row < rows && row < _cellRows; row++)
|
||||
{
|
||||
for (int col = 0; col < w && col < _mapWidth; col++)
|
||||
{
|
||||
var overlay = result.CharOverlay[col, row];
|
||||
if (overlay is not null)
|
||||
{
|
||||
var (ch, fg, bg) = overlay.Value;
|
||||
_cells[row, col].Text = ch.ToString();
|
||||
_cells[row, col].Foreground = new SolidColorBrush(fg);
|
||||
_cells[row, col].Background = new SolidColorBrush(bg);
|
||||
}
|
||||
else
|
||||
{
|
||||
var topColor = result.Pixels[col, row * 2];
|
||||
var bottomColor = result.Pixels[col, row * 2 + 1];
|
||||
|
||||
_cells[row, col].Text = "\u2580";
|
||||
_cells[row, col].Foreground = new SolidColorBrush(topColor);
|
||||
_cells[row, col].Background = new SolidColorBrush(bottomColor);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void UpdateInfoBarAndLegend(McClient client, int bpp,
|
||||
HashSet<MobCategory> categories, int mapW)
|
||||
{
|
||||
var loc = client.GetCurrentLocation();
|
||||
float yaw = client.GetYaw();
|
||||
string arrow = GetDirectionArrow(yaw);
|
||||
|
||||
int x = (int)Math.Floor(loc.X);
|
||||
int y = (int)Math.Floor(loc.Y);
|
||||
int z = (int)Math.Floor(loc.Z);
|
||||
|
||||
string coordPart = $"{x}, {y}, {z} {arrow} {bpp}:1";
|
||||
|
||||
var legendParts = new List<string>();
|
||||
var legendColors = new List<Color>();
|
||||
|
||||
var sorted = categories
|
||||
.Where(c => c != MobCategory.NonLiving)
|
||||
.OrderByDescending(MinimapEntityClassifier.GetPriority);
|
||||
|
||||
int catCount = 0;
|
||||
foreach (var cat in sorted)
|
||||
{
|
||||
if (catCount >= 4) break;
|
||||
legendParts.Add(MinimapEntityClassifier.GetCategoryLabel(cat));
|
||||
legendColors.Add(MinimapEntityClassifier.GetBaseColor(cat));
|
||||
catCount++;
|
||||
}
|
||||
|
||||
int legendLen = 0;
|
||||
for (int i = 0; i < legendParts.Count; i++)
|
||||
legendLen += 1 + legendParts[i].Length + (i > 0 ? 1 : 0);
|
||||
|
||||
bool fitsOnOneLine = legendParts.Count > 0
|
||||
&& coordPart.Length + 2 + legendLen <= mapW;
|
||||
|
||||
_infoRow.Children.Clear();
|
||||
_infoRow.Children.Add(new TextBlock
|
||||
{
|
||||
Text = coordPart,
|
||||
Foreground = Brushes.Gray,
|
||||
Padding = new Thickness(0),
|
||||
});
|
||||
|
||||
if (fitsOnOneLine)
|
||||
{
|
||||
AppendLegendItems(_infoRow, legendParts, legendColors, leftMargin: 2);
|
||||
_legendPanel.Children.Clear();
|
||||
_legendPanel.IsVisible = false;
|
||||
}
|
||||
else
|
||||
{
|
||||
_legendPanel.IsVisible = legendParts.Count > 0;
|
||||
_legendPanel.Children.Clear();
|
||||
AppendLegendItems(_legendPanel, legendParts, legendColors, leftMargin: 0);
|
||||
}
|
||||
}
|
||||
|
||||
private static void AppendLegendItems(StackPanel panel,
|
||||
List<string> parts, List<Color> colors, int leftMargin)
|
||||
{
|
||||
for (int i = 0; i < parts.Count; i++)
|
||||
{
|
||||
int ml = i == 0 ? leftMargin : 1;
|
||||
panel.Children.Add(new TextBlock
|
||||
{
|
||||
Text = "\u25cf",
|
||||
Foreground = new SolidColorBrush(colors[i]),
|
||||
Padding = new Thickness(0),
|
||||
Margin = ml > 0 ? new Thickness(ml, 0, 0, 0) : new Thickness(0),
|
||||
});
|
||||
panel.Children.Add(new TextBlock
|
||||
{
|
||||
Text = parts[i],
|
||||
Foreground = Brushes.Gray,
|
||||
Padding = new Thickness(0),
|
||||
Margin = new Thickness(0),
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
private static string GetDirectionArrow(float yaw)
|
||||
{
|
||||
double normalized = ((yaw % 360) + 360) % 360;
|
||||
int index = (int)Math.Round(normalized / 45.0) % 8;
|
||||
return index switch
|
||||
{
|
||||
0 => "\u2193", // S
|
||||
1 => "\u2199", // SW
|
||||
2 => "\u2190", // W
|
||||
3 => "\u2196", // NW
|
||||
4 => "\u2191", // N
|
||||
5 => "\u2197", // NE
|
||||
6 => "\u2192", // E
|
||||
7 => "\u2198", // SE
|
||||
_ => "\u2193",
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue