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Implement unified achievements feature: data model, protocol handling, state management, ChatBot API, and /achievement command
Agent-Logs-Url: https://github.com/MCCTeam/Minecraft-Console-Client/sessions/9db483a8-4a5f-47b1-a6f4-30b6e39075bd Co-authored-by: milutinke <441903+milutinke@users.noreply.github.com>
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@ -514,6 +514,14 @@ namespace MinecraftClient.Scripting
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/// <param name="block">The block</param>
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public virtual void OnBlockChange(Location location, Block block) { }
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/// <summary>
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/// Called when achievement/advancement data is updated.
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/// </summary>
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/// <param name="updated">Achievements that were added or updated</param>
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/// <param name="removedIds">IDs of achievements that were removed</param>
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/// <param name="reset">Whether the achievement state was fully reset before this update</param>
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public virtual void OnAchievementUpdate(IReadOnlyList<Achievement> updated, IReadOnlyList<string> removedIds, bool reset) { }
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/* =================================================================== */
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/* ToolBox - Methods below might be useful while creating your bot. */
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/* You should not need to interact with other classes of the program. */
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@ -1120,6 +1128,33 @@ namespace MinecraftClient.Scripting
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return Handler.GetEntities();
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}
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/// <summary>
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/// Get all achievements/advancements.
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/// </summary>
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/// <returns>Snapshot of all achievements</returns>
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protected Achievement[] GetAchievements()
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{
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return Handler.GetAchievements();
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}
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/// <summary>
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/// Get only completed achievements/advancements.
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/// </summary>
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/// <returns>Snapshot of unlocked achievements</returns>
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protected Achievement[] GetUnlockedAchievements()
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{
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return Handler.GetUnlockedAchievements();
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}
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/// <summary>
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/// Get only incomplete achievements/advancements.
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/// </summary>
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/// <returns>Snapshot of locked achievements</returns>
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protected Achievement[] GetLockedAchievements()
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{
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return Handler.GetLockedAchievements();
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}
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/// <summary>
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/// Get all players Latency
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/// </summary>
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