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Implement unified achievements feature: data model, protocol handling, state management, ChatBot API, and /achievement command
Agent-Logs-Url: https://github.com/MCCTeam/Minecraft-Console-Client/sessions/9db483a8-4a5f-47b1-a6f4-30b6e39075bd Co-authored-by: milutinke <441903+milutinke@users.noreply.github.com>
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@ -7174,5 +7174,104 @@ namespace MinecraftClient {
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return ResourceManager.GetString("cmd.minimap.position_set", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to list achievements/advancements from the server..
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/// </summary>
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internal static string cmd_achievement_desc {
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get {
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return ResourceManager.GetString("cmd.achievement.desc", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to No achievements/advancements received yet..
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/// </summary>
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internal static string cmd_achievement_none {
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get {
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return ResourceManager.GetString("cmd.achievement.none", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to No completed achievements/advancements..
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/// </summary>
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internal static string cmd_achievement_none_unlocked {
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get {
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return ResourceManager.GetString("cmd.achievement.none_unlocked", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to No incomplete achievements/advancements..
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/// </summary>
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internal static string cmd_achievement_none_locked {
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get {
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return ResourceManager.GetString("cmd.achievement.none_locked", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Achievements/Advancements:.
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/// </summary>
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internal static string cmd_achievement_header {
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get {
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return ResourceManager.GetString("cmd.achievement.header", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Completed achievements/advancements:.
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/// </summary>
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internal static string cmd_achievement_header_unlocked {
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get {
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return ResourceManager.GetString("cmd.achievement.header_unlocked", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Incomplete achievements/advancements:.
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/// </summary>
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internal static string cmd_achievement_header_locked {
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get {
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return ResourceManager.GetString("cmd.achievement.header_locked", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to [DONE].
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/// </summary>
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internal static string cmd_achievement_done {
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get {
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return ResourceManager.GetString("cmd.achievement.done", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to [TODO].
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/// </summary>
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internal static string cmd_achievement_todo {
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get {
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return ResourceManager.GetString("cmd.achievement.todo", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to {0} {1} ({2}) [{3}].
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/// </summary>
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internal static string cmd_achievement_entry_titled {
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get {
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return ResourceManager.GetString("cmd.achievement.entry_titled", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to {0} {1} [{2}].
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/// </summary>
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internal static string cmd_achievement_entry {
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get {
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return ResourceManager.GetString("cmd.achievement.entry", resourceCulture);
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}
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}
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}
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}
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@ -2527,4 +2527,37 @@ see item details.</value>
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<data name="cmd.minimap.position_set" xml:space="preserve">
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<value>Minimap position set to: {0}</value>
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</data>
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<data name="cmd.achievement.desc" xml:space="preserve">
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<value>list achievements/advancements from the server.</value>
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</data>
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<data name="cmd.achievement.none" xml:space="preserve">
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<value>No achievements/advancements received yet.</value>
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</data>
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<data name="cmd.achievement.none_unlocked" xml:space="preserve">
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<value>No completed achievements/advancements.</value>
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</data>
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<data name="cmd.achievement.none_locked" xml:space="preserve">
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<value>No incomplete achievements/advancements.</value>
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</data>
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<data name="cmd.achievement.header" xml:space="preserve">
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<value>Achievements/Advancements:</value>
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</data>
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<data name="cmd.achievement.header_unlocked" xml:space="preserve">
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<value>Completed achievements/advancements:</value>
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</data>
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<data name="cmd.achievement.header_locked" xml:space="preserve">
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<value>Incomplete achievements/advancements:</value>
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</data>
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<data name="cmd.achievement.done" xml:space="preserve">
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<value>[DONE]</value>
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</data>
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<data name="cmd.achievement.todo" xml:space="preserve">
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<value>[TODO]</value>
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</data>
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<data name="cmd.achievement.entry_titled" xml:space="preserve">
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<value>{0} {1} ({2}) [{3}]</value>
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</data>
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<data name="cmd.achievement.entry" xml:space="preserve">
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<value>{0} {1} [{2}]</value>
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</data>
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</root>
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