mirror of
https://github.com/MCCTeam/Minecraft-Console-Client
synced 2025-10-14 21:22:49 +00:00
caching works. needs documentation and testing
This commit is contained in:
parent
75f2f738a2
commit
57c53be09f
8 changed files with 262 additions and 73 deletions
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@ -1,12 +0,0 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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namespace MinecraftClient.Cache
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{
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public static class AuthCacheHandler
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{
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public enum Type { NONE, MEMORY, DISK };
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}
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}
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4
MinecraftClient/Cache/CacheType.cs
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4
MinecraftClient/Cache/CacheType.cs
Normal file
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@ -0,0 +1,4 @@
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namespace MinecraftClient.Cache
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{
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public enum CacheType { NONE, MEMORY, DISK };
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}
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139
MinecraftClient/Cache/SessionCache.cs
Normal file
139
MinecraftClient/Cache/SessionCache.cs
Normal file
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@ -0,0 +1,139 @@
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using MinecraftClient.Protocol;
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Runtime.Serialization;
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using System.Runtime.Serialization.Formatters.Binary;
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using System.Security.Cryptography;
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using System.Text;
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namespace MinecraftClient.Cache
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{
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public static class SessionCache
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{
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const string filename = "cache.bin";
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private static Dictionary<string, SessionToken> sessions = new Dictionary<string, SessionToken>();
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private static FileSystemWatcher cachemonitor = new FileSystemWatcher();
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private static BinaryFormatter formatter = new BinaryFormatter();
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public static bool Contains(string login)
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{
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return sessions.ContainsKey(login);
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}
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public static void Store(string login, SessionToken session)
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{
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if (Contains(login))
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{
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sessions[login] = session;
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}
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else
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{
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sessions.Add(login, session);
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}
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if (Settings.CacheType == CacheType.DISK)
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{
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SaveToDisk();
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}
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}
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public static SessionToken Get(string login)
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{
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return sessions[login];
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}
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public static bool LoadFromDisk()
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{
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cachemonitor.Path = AppDomain.CurrentDomain.BaseDirectory;
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cachemonitor.IncludeSubdirectories = false;
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cachemonitor.Filter = filename;
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cachemonitor.NotifyFilter = NotifyFilters.LastWrite;
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cachemonitor.Changed += new FileSystemEventHandler(OnChanged);
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cachemonitor.EnableRaisingEvents = true;
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return ReadCacheFile();
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}
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public static void OnChanged(object source, FileSystemEventArgs e)
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{
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ReadCacheFile();
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}
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private static bool ReadCacheFile()
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{
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if (File.Exists(filename))
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{
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try
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{
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using (FileStream fs = new FileStream(filename, FileMode.Open, FileAccess.Read, FileShare.Read))
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{
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sessions = (Dictionary<string, SessionToken>)formatter.Deserialize(fs);
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return true;
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}
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}
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catch (IOException ex)
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{
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Console.WriteLine("Error reading cached sessions from disk: " + ex.Message);
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}
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catch (SerializationException)
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{
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Console.WriteLine("Error getting sessions from cache file ");
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}
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}
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return false;
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}
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public static void SaveToDisk()
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{
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bool fileexists = File.Exists(filename);
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using (FileStream fs = new FileStream(filename, FileMode.OpenOrCreate, FileAccess.ReadWrite, FileShare.None))
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{
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cachemonitor.EnableRaisingEvents = false;
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if (fileexists)
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{
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fs.SetLength(0);
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fs.Flush();
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}
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formatter.Serialize(fs, sessions);
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cachemonitor.EnableRaisingEvents = true;
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}
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}
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private static byte[] GetHash(FileStream fs, bool resetposition = true)
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{
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using (var md5 = MD5.Create())
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{
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long pos = fs.Position;
