Minimap support

This commit is contained in:
BruceChen 2026-03-29 18:47:40 +08:00
parent c2475ea9e5
commit 6631180f8a
17 changed files with 5961 additions and 6 deletions

View file

@ -41,6 +41,10 @@ namespace MinecraftClient.Tui
private long _lastLogClickTicks;
private const int DoubleClickMsec = 500;
private readonly Border _minimapBorder;
private readonly MinimapControl _minimapControl;
private volatile bool _minimapVisible;
private readonly Border _suggestionBorder;
private readonly StackPanel _suggestionPanel;
private CommandSuggestion[] _suggestions = Array.Empty<CommandSuggestion>();
@ -150,6 +154,29 @@ namespace MinecraftClient.Tui
Margin = new Thickness(0, 0, 0, 1),
};
var mmCfg = Settings.Config.Console.Minimap;
mmCfg.OnSettingUpdate();
_minimapControl = new MinimapControl(mmCfg.Width, mmCfg.Height);
_minimapControl.BlocksPerPixel = mmCfg.Zoom;
_minimapControl.RefreshIntervalMs = mmCfg.RefreshInterval;
_minimapControl.NameConfig.Players = mmCfg.ShowPlayerNames;
_minimapControl.NameConfig.Hostile = mmCfg.ShowHostileNames;
_minimapControl.NameConfig.Neutral = mmCfg.ShowNeutralNames;
_minimapControl.NameConfig.Passive = mmCfg.ShowPassiveNames;
var (hAlign, vAlign, margin) = GetMinimapAlignment(mmCfg.Position);
_minimapBorder = new Border
{
Background = new SolidColorBrush(Color.FromArgb(220, 15, 15, 15)),
BorderBrush = new SolidColorBrush(Color.FromRgb(80, 80, 80)),
BorderThickness = new Thickness(1),
Child = _minimapControl,
IsVisible = false,
HorizontalAlignment = hAlign,
VerticalAlignment = vAlign,
Margin = margin,
};
_mainContent = new DockPanel
{
Background = Brushes.Black,
@ -164,11 +191,18 @@ namespace MinecraftClient.Tui
_rootPanel = new Panel
{
Background = Brushes.Black,
Children = { _mainContent, _notificationBorder, _suggestionBorder }
Children = { _mainContent, _minimapBorder, _notificationBorder, _suggestionBorder }
};
Content = _rootPanel;
if (mmCfg.Enabled)
{
_minimapVisible = true;
_minimapBorder.IsVisible = true;
_minimapControl.Start();
}
StartStatusBarTimer();
}
@ -986,6 +1020,95 @@ namespace MinecraftClient.Tui
#endregion
#region Minimap
public void ShowMinimap()
{
if (_minimapVisible) return;
_minimapVisible = true;
_minimapBorder.IsVisible = true;
_minimapControl.Start();
Settings.Config.Console.Minimap.Enabled = true;
}
public void HideMinimap()
{
if (!_minimapVisible) return;
_minimapVisible = false;
_minimapControl.Stop();
_minimapBorder.IsVisible = false;
Settings.Config.Console.Minimap.Enabled = false;
}
public void ToggleMinimap()
{
if (_minimapVisible)
HideMinimap();
else
ShowMinimap();
}
public bool IsMinimapVisible => _minimapVisible;
public void SetMinimapZoom(int level)
{
_minimapControl.BlocksPerPixel = level;
Settings.Config.Console.Minimap.Zoom = level;
}
public int GetMinimapZoom() => _minimapControl.BlocksPerPixel;
public NameDisplayConfig GetMinimapNameConfig() => _minimapControl.NameConfig;
public void SyncMinimapNameConfig()
{
var nc = _minimapControl.NameConfig;
var cfg = Settings.Config.Console.Minimap;
cfg.ShowPlayerNames = nc.Players;
cfg.ShowHostileNames = nc.Hostile;
cfg.ShowNeutralNames = nc.Neutral;
cfg.ShowPassiveNames = nc.Passive;
}
public void ResizeMinimap(int width, int height)
{
_minimapControl.Resize(width, height);
Settings.Config.Console.Minimap.Width = width;
Settings.Config.Console.Minimap.Height = height;
}
public void SetMinimapPosition(MinimapPosition pos)
{
var (hAlign, vAlign, margin) = GetMinimapAlignment(pos);
_minimapBorder.HorizontalAlignment = hAlign;
_minimapBorder.VerticalAlignment = vAlign;
_minimapBorder.Margin = margin;
Settings.Config.Console.Minimap.Position = pos;
}
public MinimapPosition GetMinimapPosition() => Settings.Config.Console.Minimap.Position;
private static (HorizontalAlignment h, VerticalAlignment v, Thickness margin) GetMinimapAlignment(MinimapPosition pos) => pos switch
{
MinimapPosition.top_left => (HorizontalAlignment.Left, VerticalAlignment.Top, new Thickness(1, 1, 0, 0)),
MinimapPosition.top_right => (HorizontalAlignment.Right, VerticalAlignment.Top, new Thickness(0, 1, 1, 0)),
MinimapPosition.center => (HorizontalAlignment.Center, VerticalAlignment.Center, new Thickness(0)),
MinimapPosition.bottom_left => (HorizontalAlignment.Left, VerticalAlignment.Bottom, new Thickness(1, 0, 0, 2)),
MinimapPosition.bottom_right => (HorizontalAlignment.Right, VerticalAlignment.Bottom, new Thickness(0, 0, 1, 2)),
_ => (HorizontalAlignment.Right, VerticalAlignment.Top, new Thickness(0, 1, 1, 0)),
};
public void ApplyMinimapConfig()
{
var cfg = Settings.Config.Console.Minimap;
if (cfg.Enabled && !_minimapVisible)
ShowMinimap();
else if (!cfg.Enabled && _minimapVisible)
HideMinimap();
}
#endregion
#region Overlay
public void ShowOverlay(Control content, Action? onClose = null)

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@ -0,0 +1,168 @@
using System;
using System.Collections.Frozen;
using System.Collections.Generic;
using System.Reflection;
using System.Text.Json;
using Avalonia.Media;
using MinecraftClient.Mapping;
namespace MinecraftClient.Tui
{
/// <summary>
/// Maps block Materials to minimap colors using data extracted from Minecraft's
/// official MapColor table. Colors are loaded from the embedded MinimapBlockColors.json
/// resource generated by tools/gen_block_color_map.py.
