Implement inventory right click

This commit is contained in:
ReinforceZwei 2020-05-22 21:19:48 +08:00 committed by ORelio
parent 5da55a2f9a
commit 4f96aa2081
5 changed files with 16 additions and 8 deletions

View file

@ -9,7 +9,7 @@ namespace MinecraftClient.Commands
class Inventory : Command class Inventory : Command
{ {
public override string CMDName { get { return "inventory"; } } public override string CMDName { get { return "inventory"; } }
public override string CMDDesc { get { return "inventory <<id>|player|container> <list|close|click <slot>>: Interact with inventories"; } } public override string CMDDesc { get { return "inventory <<id>|player|container> <list|close|click <slot> <L|R>>: Interact with inventories"; } }
public override string Run(McTcpClient handler, string command, Dictionary<string, object> localVars) public override string Run(McTcpClient handler, string command, Dictionary<string, object> localVars)
{ {
@ -60,10 +60,17 @@ namespace MinecraftClient.Commands
if (inventoryId == 0) response.Add("Your selected hotbar is " + (handler.GetCurrentSlot() + 1)); if (inventoryId == 0) response.Add("Your selected hotbar is " + (handler.GetCurrentSlot() + 1));
return String.Join("\n", response.ToArray()); return String.Join("\n", response.ToArray());
case "click": case "click":
byte buttom = 0;
if (args.Length == 4)
{
string b = args[3];
if (b.ToLower() == "r")
buttom = 1;
}
if (args.Length == 3) if (args.Length == 3)
{ {
int slot = int.Parse(args[2]); int slot = int.Parse(args[2]);
handler.ClickWindowSlot(inventoryId, slot); handler.ClickWindowSlot(inventoryId, slot, buttom);
return "Clicking slot " + slot + " in window #" + inventoryId; return "Clicking slot " + slot + " in window #" + inventoryId;
} }
else return CMDDesc; else return CMDDesc;

View file

@ -1511,13 +1511,13 @@ namespace MinecraftClient
/// Click a slot in the specified window /// Click a slot in the specified window
/// </summary> /// </summary>
/// <returns>TRUE if the slot was successfully clicked</returns> /// <returns>TRUE if the slot was successfully clicked</returns>
public bool ClickWindowSlot(int windowId, int slotId) public bool ClickWindowSlot(int windowId, int slotId, byte buttom)
{ {
Item item = null; Item item = null;
if (inventories.ContainsKey(windowId) && inventories[windowId].Items.ContainsKey(slotId)) if (inventories.ContainsKey(windowId) && inventories[windowId].Items.ContainsKey(slotId))
item = inventories[windowId].Items[slotId]; item = inventories[windowId].Items[slotId];
return handler.SendClickWindow(windowId, slotId, item); return handler.SendClickWindow(windowId, slotId, buttom, item);
} }
/// <summary> /// <summary>

View file

@ -688,7 +688,7 @@ namespace MinecraftClient.Protocol.Handlers
return false; //Currently not implemented return false; //Currently not implemented
} }
public bool SendClickWindow(int windowId, int slotId, Item item) public bool SendClickWindow(int windowId, int slotId, byte buttom, Item item)
{ {
return false; //Currently not implemented return false; //Currently not implemented
} }

View file

@ -1342,7 +1342,7 @@ namespace MinecraftClient.Protocol.Handlers
catch (ObjectDisposedException) { return false; } catch (ObjectDisposedException) { return false; }
} }
public bool SendClickWindow(int windowId, int slotId, Item item) public bool SendClickWindow(int windowId, int slotId, byte buttom, Item item)
{ {
try try
{ {
@ -1358,7 +1358,7 @@ namespace MinecraftClient.Protocol.Handlers
List<byte> packet = new List<byte>(); List<byte> packet = new List<byte>();
packet.Add((byte)windowId); packet.Add((byte)windowId);
packet.AddRange(dataTypes.GetShort((short)slotId)); packet.AddRange(dataTypes.GetShort((short)slotId));
packet.Add(0); // Left mouse click packet.Add(buttom);
packet.AddRange(dataTypes.GetShort(actionNumber)); packet.AddRange(dataTypes.GetShort(actionNumber));
// Operation mode = 0 (default) // Operation mode = 0 (default)

View file

@ -144,9 +144,10 @@ namespace MinecraftClient.Protocol
/// </summary> /// </summary>
/// <param name="windowId">Id of the window being clicked</param> /// <param name="windowId">Id of the window being clicked</param>
/// <param name="slotId">Id of the clicked slot</param> /// <param name="slotId">Id of the clicked slot</param>
/// <param name="buttom">0 for left click, 1 for right click</param>
/// <param name="item">Item in the clicked slot</param> /// <param name="item">Item in the clicked slot</param>
/// <returns>True if packet was successfully sent</returns> /// <returns>True if packet was successfully sent</returns>
bool SendClickWindow(int windowId, int slotId, Item item); bool SendClickWindow(int windowId, int slotId, byte buttom, Item item);
/// <summary> /// <summary>
/// Send a close window packet to the server /// Send a close window packet to the server