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byte[] hash = md5.ComputeHash(fs);
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fs.Position = resetposition ? pos : fs.Position;
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return hash;
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}
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}
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private static bool HashesEqual(byte[] hash1, byte[] hash2)
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{
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if (hash1.Length != hash2.Length)
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{
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return false;
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}
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for (int i = 0; i < hash1.Length; i++)
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{
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if (hash1[i] != hash2[i])
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{
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return false;
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}
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}
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return true;
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}
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}
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}
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@ -63,6 +63,7 @@
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<Reference Include="System" />
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<Reference Include="System.Core" />
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<Reference Include="System.Drawing" />
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<Reference Include="System.Runtime.Serialization" />
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<Reference Include="System.Windows.Forms" />
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<Reference Include="System.Xml.Linq" />
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<Reference Include="System.Data.DataSetExtensions" />
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@ -72,7 +73,8 @@
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</ItemGroup>
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<ItemGroup>
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<Compile Include="AutoTimeout.cs" />
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<Compile Include="Cache\AuthCacheHandler.cs" />
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<Compile Include="Cache\CacheType.cs" />
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<Compile Include="Cache\SessionCache.cs" />
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<Compile Include="ChatBots\Alerts.cs" />
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<Compile Include="ChatBots\AntiAFK.cs" />
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<Compile Include="ChatBots\AutoRespond.cs" />
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@ -149,6 +151,7 @@
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<Compile Include="Protocol\IMinecraftCom.cs" />
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<Compile Include="Protocol\IMinecraftComHandler.cs" />
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<Compile Include="Protocol\ProtocolHandler.cs" />
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<Compile Include="Protocol\SessionToken.cs" />
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<Compile Include="Proxy\ProxyHandler.cs" />
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<Compile Include="Proxy\Handlers\EventArgs\CreateConnectionAsyncCompletedEventArgs.cs" />
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<Compile Include="Proxy\Handlers\Exceptions\ProxyException.cs" />
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@ -85,6 +85,12 @@ namespace MinecraftClient
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Console.Title = Settings.ExpandVars(Settings.ConsoleTitle);
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}
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//Load cached sessions from disk if necessary
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if (Settings.CacheType == Cache.CacheType.DISK)
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{
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ConsoleIO.WriteLineFormatted(Cache.SessionCache.LoadFromDisk() ? "Cached sessions loaded." : "§8Cached sessions could not be loaded from disk");
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}
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//Asking the user to type in missing data such as Username and Password
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if (Settings.Login == "")
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@ -92,7 +98,19 @@ namespace MinecraftClient
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Console.Write(ConsoleIO.basicIO ? "Please type the username of your choice.\n" : "Username : ");
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Settings.Login = Console.ReadLine();
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}
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if (Settings.Password == "")
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if (Settings.Password == "" && (Settings.CacheType == Cache.CacheType.NONE || !Cache.SessionCache.Contains(Settings.Login)))
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{
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RequestPassword();
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}
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startupargs = args;
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InitializeClient();
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}
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/// <summary>
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/// Reduest user to submit password.
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/// </summary>
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private static void RequestPassword()
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{
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Console.Write(ConsoleIO.basicIO ? "Please type the password for " + Settings.Login + ".\n" : "Password : ");
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Settings.Password = ConsoleIO.basicIO ? Console.ReadLine() : ConsoleIO.ReadPassword();
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@ -105,45 +123,66 @@ namespace MinecraftClient
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}
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}
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startupargs = args;
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InitializeClient();
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}
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/// <summary>
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/// Start a new Client
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/// </summary>
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private static void InitializeClient()
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{
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ProtocolHandler.LoginResult result;
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Settings.Username = Settings.Login;
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string sessionID = "";
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string clientID = "";
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string UUID = "";
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SessionToken session = new SessionToken();
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ProtocolHandler.LoginResult result = ProtocolHandler.LoginResult.LoginRequired;
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if (Settings.Password == "-")
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{
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ConsoleIO.WriteLineFormatted("§8You chose to run in offline mode.");
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result = ProtocolHandler.LoginResult.Success;
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sessionID = "0";
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session.PlayerID = "0";
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session.PlayerName = Settings.Login;
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}
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else
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{
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// Validate cached session or login new session.