/// </summary>
public static class MinimapColorMap
{
public static readonly Color WaterColor = Color.FromRgb(64, 64, 255);
public static readonly Color IceColor = Color.FromRgb(160, 160, 255);
public static readonly Color LavaColor = Color.FromRgb(255, 100, 0);
public static readonly Color DefaultColor = Color.FromRgb(60, 60, 60);
public static readonly Color VoidColor = Color.FromRgb(0, 0, 0);
private static readonly FrozenDictionary<Material, Color> ColorTable;
private static readonly FrozenSet<Material> FullyTransparentMats;
private static readonly FrozenSet<Material> WaterMats;
private static readonly FrozenSet<Material> IceMats;
static MinimapColorMap()
{
var colors = new Dictionary<Material, Color>();
var transparent = new HashSet<Material>();
var water = new HashSet<Material>();
var ice = new HashSet<Material>();
try
{
using var stream = Assembly.GetExecutingAssembly()
.GetManifestResourceStream("MinimapBlockColors.json");
if (stream is not null)
{
using var doc = JsonDocument.Parse(stream);
var root = doc.RootElement;
if (root.TryGetProperty("colors", out var colorsEl))
{
foreach (var prop in colorsEl.EnumerateObject())
{
if (!Enum.TryParse<Material>(prop.Name, out var mat))
continue;
var arr = prop.Value;
if (arr.GetArrayLength() < 3) continue;
byte r = (byte)arr[0].GetInt32();
byte g = (byte)arr[1].GetInt32();
byte b = (byte)arr[2].GetInt32();
colors[mat] = Color.FromRgb(r, g, b);
}
}
if (root.TryGetProperty("transparent", out var transEl))
{
foreach (var item in transEl.EnumerateArray())
{
if (Enum.TryParse<Material>(item.GetString(), out var mat))
transparent.Add(mat);
}
}
if (root.TryGetProperty("water", out var waterEl))
{
foreach (var item in waterEl.EnumerateArray())
{
if (Enum.TryParse<Material>(item.GetString(), out var mat))
water.Add(mat);
}
}
if (root.TryGetProperty("ice", out var iceEl))
{
foreach (var item in iceEl.EnumerateArray())
{
if (Enum.TryParse<Material>(item.GetString(), out var mat))
ice.Add(mat);
}
}
}
}
catch (Exception ex)
{
ConsoleIO.WriteLineFormatted($"\u00a7e[Minimap] Failed to load color data: {ex.Message}");
}
if (transparent.Count == 0)
{
transparent.Add(Material.Air);
transparent.Add(Material.CaveAir);
transparent.Add(Material.VoidAir);
}
if (water.Count == 0)
water.Add(Material.Water);
if (ice.Count == 0)
{
ice.Add(Material.Ice);
ice.Add(Material.PackedIce);
ice.Add(Material.BlueIce);
ice.Add(Material.FrostedIce);
}
ColorTable = colors.ToFrozenDictionary();
FullyTransparentMats = transparent.ToFrozenSet();
WaterMats = water.ToFrozenSet();
IceMats = ice.ToFrozenSet();
}
public static bool IsFullyTransparent(Material m) => FullyTransparentMats.Contains(m);
public static bool IsWater(Material m) => WaterMats.Contains(m);
public static bool IsIce(Material m) => IceMats.Contains(m);
public static Color GetBaseColor(Material m)
{
if (m == Material.Lava)
return LavaColor;
return ColorTable.GetValueOrDefault(m, DefaultColor);
}
/// <summary>
/// Apply Minecraft-style height shading. The shade multiplier depends on
/// the height difference between the current block and the block to its north.
/// Vanilla maps use four brightness levels: LOW (180/255), NORMAL (220/255),
/// HIGH (255/255), and LOWEST (135/255). We use NORMAL as baseline and shift
/// up/down based on delta.
