terrain handling for 1.18(1.18.1) and 1.18.2

This commit is contained in:
BruceChen 2022-07-24 21:41:56 +08:00
parent af574b654e
commit 516effa81d
6 changed files with 384 additions and 120 deletions

View file

@ -0,0 +1,169 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace MinecraftClient.Mapping
{
/// <summary>
/// The dimension type, available after 1.16.2
/// </summary>
public class Dimension
{
/// <summary>
/// The name of the dimension type (for example, "minecraft:overworld").
/// </summary>
public readonly string Name;
/// <summary>
/// Whether piglins shake and transform to zombified piglins.
/// </summary>
public readonly bool piglin_safe;
/// <summary>
/// When false, compasses spin randomly. When true, nether portals can spawn zombified piglins.
/// </summary>
public readonly bool natural;
/// <summary>
/// How much light the dimension has.
/// </summary>
public readonly float ambient_light;
/// <summary>
/// If set, the time of the day is the specified value.
/// Value: -1: not set
/// Value: [0, 24000]: time of the day
/// </summary>
public readonly long fixed_time = -1;
/// <summary>
/// A resource location defining what block tag to use for infiniburn.
/// Value: "" or minecraft resource "minecraft:...".
/// </summary>
public readonly string infiniburn;
/// <summary>
/// Whether players can charge and use respawn anchors.
/// </summary>
public readonly bool respawn_anchor_works;
/// <summary>
/// Whether the dimension has skylight access or not.
/// </summary>
public readonly bool has_skylight;
/// <summary>
/// Whether players can use a bed to sleep.
/// </summary>
public readonly bool bed_works;
/// <summary>
/// unknown
/// Values: "minecraft:overworld", "minecraft:the_nether", "minecraft:the_end" or something else.
/// </summary>
public readonly string effects;
/// <summary>
/// Whether players with the Bad Omen effect can cause a raid.
/// </summary>
public readonly bool has_raids;
/// <summary>
/// The minimum Y level.
/// </summary>
public readonly int min_y = 0;
/// <summary>
/// The minimum Y level.
/// </summary>
public readonly int max_y = 256;
/// <summary>
/// The maximum height.
/// </summary>
public readonly int height = 256;
/// <summary>
/// The maximum height to which chorus fruits and nether portals can bring players within this dimension.
/// </summary>
public readonly int logical_height;
/// <summary>
/// The multiplier applied to coordinates when traveling to the dimension.
/// </summary>
public readonly double coordinate_scale;
/// <summary>
/// Whether the dimensions behaves like the nether (water evaporates and sponges dry) or not. Also causes lava to spread thinner.
/// </summary>
public readonly bool ultrawarm;
/// <summary>
/// Whether the dimension has a bedrock ceiling or not. When true, causes lava to spread faster.
/// </summary>
public readonly bool has_ceiling;
/// <summary>
/// Create from the "Dimension Codec" NBT Tag Compound
/// </summary>
/// <param name="chunkX">ChunkColumn X</param>
/// <param name="chunkY">ChunkColumn Y</param>
/// <returns>chunk at the given location</returns>
public Dimension(string name, Dictionary<string, object> nbt)
{
if (name == null)
throw new ArgumentNullException("name");
if (nbt == null)
throw new ArgumentNullException("nbt Data");
this.Name = name;
if (nbt.ContainsKey("piglin_safe"))
this.piglin_safe = 1 == (byte)nbt["piglin_safe"];
if (nbt.ContainsKey("natural"))
this.natural = 1 == (byte)nbt["natural"];
if (nbt.ContainsKey("ambient_light"))
this.ambient_light = (float)nbt["ambient_light"];
if (nbt.ContainsKey("fixed_time"))
this.fixed_time = (long)nbt["fixed_time"];
if (nbt.ContainsKey("infiniburn"))
this.infiniburn = (string)nbt["infiniburn"];
if (nbt.ContainsKey("respawn_anchor_works"))
this.respawn_anchor_works = 1 == (byte)nbt["respawn_anchor_works"];
if (nbt.ContainsKey("has_skylight"))
this.has_skylight = 1 == (byte)nbt["has_skylight"];
if (nbt.ContainsKey("bed_works"))
this.bed_works = 1 == (byte)nbt["bed_works"];
if (nbt.ContainsKey("effects"))
this.effects = (string)nbt["effects"];
if (nbt.ContainsKey("has_raids"))
this.has_raids = 1 == (byte)nbt["has_raids"];
if (nbt.ContainsKey("min_y"))
this.min_y = (int)nbt["min_y"];
if (nbt.ContainsKey("height"))
this.height = (int)nbt["height"];
if (nbt.ContainsKey("min_y") && nbt.ContainsKey("height"))
this.max_y = this.min_y + this.height;
if (nbt.ContainsKey("logical_height"))
this.logical_height = (int)nbt["logical_height"];
if (nbt.ContainsKey("coordinate_scale"))
{
var coordinate_scale_obj = nbt["coordinate_scale"];
if (coordinate_scale_obj.GetType() == typeof(float))
this.coordinate_scale = (float)coordinate_scale_obj;
else
this.coordinate_scale = (double)coordinate_scale_obj;
}
if (nbt.ContainsKey("ultrawarm"))
this.ultrawarm = 1 == (byte)nbt["ultrawarm"];
if (nbt.ContainsKey("has_ceiling"))
this.has_ceiling = 1 == (byte)nbt["has_ceiling"];
}
}
}

View file

@ -25,6 +25,11 @@ namespace MinecraftClient.Mapping
/// </summary>
public double Z;
/// <summary>
/// Current world: to get the lowest Y coordinate
/// </summary>
public static World world;
/// <summary>
/// Get location with zeroed coordinates
/// </summary>
@ -79,7 +84,10 @@ namespace MinecraftClient.Mapping
{
get
{
return (int)Math.Floor(Y / Chunk.SizeY);
if (world.GetDimension() == null)
return (int)Math.Floor(Y / Chunk.SizeY); // old version, always start at zero
else
return (int)Math.Floor((Y - world.GetDimension().min_y) / Chunk.SizeY);
}
}

View file

@ -16,6 +16,11 @@ namespace MinecraftClient.Mapping
/// </summary>
private Dictionary<int, Dictionary<int, ChunkColumn>> chunks = new Dictionary<int, Dictionary<int, ChunkColumn>>();
/// <summary>
/// The dimension info of the world
/// </summary>
private Dimension dimension;
/// <summary>
/// Lock for thread safety
/// </summary>
@ -78,6 +83,30 @@ namespace MinecraftClient.Mapping
}
}
public World()
{
Location.world = this;
}
/// <summary>
/// Set dimension type
/// </summary>
/// <param name="name"> The name of the dimension type</param>
/// <param name="nbt">The dimension type (NBT Tag Compound)</param>
public void SetDimension(string name, Dictionary<string, object> nbt)
{
this.dimension = new Dimension(name, nbt);
}
/// <summary>
/// Get dimension type
/// </summary>
/// <returns>The chunk column</returns>
public Dimension GetDimension()
{
return this.dimension;
}
/// <summary>
/// Get chunk column at the specified location
/// </summary>
@ -176,6 +205,7 @@ namespace MinecraftClient.Mapping
try
{
chunks = new Dictionary<int, Dictionary<int, ChunkColumn>>();
dimension = null;
}
finally
{