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if (Settings.CacheType != Cache.CacheType.NONE && Cache.SessionCache.Contains(Settings.Login))
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{
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session = Cache.SessionCache.Get(Settings.Login);
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result = ProtocolHandler.GetTokenValidation(session);
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if (result != ProtocolHandler.LoginResult.Success && Settings.Password == "")
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{
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RequestPassword();
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}
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Console.WriteLine("Cached session is " + (result == ProtocolHandler.LoginResult.Success ? "valid." : "invalid."));
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}
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if (result != ProtocolHandler.LoginResult.Success)
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{
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Console.WriteLine("Connecting to Minecraft.net...");
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result = ProtocolHandler.GetLogin(ref Settings.Username, Settings.Password, ref sessionID, ref clientID, ref UUID);
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result = ProtocolHandler.GetLogin(Settings.Login, Settings.Password, out session);
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if (result == ProtocolHandler.LoginResult.Success && Settings.CacheType != Cache.CacheType.NONE)
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{
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Cache.SessionCache.Store(Settings.Login, session);
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}
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}
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}
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if (result == ProtocolHandler.LoginResult.Success)
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{
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Settings.Username = session.PlayerName;
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if (Settings.ConsoleTitle != "")
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Console.Title = Settings.ExpandVars(Settings.ConsoleTitle);
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if (Settings.playerHeadAsIcon)
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ConsoleIcon.setPlayerIconAsync(Settings.Username);
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Console.WriteLine("Success. (session ID: " + sessionID + ')');
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Console.WriteLine("Success. (session ID: " + session.ID + ')');
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//ProtocolHandler.RealmsListWorlds(Settings.Username, UUID, sessionID); //TODO REMOVE
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//ProtocolHandler.RealmsListWorlds(Settings.Username, PlayerID, sessionID); //TODO REMOVE
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if (Settings.ServerIP == "")
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{
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@ -194,9 +233,9 @@ namespace MinecraftClient
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//Start the main TCP client
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if (Settings.SingleCommand != "")
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{
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Client = new McTcpClient(Settings.Username, UUID, sessionID, Settings.ServerIP, Settings.ServerPort, protocolversion, forgeInfo, Settings.SingleCommand);
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Client = new McTcpClient(session.PlayerName, session.PlayerID, session.ID, Settings.ServerIP, Settings.ServerPort, protocolversion, forgeInfo, Settings.SingleCommand);
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}
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else Client = new McTcpClient(Settings.Username, UUID, sessionID, protocolversion, forgeInfo, Settings.ServerIP, Settings.ServerPort);
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else Client = new McTcpClient(session.PlayerName, session.PlayerID, session.ID, protocolversion, forgeInfo, Settings.ServerIP, Settings.ServerPort);
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//Update console title
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if (Settings.ConsoleTitle != "")
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@ -141,7 +141,7 @@ namespace MinecraftClient.Protocol
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}
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}
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public enum LoginResult { OtherError, ServiceUnavailable, SSLError, Success, WrongPassword, AccountMigrated, NotPremium };
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public enum LoginResult { OtherError, ServiceUnavailable, SSLError, Success, WrongPassword, AccountMigrated, NotPremium, LoginRequired, InvalidToken, NullError };
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/// <summary>
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/// Allows to login to a premium Minecraft account using the Yggdrasil authentication scheme.
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@ -150,19 +150,18 @@ namespace MinecraftClient.Protocol
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/// <param name="pass">Password</param>
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/// <param name="accesstoken">Will contain the access token returned by Minecraft.net, if the login is successful</param>
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/// <param name="clienttoken">Will contain the client token generated before sending to Minecraft.net</param>
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/// <param name="uuid">Will contain the player's UUID, needed for multiplayer</param>
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/// <param name="uuid">Will contain the player's PlayerID, needed for multiplayer</param>
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/// <returns>Returns the status of the login (Success, Failure, etc.)</returns>
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public static LoginResult GetLogin(ref string user, string pass, ref string accesstoken, ref string clienttoken, ref string uuid)
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public static LoginResult GetLogin(string user, string pass, out SessionToken session)