/// </summary>
public static Color ApplyHeightShade(Color baseColor, int heightDelta)
{
int multiplier = heightDelta switch
{
> 0 => 255, // higher than neighbor: brightest
0 => 220, // same height: normal
_ => 180, // lower than neighbor: darker
};
byte r = (byte)(baseColor.R * multiplier / 255);
byte g = (byte)(baseColor.G * multiplier / 255);
byte b = (byte)(baseColor.B * multiplier / 255);
return Color.FromRgb(r, g, b);
}
public static Color BlendWaterColor(Color bottomColor, int waterDepth)
{
double alpha = Math.Min(0.85, 0.35 + waterDepth * 0.08);
return Blend(WaterColor, bottomColor, alpha);
}
public static Color BlendIceColor(Color bottomColor)
{
return Blend(IceColor, bottomColor, 0.35);
}
private static Color Blend(Color top, Color bottom, double topAlpha)
{
byte r = (byte)(top.R * topAlpha + bottom.R * (1.0 - topAlpha));
byte g = (byte)(top.G * topAlpha + bottom.G * (1.0 - topAlpha));
byte b = (byte)(top.B * topAlpha + bottom.B * (1.0 - topAlpha));
return Color.FromRgb(r, g, b);
}
}
}

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@ -0,0 +1,677 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading;
using System.Threading.Tasks;
using Avalonia;
using Avalonia.Controls;
using Avalonia.Layout;
using Avalonia.Media;
using Avalonia.Threading;
using MinecraftClient.Mapping;
namespace MinecraftClient.Tui
{
/// <summary>
/// TUI minimap control rendered as a grid of TextBlocks using half-block characters.
/// Zoom is expressed as blocks-per-pixel (1 = 1:1, 16 = 16 blocks per pixel).
/// Entity names are drawn directly on the map below their icon.
/// </summary>
public class MinimapControl : UserControl
{
public const int MinZoom = 1;
public const int MaxZoom = 16;
public const int DefaultZoom = 2;
public const int DefaultWidth = 40;
public const int DefaultHeight = 40;
public const int DefaultRefreshMs = 1000;
public const int MinRefreshMs = 100;
public const int MaxRefreshMs = 5000;
private int _mapWidth;
private int _mapHeight;
private int _cellRows;
private int _blocksPerPixel = DefaultZoom;
private volatile bool _sampling;
private CancellationTokenSource? _cts;
private readonly NameDisplayConfig _nameConfig = new();
private TextBlock[,] _cells;
private readonly StackPanel _infoRow;
private readonly StackPanel _legendPanel;
private readonly Grid _mapGrid;
private readonly DispatcherTimer _timer;
public int BlocksPerPixel
{
get => _blocksPerPixel;
set => _blocksPerPixel = Math.Clamp(value, MinZoom, MaxZoom);
}
public NameDisplayConfig NameConfig => _nameConfig;
public int MapPixelWidth => _mapWidth;
public int MapPixelHeight => _mapHeight;
public int RefreshIntervalMs
{
get => (int)_timer.Interval.TotalMilliseconds;
set => _timer.Interval = TimeSpan.FromMilliseconds(Math.Clamp(value, MinRefreshMs, MaxRefreshMs));
}
public MinimapControl() : this(DefaultWidth, DefaultHeight) { }
public MinimapControl(int width, int height)
{
_mapWidth = Math.Max(10, width);
_mapHeight = Math.Max(4, height % 2 == 0 ? height : height + 1);
_cellRows = _mapHeight / 2;
_mapGrid = new Grid();
_cells = BuildGrid(_mapGrid, _cellRows, _mapWidth);
_infoRow = new StackPanel { Orientation = Orientation.Horizontal };
_legendPanel = new StackPanel { Orientation = Orientation.Horizontal };
var root = new StackPanel
{
Orientation = Orientation.Vertical,
Children = { _mapGrid, _infoRow, _legendPanel },
};
Content = root;
_timer = new DispatcherTimer
{
Interval = TimeSpan.FromMilliseconds(DefaultRefreshMs),
};
_timer.Tick += (_, _) => RequestSample();
}
public void Resize(int width, int height)
{
_mapWidth = Math.Max(10, width);
_mapHeight = Math.Max(4, height % 2 == 0 ? height : height + 1);
_cellRows = _mapHeight / 2;
_mapGrid.Children.Clear();
_mapGrid.RowDefinitions.Clear();
_mapGrid.ColumnDefinitions.Clear();
_cells = BuildGrid(_mapGrid, _cellRows, _mapWidth);
}
private static TextBlock[,] BuildGrid(Grid grid, int rows, int cols)
{
var cells = new TextBlock[rows, cols];
for (int r = 0; r < rows; r++)
grid.RowDefinitions.Add(new RowDefinition(GridLength.Auto));
for (int c = 0; c < cols; c++)
grid.ColumnDefinitions.Add(new ColumnDefinition(GridLength.Auto));
for (int r = 0; r < rows; r++)
{
for (int c = 0; c < cols; c++)
{
var tb = new TextBlock
{
Text = "\u2580",
Foreground = Brushes.Black,
