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Add support for Minecraft Settings
- Add Minecraft vanilla settings from Settings screen - These settings are sent to server when joining - Allows to customize skin layers shown to other players - Most other settings are ignored by servers - Update language file from 1.9 to 1.10 version - Minor aesthetic changes in INI file comments Suggestion by TNT-UP in issue #161 and Splodger1 in MC Forum.
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5 changed files with 192 additions and 38 deletions
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@ -20,14 +20,12 @@ namespace MinecraftClient.Protocol
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/// Start the login procedure once connected to the server
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/// </summary>
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/// <returns>True if login was successful</returns>
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bool Login();
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/// <summary>
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/// Disconnect from the server
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/// </summary>
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/// <param name="message">Reason</param>
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void Disconnect();
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/// <summary>
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@ -35,14 +33,12 @@ namespace MinecraftClient.Protocol
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/// </summary>
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/// <param name="message">Text to send</param>
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/// <returns>True if successfully sent</returns>
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bool SendChatMessage(string message);
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/// <summary>
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/// Allow to respawn after death
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/// </summary>
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/// <returns>True if packet successfully sent</returns>
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bool SendRespawnPacket();
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/// <summary>
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@ -50,15 +46,26 @@ namespace MinecraftClient.Protocol
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/// </summary>
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/// <param name="brandInfo">Client string describing the client</param>
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/// <returns>True if brand info was successfully sent</returns>
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bool SendBrandInfo(string brandInfo);
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/// <summary>
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/// Inform the server of the client's Minecraft settings
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/// </summary>
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/// <param name="language">Client language eg en_US</param>
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/// <param name="viewDistance">View distance, in chunks</param>
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/// <param name="difficulty">Game difficulty (client-side...)</param>
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/// <param name="chatMode">Chat mode (allows muting yourself)</param>
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/// <param name="chatColors">Show chat colors</param>
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/// <param name="skinParts">Show skin layers</param>
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/// <param name="mainHand">1.9+ main hand</param>
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/// <returns>True if client settings were successfully sent</returns>
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bool SendClientSettings(string language, byte viewDistance, byte difficulty, byte chatMode, bool chatColors, byte skinParts, byte mainHand);
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/// <summary>
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/// Send a location update telling that we moved to that location
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/// </summary>
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/// <param name="location">The new location</param>
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/// <returns>True if packet was successfully sent</returns>
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bool SendLocationUpdate(Location location, bool onGround);
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/// <summary>
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@ -68,7 +75,6 @@ namespace MinecraftClient.Protocol
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/// <param name="channel">Channel to send packet on</param>
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/// <param name="data">packet Data</param>
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/// <returns>True if message was successfully sent</returns>
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bool SendPluginChannelPacket(string channel, byte[] data);
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}
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}
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