mirror of
https://github.com/MCCTeam/Minecraft-Console-Client
synced 2025-11-07 17:36:07 +00:00
Tooltip support & Bug fix
This commit is contained in:
parent
892999ac98
commit
5e11ed3896
40 changed files with 8409 additions and 1987 deletions
File diff suppressed because it is too large
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@ -535,6 +535,21 @@ When this happens, you'll need to configure chat format below, see https://mccte
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<data name="ChatFormat.UserDefined" xml:space="preserve">
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<value>Whether to use the custom regular expressions below for detection.</value>
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</data>
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<data name="Console" xml:space="preserve">
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<value>Console-related settings.</value>
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</data>
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<data name="Console.CommandSuggestion" xml:space="preserve">
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<value>The settings for command completion suggestions.</value>
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</data>
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<data name="Console.CommandSuggestion.Enable" xml:space="preserve">
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<value>Whether to display command suggestions in the console.</value>
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</data>
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<data name="Console.Enable_Color" xml:space="preserve">
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<value>If a garbled code like "←[0m" appears on the terminal, you can turn off this.</value>
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</data>
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<data name="Console.General.Display_Uesr_Input" xml:space="preserve">
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<value>You can use "Ctrl+P" to print out the current input and cursor position.</value>
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</data>
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<data name="Head" xml:space="preserve">
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<value>Startup Config File
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Please do not record extraneous data in this file as it will be overwritten by MCC.
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73
MinecraftClient/Resources/MinecraftAssets.Designer.cs
generated
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73
MinecraftClient/Resources/MinecraftAssets.Designer.cs
generated
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@ -0,0 +1,73 @@
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//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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// Runtime Version:4.0.30319.42000
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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namespace MinecraftClient {
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using System;
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/// <summary>
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/// A strongly-typed resource class, for looking up localized strings, etc.
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/// </summary>
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// This class was auto-generated by the StronglyTypedResourceBuilder
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// class via a tool like ResGen or Visual Studio.
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// To add or remove a member, edit your .ResX file then rerun ResGen
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// with the /str option, or rebuild your VS project.
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[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "17.0.0.0")]
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[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
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[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
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internal class MinecraftAssets {
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private static global::System.Resources.ResourceManager resourceMan;
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private static global::System.Globalization.CultureInfo resourceCulture;
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[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
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internal MinecraftAssets() {
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}
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/// <summary>
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/// Returns the cached ResourceManager instance used by this class.
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/// </summary>
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[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
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internal static global::System.Resources.ResourceManager ResourceManager {
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get {
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if (object.ReferenceEquals(resourceMan, null)) {
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global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("MinecraftClient.Resources.MinecraftAssets", typeof(MinecraftAssets).Assembly);
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resourceMan = temp;
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}
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return resourceMan;
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}
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}
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/// <summary>
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/// Overrides the current thread's CurrentUICulture property for all
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/// resource lookups using this strongly typed resource class.
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/// </summary>
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[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
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internal static global::System.Globalization.CultureInfo Culture {
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get {
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return resourceCulture;
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}
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set {
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resourceCulture = value;
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}
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}
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/// <summary>
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/// Looks up a localized resource of type System.Byte[].
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/// </summary>
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internal static byte[] en_us_json {
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get {
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object obj = ResourceManager.GetObject("en_us.json", resourceCulture);
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return ((byte[])(obj));
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}
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}
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}
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}
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124
MinecraftClient/Resources/MinecraftAssets.resx
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124
MinecraftClient/Resources/MinecraftAssets.resx
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@ -0,0 +1,124 @@
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<?xml version="1.0" encoding="utf-8"?>
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<root>
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<!--
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Microsoft ResX Schema
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Version 2.0
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The primary goals of this format is to allow a simple XML format
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that is mostly human readable. The generation and parsing of the
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various data types are done through the TypeConverter classes
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associated with the data types.
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Example:
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... ado.net/XML headers & schema ...