Background = Brushes.Black,
Padding = new Thickness(0),
Margin = new Thickness(0),
FontSize = 1,
};
Grid.SetRow(tb, r);
Grid.SetColumn(tb, c);
grid.Children.Add(tb);
cells[r, c] = tb;
}
}
return cells;
}
public void Start()
{
_cts = new CancellationTokenSource();
_timer.Start();
RequestSample();
}
public void Stop()
{
_timer.Stop();
_cts?.Cancel();
_cts?.Dispose();
_cts = null;
}
private void RequestSample()
{
if (_sampling) return;
if (McClient.Instance is not McClient client) return;
if (!client.GetTerrainEnabled()) return;
_sampling = true;
var ct = _cts?.Token ?? CancellationToken.None;
int bpp = _blocksPerPixel;
int w = _mapWidth;
int h = _mapHeight;
bool showPlayers = _nameConfig.Players;
bool showHostile = _nameConfig.Hostile;
bool showNeutral = _nameConfig.Neutral;
bool showPassive = _nameConfig.Passive;
Task.Run(() =>
{
try
{
var result = SampleTerrain(client, bpp, w, h,
showPlayers, showHostile, showNeutral, showPassive, ct);
if (ct.IsCancellationRequested) return;
Dispatcher.UIThread.Post(() =>
{
ApplyPixelBuffer(result, w, h);
UpdateInfoBarAndLegend(client, bpp, result.VisibleCategories, w);
});
}
catch (OperationCanceledException) { }
catch (Exception ex)
{
ConsoleIO.WriteLineFormatted($"\u00a7e[Minimap] Sample error: {ex.Message}");
}
finally
{
_sampling = false;
}
}, ct);
}
internal sealed class EntityLabel
{
public string Name = "";
public Color LabelColor;
public int PixelX;
public int PixelY;
}
private sealed class SampleResult
{
public Color[,] Pixels = null!;
public (char Ch, Color Fg, Color Bg)?[,] CharOverlay = null!;
public HashSet<MobCategory> VisibleCategories = [];
public int[,] Heights = null!;
}
private static bool ShouldShowNameLocal(MobCategory cat,
bool showPlayers, bool showHostile, bool showNeutral, bool showPassive)
{
return cat switch
{
MobCategory.Player => showPlayers,
MobCategory.Hostile => showHostile,
MobCategory.Neutral => showNeutral,
MobCategory.Passive => showPassive,
_ => false,
};
}
private static SampleResult SampleTerrain(McClient client, int bpp, int mapW, int mapH,
bool showPlayers, bool showHostile, bool showNeutral, bool showPassive,
CancellationToken ct)
{
var result = new SampleResult
{
Pixels = new Color[mapW, mapH],
CharOverlay = new (char, Color, Color)?[mapW, mapH / 2],
Heights = new int[mapW, mapH],
};
var world = client.GetWorld();
var playerLoc = client.GetCurrentLocation();
int playerBlockX = (int)Math.Floor(playerLoc.X);
int playerBlockZ = (int)Math.Floor(playerLoc.Z);
int playerBlockY = (int)Math.Floor(playerLoc.Y);
var dim = World.GetDimension();
int minY = dim.minY;
int scanTop = Math.Min(playerBlockY + 32, dim.maxY - 1);
var entities = client.GetEntityHandlingEnabled()
? client.GetEntities()
: null;
var entityPixels = new Dictionary<(int, int), (Color Color, int Priority)>();
int centerX = mapW / 2;
int centerY = mapH / 2;
var nameLabels = new List<EntityLabel>();
var uuidNameMap = client.GetOnlinePlayersWithUUID();
if (entities is not null)
{
int playerEntityId = client.GetPlayerEntityID();
foreach (var kvp in entities)
{
if (ct.IsCancellationRequested) return result;
var entity = kvp.Value;
var cat = MinimapEntityClassifier.Classify(entity.Type);
if (cat == MobCategory.NonLiving) continue;
if (kvp.Key == playerEntityId) continue;
if (!MinimapEntityClassifier.ShouldDisplay(cat, playerLoc.Y, entity.Location.Y))
continue;
double relX = (entity.Location.X - playerLoc.X) / bpp;
double relZ = (entity.Location.Z - playerLoc.Z) / bpp;
int px = (int)Math.Floor(relX) + centerX;
int py = (int)Math.Floor(relZ) + centerY;
if (px < 0 || px >= mapW || py < 0 || py >= mapH) continue;
var baseColor = MinimapEntityClassifier.GetBaseColor(cat);
Color color;
if (cat == MobCategory.Player)
color = baseColor;
else
color = MinimapEntityClassifier.ApplyDepthFade(baseColor, playerLoc.Y, entity.Location.Y);
int priority = MinimapEntityClassifier.GetPriority(cat);
var key = (px, py);
if (!entityPixels.TryGetValue(key, out var existing) || priority > existing.Priority)
entityPixels[key] = (color, priority);
result.VisibleCategories.Add(cat);
if (ShouldShowNameLocal(cat, showPlayers, showHostile, showNeutral, showPassive))
{
string name = ResolveEntityName(client, entity, cat, uuidNameMap);
nameLabels.Add(new EntityLabel
