Fix HeroChat public messages treated as private

See issue #63 - Also includes minor fixes and optimizations
This commit is contained in:
ORelio 2015-05-18 16:15:58 +02:00
parent dd5e2f8e39
commit 5b662e2d07
2 changed files with 46 additions and 52 deletions

View file

@ -284,7 +284,7 @@ namespace MinecraftClient
if (Settings.chatTimeStamps)
{
int hour = DateTime.Now.Hour, minute = DateTime.Now.Minute, second = DateTime.Now.Second;
ConsoleIO.Write(hour.ToString("00") + ':' + minute.ToString("00") + ':' + second.ToString("00") + ' ');
ConsoleIO.Write(String.Format("{0}:{1}:{2} ", hour.ToString("00"), minute.ToString("00"), second.ToString("00")));
}
if (!acceptnewlines) { str = str.Replace('\n', ' '); }
if (ConsoleIO.basicIO) { ConsoleIO.WriteLine(str); return; }