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<resheader name="resmimetype">text/microsoft-resx</resheader>
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<resheader name="version">2.0</resheader>
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<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
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<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
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<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
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<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
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<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
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<value>[base64 mime encoded serialized .NET Framework object]</value>
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</data>
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<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
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<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
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<comment>This is a comment</comment>
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</data>
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There are any number of "resheader" rows that contain simple
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name/value pairs.
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Each data row contains a name, and value. The row also contains a
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type or mimetype. Type corresponds to a .NET class that support
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text/value conversion through the TypeConverter architecture.
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Classes that don't support this are serialized and stored with the
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mimetype set.
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The mimetype is used for serialized objects, and tells the
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ResXResourceReader how to depersist the object. This is currently not
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extensible. For a given mimetype the value must be set accordingly:
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Note - application/x-microsoft.net.object.binary.base64 is the format
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that the ResXResourceWriter will generate, however the reader can
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read any of the formats listed below.
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mimetype: application/x-microsoft.net.object.binary.base64
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value : The object must be serialized with
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: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
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: and then encoded with base64 encoding.
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mimetype: application/x-microsoft.net.object.soap.base64
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value : The object must be serialized with
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: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
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: and then encoded with base64 encoding.
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mimetype: application/x-microsoft.net.object.bytearray.base64
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value : The object must be serialized into a byte array
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: using a System.ComponentModel.TypeConverter
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: and then encoded with base64 encoding.
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-->
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<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
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<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
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<xsd:element name="root" msdata:IsDataSet="true">
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<xsd:complexType>
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<xsd:choice maxOccurs="unbounded">
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<xsd:element name="metadata">
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<xsd:complexType>
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<xsd:sequence>
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<xsd:element name="value" type="xsd:string" minOccurs="0" />
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</xsd:sequence>
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<xsd:attribute name="name" use="required" type="xsd:string" />
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<xsd:attribute name="type" type="xsd:string" />
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<xsd:attribute name="mimetype" type="xsd:string" />
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<xsd:attribute ref="xml:space" />
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</xsd:complexType>
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</xsd:element>
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<xsd:element name="assembly">
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<xsd:complexType>
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<xsd:attribute name="alias" type="xsd:string" />
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<xsd:attribute name="name" type="xsd:string" />
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</xsd:complexType>
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</xsd:element>
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<xsd:element name="data">
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<xsd:complexType>
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<xsd:sequence>
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<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
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<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
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</xsd:sequence>
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<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
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<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
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<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
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<xsd:attribute ref="xml:space" />
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</xsd:complexType>
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</xsd:element>
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<xsd:element name="resheader">
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<xsd:complexType>
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<xsd:sequence>
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<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
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</xsd:sequence>
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<xsd:attribute name="name" type="xsd:string" use="required" />
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</xsd:complexType>
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</xsd:element>
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</xsd:choice>
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</xsd:complexType>
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</xsd:element>
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</xsd:schema>
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<resheader name="resmimetype">
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<value>text/microsoft-resx</value>
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</resheader>
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<resheader name="version">
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<value>2.0</value>
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</resheader>
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<resheader name="reader">
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<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
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</resheader>
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<resheader name="writer">
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<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
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</resheader>
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<assembly alias="System.Windows.Forms" name="System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" />
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<data name="en_us.json" type="System.Resources.ResXFileRef, System.Windows.Forms">
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<value>en_us.json;System.Byte[], mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
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</data>
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</root>
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@ -2270,15 +2270,6 @@ namespace MinecraftClient {
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Defaulting to en_GB.lang from your Minecraft directory..
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/// </summary>
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internal static string chat_from_dir {
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get {
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return ResourceManager.GetString("chat.from_dir", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Translations file loaded..
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/// </summary>
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@ -2316,6 +2307,24 @@ namespace MinecraftClient {
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Failed to save the file {0}..
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/// </summary>
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internal static string chat_save_fail {
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get {
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return ResourceManager.GetString("chat.save_fail", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Switch to use Minecraft's default language resource "en_us.json"..