{
Name = name,
LabelColor = color,
PixelX = px,
PixelY = py,
});
}
}
}
entityPixels[(centerX, centerY)] = (MinimapEntityClassifier.PlayerColor, 5);
result.VisibleCategories.Add(MobCategory.Player);
ChunkColumn? cachedColumn = null;
int cachedChunkX = int.MinValue, cachedChunkZ = int.MinValue;
for (int px = 0; px < mapW; px++)
{
for (int py = 0; py < mapH; py++)
{
if (ct.IsCancellationRequested) return result;
int baseX = playerBlockX + (px - centerX) * bpp;
int baseZ = playerBlockZ + (py - centerY) * bpp;
if (bpp == 1)
{
var (color, surfY) = SampleColumn(world, baseX, baseZ, scanTop, minY,
ref cachedColumn, ref cachedChunkX, ref cachedChunkZ);
result.Pixels[px, py] = color;
result.Heights[px, py] = surfY;
}
else
{
var (color, surfY) = SampleAreaDominant(world, baseX, baseZ, bpp, scanTop, minY,
ref cachedColumn, ref cachedChunkX, ref cachedChunkZ);
result.Pixels[px, py] = color;
result.Heights[px, py] = surfY;
}
}
}
for (int px = 0; px < mapW; px++)
{
for (int py = 0; py < mapH; py++)
{
if (entityPixels.ContainsKey((px, py))) continue;
int northHeight = py > 0 ? result.Heights[px, py - 1] : result.Heights[px, py];
int delta = result.Heights[px, py] - northHeight;
result.Pixels[px, py] = MinimapColorMap.ApplyHeightShade(result.Pixels[px, py], delta);
}
}
foreach (var (key, info) in entityPixels)
{
var (px, py) = key;
if (px >= 0 && px < mapW && py >= 0 && py < mapH)
result.Pixels[px, py] = info.Color;
}
BakeNameLabels(result, nameLabels, mapW, mapH);
return result;
}
private static string ResolveEntityName(McClient client, Entity entity,
MobCategory cat, Dictionary<string, string>? uuidNameMap)
{
if (cat == MobCategory.Player)
{
if (!string.IsNullOrWhiteSpace(entity.Name))
return entity.Name;
if (entity.UUID != System.Guid.Empty)
{
var playerInfo = client.GetPlayerInfo(entity.UUID);
if (!string.IsNullOrWhiteSpace(playerInfo?.Name))
return playerInfo.Name;
if (uuidNameMap is not null &&
uuidNameMap.TryGetValue(entity.UUID.ToString(), out string? mapped) &&
!string.IsNullOrWhiteSpace(mapped))
return mapped;
}
return "Player";
}
if (!string.IsNullOrWhiteSpace(entity.Name))
return entity.Name;
return entity.Type.ToString();
}
private static void BakeNameLabels(SampleResult result, List<EntityLabel> labels,
int mapW, int mapH)
{
if (labels.Count == 0) return;
int cellRows = mapH / 2;
var occupied = new HashSet<(int col, int row)>();
labels.Sort((a, b) =>
{
int pa = MinimapEntityClassifier.GetPriority(
a.LabelColor == MinimapEntityClassifier.PlayerColor ? MobCategory.Player :
a.LabelColor == MinimapEntityClassifier.HostileColor ? MobCategory.Hostile :
a.LabelColor == MinimapEntityClassifier.NeutralColor ? MobCategory.Neutral : MobCategory.Passive);
int pb = MinimapEntityClassifier.GetPriority(
b.LabelColor == MinimapEntityClassifier.PlayerColor ? MobCategory.Player :
b.LabelColor == MinimapEntityClassifier.HostileColor ? MobCategory.Hostile :
b.LabelColor == MinimapEntityClassifier.NeutralColor ? MobCategory.Neutral : MobCategory.Passive);
return pb.CompareTo(pa);
});
foreach (var lbl in labels)
{
int cellRow = (lbl.PixelY / 2) + 1;
if (cellRow >= cellRows) cellRow = lbl.PixelY / 2 - 1;
if (cellRow < 0 || cellRow >= cellRows) continue;
int startCol = lbl.PixelX - lbl.Name.Length / 2;
startCol = Math.Clamp(startCol, 0, mapW - 1);
bool fits = true;
int endCol = Math.Min(startCol + lbl.Name.Length, mapW);
for (int c = startCol; c < endCol; c++)
{
if (occupied.Contains((c, cellRow)))
{
fits = false;
break;
}
}
if (!fits) continue;
for (int i = 0; i < lbl.Name.Length && startCol + i < mapW; i++)
{
int col = startCol + i;
occupied.Add((col, cellRow));
var bgTop = result.Pixels[col, cellRow * 2];
var bgBot = (cellRow * 2 + 1 < mapH)
? result.Pixels[col, cellRow * 2 + 1]
: bgTop;
var avgBg = Color.FromRgb(
(byte)((bgTop.R + bgBot.R) / 2),
(byte)((bgTop.G + bgBot.G) / 2),
(byte)((bgTop.B + bgBot.B) / 2));
result.CharOverlay[col, cellRow] = (lbl.Name[i], lbl.LabelColor, avgBg);
}
}
}
private static (Color color, int surfaceY) SampleColumn(World world, int x, int z,
int scanTop, int minY,
ref ChunkColumn? cachedColumn, ref int cachedChunkX, ref int cachedChunkZ)
{
int chunkX = x >> 4;
int chunkZ = z >> 4;
if (chunkX != cachedChunkX || chunkZ != cachedChunkZ)
{
cachedColumn = world[chunkX, chunkZ];
