Add 'Debug' command for toggling debug messages

See #223
This commit is contained in:
ORelio 2017-03-15 19:14:58 +01:00
parent a220ee272c
commit 6505fcccb3
3 changed files with 25 additions and 0 deletions

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@ -0,0 +1,23 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace MinecraftClient.Commands
{
public class Debug : Command
{
public override string CMDName { get { return "debug"; } }
public override string CMDDesc { get { return "debug [on|off]: toggle debug messages."; } }
public override string Run(McTcpClient handler, string command)
{
if (hasArg(command))
{
Settings.DebugMessages = (getArg(command).ToLower() == "on");
}
else Settings.DebugMessages = !Settings.DebugMessages;
return "Debug messages are now " + (Settings.DebugMessages ? "ON" : "OFF");
}
}
}

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@ -87,6 +87,7 @@
<Compile Include="ChatBot.cs" />
<Compile Include="Command.cs" />
<Compile Include="Commands\Connect.cs" />
<Compile Include="Commands\Debug.cs" />
<Compile Include="Commands\Move.cs" />
<Compile Include="Commands\Exit.cs" />
<Compile Include="Commands\Log.cs" />

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@ -67,6 +67,7 @@ In scripts and remote control, no slash is needed to perform the command.
- set varname=value : set a value which can be used as %varname% in further commands
- wait <time> : wait X ticks (10 ticks = ~1 second. Only for scripts)
- move : used for moving when terrain and movements feature is enabled
- debug : toggle debug messages, useful for chatbot developers
- help : show command help. Tip: Use "/send /help" for server help
[account] is an account alias defined in accounts file, read more below.