mirror of
https://github.com/MCCTeam/Minecraft-Console-Client
synced 2025-10-14 21:22:49 +00:00
parent
084668b621
commit
5b28179444
3 changed files with 47 additions and 6 deletions
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@ -33,7 +33,9 @@ namespace MinecraftClient
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private bool terrainAndMovementsEnabled;
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private bool terrainAndMovementsRequested = false;
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private bool inventoryHandling;
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private bool inventoryHandlingEnabled;
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private bool inventoryHandlingRequested = false;
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private object locationLock = new object();
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private bool locationReceived = false;
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private World world = new World();
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@ -106,7 +108,7 @@ namespace MinecraftClient
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private void StartClient(string user, string uuid, string sessionID, string server_ip, ushort port, int protocolversion, ForgeInfo forgeInfo, bool singlecommand, string command)
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{
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terrainAndMovementsEnabled = Settings.TerrainAndMovements;
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inventoryHandling = Settings.InventoryHandling;
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inventoryHandlingEnabled = Settings.InventoryHandling;
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bool retry = false;
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this.sessionid = sessionID;
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@ -393,6 +395,12 @@ namespace MinecraftClient
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Settings.MCSettings_MainHand);
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foreach (ChatBot bot in bots)
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bot.AfterGameJoined();
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if (inventoryHandlingRequested)
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{
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inventoryHandlingRequested = false;
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inventoryHandlingEnabled = true;
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ConsoleIO.WriteLogLine("Inventory handling is now enabled.");
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}
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}
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/// <summary>
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@ -426,7 +434,7 @@ namespace MinecraftClient
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/// </summary>
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public bool GetInventoryEnabled()
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{
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return inventoryHandling;
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return inventoryHandlingEnabled;
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}
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/// <summary>
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@ -455,6 +463,32 @@ namespace MinecraftClient
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return true;
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}
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/// <summary>
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/// Enable or disable Inventories.
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/// Please note that Enabling will be deferred until next relog.
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/// </summary>
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/// <param name="enabled">Enabled</param>
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/// <returns>TRUE if the setting was applied immediately, FALSE if delayed.</returns>
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public bool SetInventoryEnabled(bool enabled)
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{
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if (enabled)
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{
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if (!inventoryHandlingEnabled)
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{
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inventoryHandlingRequested = true;
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return false;
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}
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}
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else
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{
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inventoryHandlingEnabled = false;
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inventoryHandlingRequested = false;
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inventories.Clear();
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playerInventory = null;
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}
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return true;
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}
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/// <summary>
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/// Called when the server sends a new player location,
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/// or if a ChatBot whishes to update the player's location.
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