cachedChunkX = chunkX;
cachedChunkZ = chunkZ;
}
if (cachedColumn is null)
return (MinimapColorMap.VoidColor, minY);
int waterDepth = 0;
bool inIce = false;
int surfaceY = minY;
for (int y = scanTop; y >= minY; y--)
{
var loc = new Mapping.Location(x, y, z);
var chunk = cachedColumn.GetChunk(loc);
if (chunk is null) continue;
var block = chunk.GetBlock(loc);
var mat = block.Type;
if (MinimapColorMap.IsFullyTransparent(mat))
continue;
if (MinimapColorMap.IsWater(mat))
{
if (waterDepth == 0) surfaceY = y;
waterDepth++;
continue;
}
if (MinimapColorMap.IsIce(mat) && !inIce)
{
if (waterDepth == 0) surfaceY = y;
inIce = true;
continue;
}
if (waterDepth == 0 && !inIce) surfaceY = y;
var baseColor = MinimapColorMap.GetBaseColor(mat);
if (waterDepth > 0)
baseColor = MinimapColorMap.BlendWaterColor(baseColor, waterDepth);
if (inIce)
baseColor = MinimapColorMap.BlendIceColor(baseColor);
return (baseColor, surfaceY);
}
if (waterDepth > 0)
return (MinimapColorMap.WaterColor, surfaceY);
return (MinimapColorMap.VoidColor, minY);
}
private static (Color color, int surfaceY) SampleAreaDominant(World world, int baseX, int baseZ,
int size, int scanTop, int minY,
ref ChunkColumn? cachedColumn, ref int cachedChunkX, ref int cachedChunkZ)
{
var colorCounts = new Dictionary<Color, (int Count, int SumY)>();
int step = Math.Max(1, size / 3);
for (int dx = 0; dx < size; dx += step)
{
for (int dz = 0; dz < size; dz += step)
{
var (c, surfY) = SampleColumn(world, baseX + dx, baseZ + dz, scanTop, minY,
ref cachedColumn, ref cachedChunkX, ref cachedChunkZ);
if (colorCounts.TryGetValue(c, out var existing))
colorCounts[c] = (existing.Count + 1, existing.SumY + surfY);
else
colorCounts[c] = (1, surfY);
}
}
Color best = MinimapColorMap.VoidColor;
int bestCount = 0;
int avgY = minY;
foreach (var kvp in colorCounts)
{
if (kvp.Value.Count > bestCount)
{
bestCount = kvp.Value.Count;
best = kvp.Key;
avgY = kvp.Value.SumY / kvp.Value.Count;
}
}
return (best, avgY);
}
private void ApplyPixelBuffer(SampleResult result, int w, int h)
{
int rows = h / 2;
for (int row = 0; row < rows && row < _cellRows; row++)
{
for (int col = 0; col < w && col < _mapWidth; col++)
{
var overlay = result.CharOverlay[col, row];
if (overlay is not null)
{
var (ch, fg, bg) = overlay.Value;
_cells[row, col].Text = ch.ToString();
_cells[row, col].Foreground = new SolidColorBrush(fg);
_cells[row, col].Background = new SolidColorBrush(bg);
}
else
{
var topColor = result.Pixels[col, row * 2];
var bottomColor = result.Pixels[col, row * 2 + 1];
_cells[row, col].Text = "\u2580";
_cells[row, col].Foreground = new SolidColorBrush(topColor);
_cells[row, col].Background = new SolidColorBrush(bottomColor);
}
}
}
}
private void UpdateInfoBarAndLegend(McClient client, int bpp,
HashSet<MobCategory> categories, int mapW)
{
var loc = client.GetCurrentLocation();
float yaw = client.GetYaw();
string arrow = GetDirectionArrow(yaw);
int x = (int)Math.Floor(loc.X);
int y = (int)Math.Floor(loc.Y);
int z = (int)Math.Floor(loc.Z);
string coordPart = $"{x}, {y}, {z} {arrow} {bpp}:1";
var legendParts = new List<string>();
var legendColors = new List<Color>();
var sorted = categories
.Where(c => c != MobCategory.NonLiving)
.OrderByDescending(MinimapEntityClassifier.GetPriority);
int catCount = 0;
foreach (var cat in sorted)
{
if (catCount >= 4) break;
legendParts.Add(MinimapEntityClassifier.GetCategoryLabel(cat));
legendColors.Add(MinimapEntityClassifier.GetBaseColor(cat));
catCount++;
}
int legendLen = 0;
for (int i = 0; i < legendParts.Count; i++)
legendLen += 1 + legendParts[i].Length + (i > 0 ? 1 : 0);
bool fitsOnOneLine = legendParts.Count > 0
&& coordPart.Length + 2 + legendLen <= mapW;
_infoRow.Children.Clear();
_infoRow.Children.Add(new TextBlock
{
Text = coordPart,
Foreground = Brushes.Gray,
Padding = new Thickness(0),
});
if (fitsOnOneLine)
{
AppendLegendItems(_infoRow, legendParts, legendColors, leftMargin: 2);
_legendPanel.Children.Clear();
_legendPanel.IsVisible = false;
}
else
{
_legendPanel.IsVisible = legendParts.Count > 0;
_legendPanel.Children.Clear();
AppendLegendItems(_legendPanel, legendParts, legendColors, leftMargin: 0);
}
}
private static void AppendLegendItems(StackPanel panel,
List<string> parts, List<Color> colors, int leftMargin)