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{
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session = new SessionToken() { ClientID = Guid.NewGuid().ToString().Replace("-", "") };
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try
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{
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string result = "";
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if (clienttoken == string.Empty)
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{
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clienttoken = Guid.NewGuid().ToString().Replace("-","");
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}
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string json_request = "{\"agent\": { \"name\": \"Minecraft\", \"version\": 1 }, \"username\": \"" + jsonEncode(user) + "\", \"password\": \"" + jsonEncode(pass) + "\", \"clientToken\": \"" + jsonEncode(clienttoken) + "\" }";
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string json_request = "{\"agent\": { \"name\": \"Minecraft\", \"version\": 1 }, \"username\": \"" + jsonEncode(user) + "\", \"password\": \"" + jsonEncode(pass) + "\", \"clientToken\": \"" + jsonEncode(session.ClientID) + "\" }";
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int code = doHTTPSPost("authserver.mojang.com", "/authenticate", json_request, ref result);
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if (code == 200)
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{
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@ -173,11 +172,11 @@ namespace MinecraftClient.Protocol
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else
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{
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string[] temp = result.Split(new string[] { "accessToken\":\"" }, StringSplitOptions.RemoveEmptyEntries);
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if (temp.Length >= 2) { accesstoken = temp[1].Split('"')[0]; }
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if (temp.Length >= 2) { session.ID = temp[1].Split('"')[0]; }
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temp = result.Split(new string[] { "name\":\"" }, StringSplitOptions.RemoveEmptyEntries);
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if (temp.Length >= 2) { user = temp[1].Split('"')[0]; }
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if (temp.Length >= 2) { session.PlayerName = temp[1].Split('"')[0]; }
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temp = result.Split(new string[] { "availableProfiles\":[{\"id\":\"" }, StringSplitOptions.RemoveEmptyEntries);
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if (temp.Length >= 2) { uuid = temp[1].Split('"')[0]; }
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if (temp.Length >= 2) { session.PlayerID = temp[1].Split('"')[0]; }
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return LoginResult.Success;
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}
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}
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@ -226,29 +225,29 @@ namespace MinecraftClient.Protocol
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/// <param name="clienttoken">Will contain the cached client token created on login</param>
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/// <returns>Returns the status of the token (Valid, Invalid, etc.)</returns>
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///
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public static ValidationResult GetTokenValidation(string accesstoken, string clienttoken)
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public static LoginResult GetTokenValidation(SessionToken session)
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{
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try
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{
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string result = "";
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string json_request = "{\"accessToken\": \"" + jsonEncode(accesstoken) + "\", \"clientToken\": \"" + jsonEncode(clienttoken) + "\" }";
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string json_request = "{\"accessToken\": \"" + jsonEncode(session.ID) + "\", \"clientToken\": \"" + jsonEncode(session.ClientID) + "\" }";
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int code = doHTTPSPost("authserver.mojang.com", "/validate", json_request, ref result);
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if (code == 204)
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{
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return ValidationResult.Validated;
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return LoginResult.Success;
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}
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else if (code == 403)
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{
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return ValidationResult.NewTokenRequired;
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return LoginResult.LoginRequired;
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}
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else
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{
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return ValidationResult.Error;
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return LoginResult.OtherError;
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}
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}
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catch
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{
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return ValidationResult.Error;
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return LoginResult.OtherError;
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}
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}
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@ -260,45 +259,48 @@ namespace MinecraftClient.Protocol
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/// <param name="user">Login</param>
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/// <param name="accesstoken">Will contain the new access token returned by Minecraft.net, if the refresh is successful</param>
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/// <param name="clienttoken">Will contain the client token generated before sending to Minecraft.net</param>
