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https://github.com/MCCTeam/Minecraft-Console-Client
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Updated the latest version to: 26.1. Fixed Warning, Tip and info blocks not-rendering properly. Updated Physics section to be up to date. Fixed a formatting error on the Installation page.
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7 changed files with 108 additions and 20 deletions
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@ -122,7 +122,7 @@ If you want the repeatable agent workflow used by maintainers, start with [AI-As
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### Inventory, Terrain and Entity Handling
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MCC currently supports Minecraft versions `1.4.6` through `1.21.11`.
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MCC currently supports Minecraft versions `1.4.6` through `26.1`.
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Feature support still depends on protocol version:
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@ -136,16 +136,22 @@ If there was a major game update, and the MCC hasn't been updated to support the
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### Path-Finding and Physics
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Currently the path-finding and physics have some limitations, those are:
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- Path finding under slabs is not supported
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- Swimming is not supported yet
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- Jumping is not supported yet
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- Knockback is not supported yet
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MCC now uses A* path-finding together with a physics-based movement system for movement and collision handling.
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What is supported and works:
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- Terrain navigation (path-finding with A* algorithm and walking)
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- Climbing up and down the ladders and all types of vines
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- Gravity
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- Terrain navigation with A* path-finding and physics-driven movement
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- Collision-aware movement using real block shapes
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- Automatic jumping when the path requires moving up
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- Step-up movement for slabs and similar low obstacles
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- Sneaking and sprinting
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- Movement physics in water and lava
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- Climbing up and down ladders and all types of vines
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- Gravity, friction, and block speed modifiers such as ice, soul sand, soul soil, and honey blocks
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Current limitations:
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- Path-finding is still block-based, so very complex terrain can still fail
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- Automatic route planning still avoids underwater routes by default, so this is not a full swimming path-finder yet
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- Knockback and other external velocity effects are not simulated yet
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## Credits
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@ -681,7 +681,7 @@ Use skills:
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Typical flow:
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```bash
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tools/decompile.sh --version 1.21.11
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tools/decompile.sh --version 26.1
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```
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Generate server reports:
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@ -689,14 +689,14 @@ Generate server reports:
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```bash
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cd /tmp
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java -DbundlerMainClass=net.minecraft.data.Main \
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-jar "$MCC_SERVERS/1.21.11/server.jar" \
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-jar "$MCC_SERVERS/26.1/server.jar" \
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--reports --output /tmp/mc_reports
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```
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Run the registry diff:
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```bash
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python3 tools/diff_registries.py 1.21.10 1.21.11 --registry /tmp/mc_reports/reports/registries.json
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python3 tools/diff_registries.py 1.21.10 26.1 --registry /tmp/mc_reports/reports/registries.json
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```
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Then regenerate the palettes that changed, update routing, build MCC, start a local server for the target version, and run live validation before calling the work done.
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@ -267,7 +267,7 @@ Coordinate = { x = 145, y = 64, z = 2045 }
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<div class="custom-container tip"><p class="custom-container-title">Tip</p>
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**Current code support is `1.4.6` through `1.21.11`.**
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**Current code support is `1.4.6` through `26.1`.**
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</div>
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@ -35,11 +35,9 @@ Requirements:
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- [Git](https://www.git-scm.com/)
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- [.NET 10 SDK](https://dotnet.microsoft.com/en-us/download) or [Visual Studio](https://visualstudio.microsoft.com/) configured for C# app development
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<div class="custom-container tip"><p class="custom-container-title">Tip</p>
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**If you want to modify the code, and you are new to C# or in programming in general, you might want to watch some C# tutorials, we recommend the ones listed in [Creating Bots](creating-bots.md#requirements) section.**
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</div>
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::: tip
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If you want to modify the code and you are new to C# or programming in general, the tutorials listed in [Creating Bots](creating-bots.md#requirements) are a good starting point.
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:::
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#### Cloning using Git
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