{
for (int i = 0; i < parts.Count; i++)
{
int ml = i == 0 ? leftMargin : 1;
panel.Children.Add(new TextBlock
{
Text = "\u25cf",
Foreground = new SolidColorBrush(colors[i]),
Padding = new Thickness(0),
Margin = ml > 0 ? new Thickness(ml, 0, 0, 0) : new Thickness(0),
});
panel.Children.Add(new TextBlock
{
Text = parts[i],
Foreground = Brushes.Gray,
Padding = new Thickness(0),
Margin = new Thickness(0),
});
}
}
private static string GetDirectionArrow(float yaw)
{
double normalized = ((yaw % 360) + 360) % 360;
int index = (int)Math.Round(normalized / 45.0) % 8;
return index switch
{
0 => "\u2193", // S
1 => "\u2199", // SW
2 => "\u2190", // W
3 => "\u2196", // NW
4 => "\u2191", // N
5 => "\u2197", // NE
6 => "\u2192", // E
7 => "\u2198", // SE
_ => "\u2193",
};
}
}
}

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{
"version": "26.1-rc-2",
"hostile": [
"Blaze",
"Bogged",
"Breeze",
"CamelHusk",
"Creaking",
"Creeper",
"Drowned",
"ElderGuardian",
"EnderDragon",
"Endermite",
"Evoker",
"Ghast",
"Giant",
"Guardian",
"Hoglin",
"Husk",
"Illusioner",
"MagmaCube",
"Parched",
"Phantom",
"Piglin",
"PiglinBrute",
"Pillager",
"Ravager",
"Shulker",
"Silverfish",
"Skeleton",
"Slime",
"Stray",
"Vex",
"Vindicator",
"Warden",
"Witch",
"Wither",
"WitherSkeleton",
"Zoglin",
"Zombie",
"ZombieNautilus",
"ZombieVillager"
],
"passive": [
"Allay",
"Armadillo",
"Axolotl",
"Bat",
"Camel",
"Cat",
"Chicken",
"Cod",
"Cow",
"Donkey",
"Fox",
"Frog",
"GlowSquid",
"HappyGhast",
"Horse",
"Mooshroom",
"Mule",
"Nautilus",
"Ocelot",
"Parrot",
"Pig",
"Pufferfish",
"Rabbit",
"Salmon",
"Sheep",
"SkeletonHorse",
"Sniffer",
"Squid",
"Strider",
"Tadpole",
"TropicalFish",
"Turtle",
"Villager",
"WanderingTrader",
"ZombieHorse"
],
"neutral": [
"Bee",
"CaveSpider",
"CopperGolem",
"Dolphin",
"Enderman",
"Goat",
"IronGolem",
"Llama",
"Panda",
"PolarBear",
"SnowGolem",
"Spider",
"TraderLlama",
"Wolf",
"ZombifiedPiglin"
],
"non_living": [
"AcaciaBoat",
"AcaciaChestBoat",
"AreaEffectCloud",
"ArmorStand",
"Arrow",
"BambooChestRaft",
"BambooRaft",
"BirchBoat",
"BirchChestBoat",
"BlockDisplay",
"BreezeWindCharge",
"CherryBoat",
"CherryChestBoat",
"ChestMinecart",
"CommandBlockMinecart",
"DarkOakBoat",
"DarkOakChestBoat",
"DragonFireball",
"Egg",
"EndCrystal",
"EnderPearl",
"EvokerFangs",
"ExperienceBottle",
"ExperienceOrb",
"EyeOfEnder",
"FallingBlock",
"Fireball",
"FireworkRocket",
"FishingBobber",
"FurnaceMinecart",
"GlowItemFrame",
"HopperMinecart",
"Interaction",
"Item",
"ItemDisplay",
"ItemFrame",
"JungleBoat",
"JungleChestBoat",
"LeashKnot",
"LightningBolt",
"LingeringPotion",
"LlamaSpit",
"MangroveBoat",
"MangroveChestBoat",
"Mannequin",
"Marker",
"Minecart",
"OakBoat",
"OakChestBoat",
"OminousItemSpawner",
"Painting",
"PaleOakBoat",
"PaleOakChestBoat",
"ShulkerBullet",
"SmallFireball",
"Snowball",
"SpawnerMinecart",
"SpectralArrow",
"SplashPotion",
"SpruceBoat",
"SpruceChestBoat",
"TextDisplay",
"Tnt",
"TntMinecart",
"Trident",
"WindCharge",
"WitherSkull"
]
}

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using System;
using System.Collections.Frozen;
using System.Collections.Generic;
using System.Reflection;
using System.Text.Json;
using Avalonia.Media;
using MinecraftClient.Mapping;
namespace MinecraftClient.Tui
{
public enum MobCategory
{
Hostile,
Passive,
Neutral,
Player,
NonLiving,
}
public enum MinimapPosition
{
top_left,
top_right,
center,
bottom_left,
bottom_right,
}
public sealed class NameDisplayConfig
{
public volatile bool Players = false;
public volatile bool Hostile = false;
public volatile bool Neutral = false;
public volatile bool Passive = false;
public bool AnyEnabled => Players || Hostile || Neutral || Passive;
public void SetAll(bool value)
{
Players = value;
Hostile = value;
Neutral = value;
Passive = value;
}
public bool ShouldShowName(MobCategory category) => category switch
{
MobCategory.Player => Players,
MobCategory.Hostile => Hostile,
MobCategory.Neutral => Neutral,
MobCategory.Passive => Passive,
_ => false,
};
}
/// <summary>
/// Classifies entities into minimap categories using data extracted from
/// Minecraft's MobCategory assignments. Categories are loaded from the
/// embedded MinimapEntityCategories.json resource generated by
/// tools/gen_entity_category_map.py.
