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https://github.com/MCCTeam/Minecraft-Console-Client
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Added enchanting
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parent
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commit
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12 changed files with 474 additions and 1 deletions
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@ -223,7 +223,7 @@ namespace MinecraftClient
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return;
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Retry:
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Retry:
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if (timeoutdetector != null)
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{
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timeoutdetector.Item2.Cancel();
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@ -2650,6 +2650,64 @@ namespace MinecraftClient
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}
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}
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/// <summary>
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/// When received window properties from server.
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/// Used for Frunaces, Enchanting Table, Beacon, Brewing stand, Stone cutter, Loom and Lectern
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/// More info about: https://wiki.vg/Protocol#Set_Container_Property
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/// </summary>
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/// <param name="inventoryID">Inventory ID</param>
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/// <param name="propertyId">Property ID</param>
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/// <param name="propertyValue">Property Value</param>
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public void OnWindowProperties(byte inventoryID, short propertyId, short propertyValue)
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{
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if (!inventories.ContainsKey(inventoryID))
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return;
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Container inventory = inventories[inventoryID];
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//Log.Info("Got a property " + propertyId + " with value: " + propertyValue);
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if (inventory.Properties.ContainsKey(propertyId))
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inventory.Properties.Remove(propertyId);
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inventory.Properties.Add(propertyId, propertyValue);
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DispatchBotEvent(bot => bot.OnInventoryProperties(inventoryID, propertyId, propertyValue));
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if (inventory.Type == ContainerType.Enchantment)
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{
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// We got the last property for enchantment
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if ((int)propertyId == (int)EnchantmentPropertyInfo.BottomEnchantmentLevel && propertyValue != -1)
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{
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short topEnchantmentLevelRequirement = inventory.Properties[(int)EnchantmentPropertyInfo.TopEnchantmentLevelRequirement];
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short middleEnchantmentLevelRequirement = inventory.Properties[(int)EnchantmentPropertyInfo.MiddleEnchantmentLevelRequirement];
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short bottomEnchantmentLevelRequirement = inventory.Properties[(int)EnchantmentPropertyInfo.BottomEnchantmentLevelRequirement];
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short enchantmentSeed = inventory.Properties[(int)EnchantmentPropertyInfo.EnchantmentSeed];
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Enchantment topEnchantment = EnchantmentMapping.GetEnchantmentById(
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GetProtocolVersion(),
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inventory.Properties[(int)EnchantmentPropertyInfo.TopEnchantmentId]);
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Enchantment middleEnchantment = EnchantmentMapping.GetEnchantmentById(
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GetProtocolVersion(),
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inventory.Properties[(int)EnchantmentPropertyInfo.MiddleEnchantmentId]);
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Enchantment bottomEnchantment = EnchantmentMapping.GetEnchantmentById(
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GetProtocolVersion(),
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inventory.Properties[(int)EnchantmentPropertyInfo.BottomEnchantmentId]);
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short topEnchantmentLevel = inventory.Properties[(int)EnchantmentPropertyInfo.TopEnchantmentId];
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short middleEnchantmentLevel = inventory.Properties[(int)EnchantmentPropertyInfo.MiddleEnchantmentId];
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short bottomEnchantmentLevel = inventory.Properties[(int)EnchantmentPropertyInfo.BottomEnchantmentId];
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Log.Info(EnchantmentMapping.GetEnchantmentName(topEnchantment) + " " + topEnchantmentLevel + " > " + topEnchantmentLevelRequirement + " Levels");
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Log.Info(EnchantmentMapping.GetEnchantmentName(middleEnchantment) + " " + middleEnchantmentLevel + " > " + middleEnchantmentLevelRequirement + " Levels");
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Log.Info(EnchantmentMapping.GetEnchantmentName(bottomEnchantment) + " " + bottomEnchantmentLevel + " > " + bottomEnchantmentLevelRequirement + " Levels");
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}
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}
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}
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/// <summary>
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/// When received window items from server.
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/// </summary>
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@ -3304,6 +3362,19 @@ namespace MinecraftClient
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DispatchBotEvent(bot => bot.OnBlockChange(location, block));
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}
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/// <summary>
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/// Send a click container button packet to the server.
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/// Used for Enchanting table, Lectern, stone cutter and loom
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/// </summary>
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/// <param name="windowId">Id of the window being clicked</param>
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/// <param name="buttonId">Id of the clicked button</param>
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/// <returns>True if packet was successfully sent</returns>
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public bool ClickContainerButton(int windowId, int buttonId)
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{
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return handler.ClickContainerButton(windowId, buttonId);
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}
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#endregion
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}
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}
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