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/// </summary>
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internal static string chat_use_default {
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get {
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return ResourceManager.GetString("chat.use_default", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to [{0}] Disconnecting and Reconnecting to the Server.
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/// </summary>
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@ -4112,6 +4121,15 @@ namespace MinecraftClient {
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}
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}
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/// <summary>
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/// Looks up a localized string similar to The color code {1} in {0} is in illegal format and the default value has been restored..
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/// </summary>
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internal static string config_commandsuggestion_illegal_color {
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get {
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return ResourceManager.GetString("config.commandsuggestion.illegal_color", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Settings have been loaded from {0}.
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/// </summary>
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@ -869,9 +869,6 @@ Add the ID of this chat to "Authorized_Chat_Ids" field in the configuration file
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<data name="chat.fail" xml:space="preserve">
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<value>Failed to download the file.</value>
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</data>
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<data name="chat.from_dir" xml:space="preserve">
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<value>Defaulting to en_GB.lang from your Minecraft directory.</value>
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</data>
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<data name="chat.loaded" xml:space="preserve">
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<value>Translations file loaded.</value>
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</data>
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@ -885,6 +882,12 @@ Some messages won't be properly printed without this file.</value>
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<data name="chat.request" xml:space="preserve">
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<value>Performing request to {0}</value>
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</data>
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<data name="chat.save_fail" xml:space="preserve">
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<value>Failed to save the file {0}.</value>
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</data>
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<data name="chat.use_default" xml:space="preserve">
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<value>Switch to use Minecraft's default language resource "en_us.json".</value>
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</data>
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<data name="chatbot.reconnect" xml:space="preserve">
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<value>[{0}] Disconnecting and Reconnecting to the Server</value>
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</data>
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@ -1449,7 +1452,7 @@ You can use "/chunk status {0:0.0} {1:0.0} {2:0.0}" to check the chunk loading s
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<value>set a custom %variable% randomly to a given value.</value>
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</data>
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<data name="cmd.setrnd.format" xml:space="preserve">
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<value>setrnd variable -7to17 OR setrnd variable string1 "\"string2\" string3"</value>
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<value>setrnd variable -7 to 17 OR setrnd variable string1 "\"string2\" string3"</value>
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</data>
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<data name="cmd.setrndnum.format" xml:space="preserve">
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<value>setrnd variable -7 to 17</value>
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@ -1487,6 +1490,9 @@ You can use "/chunk status {0:0.0} {1:0.0} {2:0.0}" to check the chunk loading s
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<data name="config.backup.fail" xml:space="preserve">
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<value>Failed to write to backup file {0}</value>
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</data>
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<data name="config.commandsuggestion.illegal_color" xml:space="preserve">
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<value>The color code {1} in {0} is in illegal format and the default value has been restored.</value>
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</data>
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<data name="config.load" xml:space="preserve">
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<value>Settings have been loaded from {0}</value>
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</data>
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@ -1991,9 +1997,6 @@ Switching to autodetection mode.</value>
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<data name="mcc.update.progress" xml:space="preserve">
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<value>Self-updating: {0:00.00}%, ETA {4}, Downloaded {1:00.0}MB of {2:00.0}MB, Avg {3:0.0}KB/s</value>
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</data>
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<data name="cmd.setrnd.format" xml:space="preserve">
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<value>setrnd variable -7 to 17 OR setrnd variable string1 "\"string2\" string3"</value>
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</data>
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<data name="mcc.update.progress_type2" xml:space="preserve">
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<value>Self-updating: Downloaded {0:00.0}MB, Avg {1:0.0}KB/s</value>
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</data>
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@ -2025,4 +2028,4 @@ Logging in...</value>
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<data name="proxy.connected" xml:space="preserve">
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<value>Connected to proxy {0}:{1}</value>
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</data>
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</root>
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</root>
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5822
MinecraftClient/Resources/en_us.json
Normal file
5822
MinecraftClient/Resources/en_us.json
Normal file
File diff suppressed because it is too large
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Reference in a new issue