/// </summary>
public static class MinimapEntityClassifier
{
public static readonly Color HostileColor = Color.FromRgb(255, 68, 68);
public static readonly Color PassiveColor = Color.FromRgb(68, 255, 68);
public static readonly Color NeutralColor = Color.FromRgb(255, 170, 0);
public static readonly Color PlayerColor = Color.FromRgb(255, 255, 255);
public static readonly Color FadedGray = Color.FromRgb(100, 100, 100);
private static readonly FrozenDictionary<EntityType, MobCategory> CategoryTable;
static MinimapEntityClassifier()
{
var table = new Dictionary<EntityType, MobCategory>();
try
{
using var stream = Assembly.GetExecutingAssembly()
.GetManifestResourceStream("MinimapEntityCategories.json");
if (stream is not null)
{
using var doc = JsonDocument.Parse(stream);
var root = doc.RootElement;
LoadCategory(root, "hostile", MobCategory.Hostile, table);
LoadCategory(root, "passive", MobCategory.Passive, table);
LoadCategory(root, "neutral", MobCategory.Neutral, table);
LoadCategory(root, "non_living", MobCategory.NonLiving, table);
}
}
catch (Exception ex)
{
ConsoleIO.WriteLogLine($"[Minimap] Failed to load entity categories: {ex.Message}");
}
CategoryTable = table.ToFrozenDictionary();
}
private static void LoadCategory(JsonElement root, string key,
MobCategory category, Dictionary<EntityType, MobCategory> table)
{
if (!root.TryGetProperty(key, out var arr))
return;
foreach (var el in arr.EnumerateArray())
{
var name = el.GetString();
if (name is not null && Enum.TryParse<EntityType>(name, out var et))
table.TryAdd(et, category);
}
}
public static MobCategory Classify(EntityType type)
{
if (type == EntityType.Player)
return MobCategory.Player;
return CategoryTable.GetValueOrDefault(type, MobCategory.NonLiving);
}
public static Color GetBaseColor(MobCategory category) => category switch
{
MobCategory.Hostile => HostileColor,
MobCategory.Passive => PassiveColor,
MobCategory.Neutral => NeutralColor,
MobCategory.Player => PlayerColor,
_ => FadedGray,
};
public static Color ApplyDepthFade(Color baseColor, double playerY, double entityY)
{
double depth = playerY - entityY;
if (depth <= 5.0)
return baseColor;
if (depth >= 15.0)
return FadedGray;
double t = (depth - 5.0) / 10.0;
return Lerp(baseColor, FadedGray, t);
}
public static bool ShouldDisplay(MobCategory category, double playerY, double entityY)
{
if (category == MobCategory.Player)
return true;
if (entityY >= playerY)
return true;
return playerY - entityY <= 15.0;
}
public static int GetPriority(MobCategory category) => category switch
{
MobCategory.Hostile => 4,
MobCategory.Player => 3,
MobCategory.Neutral => 2,
MobCategory.Passive => 1,
_ => 0,
};
public static string GetCategoryLabel(MobCategory category) => category switch
{
MobCategory.Hostile => Translations.tui_minimap_legend_hostile,
MobCategory.Passive => Translations.tui_minimap_legend_passive,
MobCategory.Neutral => Translations.tui_minimap_legend_neutral,
MobCategory.Player => Translations.tui_minimap_legend_player,
_ => "?",
};
private static Color Lerp(Color a, Color b, double t)
{
byte r = (byte)(a.R + (b.R - a.R) * t);
byte g = (byte)(a.G + (b.G - a.G) * t);
byte bl = (byte)(a.B + (b.B - a.B) * t);
return Color.FromRgb(r, g, bl);
}
}
}