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/// <param name="uuid">Will contain the player's UUID, needed for multiplayer</param>
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/// <param name="uuid">Will contain the player's PlayerID, needed for multiplayer</param>
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/// <returns>Returns the status of the new token request (Success, Failure, etc.)</returns>
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///
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public static NewTokenResult GetNewToken(ref string user, ref string accesstoken, ref string clienttoken, ref string uuid)
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public static LoginResult GetNewToken(SessionToken currentsession, out SessionToken newsession)
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{
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newsession = new SessionToken();
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try
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{
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string result = "";
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string json_request = "{ \"accessToken\": \"" + jsonEncode(accesstoken) + "\", \"clientToken\": \"" + jsonEncode(clienttoken) + "\", \"selectedProfile\": { \"id\": \"" + jsonEncode(uuid) + "\", \"name\": \"" + jsonEncode(user) + "\" } }";
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string json_request = "{ \"accessToken\": \"" + jsonEncode(currentsession.ID) + "\", \"clientToken\": \"" + jsonEncode(currentsession.ClientID) + "\", \"selectedProfile\": { \"id\": \"" + jsonEncode(currentsession.PlayerID) + "\", \"name\": \"" + jsonEncode(currentsession.PlayerName) + "\" } }";
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int code = doHTTPSPost("authserver.mojang.com", "/refresh", json_request, ref result);
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if (code == 200)
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{
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if (result == null) {
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return NewTokenResult.NullError;
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}else{
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if (result == null)
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{
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return LoginResult.NullError;
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}
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else {
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string[] temp = result.Split(new string[] { "accessToken\":\"" }, StringSplitOptions.RemoveEmptyEntries);
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if (temp.Length >= 2) { accesstoken = temp[1].Split('"')[0]; }
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if (temp.Length >= 2) { newsession.ID = temp[1].Split('"')[0]; }
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temp = result.Split(new string[] { "clientToken\":\"" }, StringSplitOptions.RemoveEmptyEntries);
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if (temp.Length >= 2) { clienttoken = temp[1].Split('"')[0]; }
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if (temp.Length >= 2) { newsession.ClientID = temp[1].Split('"')[0]; }
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temp = result.Split(new string[] { "name\":\"" }, StringSplitOptions.RemoveEmptyEntries);
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if (temp.Length >= 2) { user = temp[1].Split('"')[0]; }
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if (temp.Length >= 2) { newsession.PlayerName = temp[1].Split('"')[0]; }
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temp = result.Split(new string[] { "selectedProfile\":[{\"id\":\"" }, StringSplitOptions.RemoveEmptyEntries);
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if (temp.Length >= 2) { uuid = temp[1].Split('"')[0]; }
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return NewTokenResult.Success;
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if (temp.Length >= 2) { newsession.PlayerID = temp[1].Split('"')[0]; }
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return LoginResult.Success;
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}
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}
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else if (code == 403 && result.Contains("InvalidToken"))
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{
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return NewTokenResult.InvalidToken;
|
||||
return LoginResult.InvalidToken;
|
||||
}
|
||||
else
|
||||
{
|
||||
ConsoleIO.WriteLineFormatted("§8Got error code from server while refreshing authentication: " + code);
|
||||
return NewTokenResult.OtherError;
|
||||
return LoginResult.OtherError;
|
||||
}
|
||||
}
|
||||
catch
|
||||
{
|
||||
return NewTokenResult.OtherError;
|
||||
return LoginResult.OtherError;
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
|||
14
MinecraftClient/Protocol/SessionToken.cs
Normal file
14
MinecraftClient/Protocol/SessionToken.cs
Normal file
|
|
@ -0,0 +1,14 @@
|
|||
using System;
|
||||
|
||||
|
||||
namespace MinecraftClient.Protocol
|
||||
{
|
||||
[Serializable]
|
||||
public class SessionToken
|
||||
{
|
||||
public string ID { get; set; } = string.Empty;
|
||||
public string PlayerName { get; set; } = string.Empty;
|
||||
public string PlayerID { get; set; } = string.Empty;
|
||||
public string ClientID { get; set; } = string.Empty;
|
||||
}
|
||||
}
|
||||
|
|
@ -30,7 +30,7 @@ namespace MinecraftClient
|
|||
public static string ConsoleTitle = "";
|
||||
|
||||
//Cache Settings
|
||||
public static Cache.AuthCacheHandler.Type CacheType = Cache.AuthCacheHandler.Type.NONE;
|
||||
public static Cache.CacheType CacheType = Cache.CacheType.NONE;
|
||||
|
||||
//Proxy Settings
|
||||
public static bool ProxyEnabledLogin = false;
|
||||
|
|
@ -204,9 +204,9 @@ namespace MinecraftClient
|
|||
break;
|
||||
|
||||
case "accountcache":
|
||||
if(argValue == "none") { CacheType = Cache.AuthCacheHandler.Type.NONE; }
|
||||
else if(argValue == "memory") { CacheType = Cache.AuthCacheHandler.Type.MEMORY; }
|
||||
else if(argValue == "disk") { CacheType = Cache.AuthCacheHandler.Type.DISK; }
|
||||
if (argValue == "none") { CacheType = Cache.CacheType.NONE; }
|
||||
else if (argValue == "memory") { CacheType = Cache.CacheType.MEMORY; }
|
||||
else if (argValue == "disk") { CacheType = Cache.CacheType.DISK; }
|
||||
break;
|
||||
|
||||
case "accountlist":
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue