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https://github.com/MCCTeam/Minecraft-Console-Client
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Upgrade GetLookingBlock
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11 changed files with 213 additions and 74 deletions
135
MinecraftClient/Mapping/RaycastHelper.cs
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135
MinecraftClient/Mapping/RaycastHelper.cs
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using Microsoft.CodeAnalysis;
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using MinecraftClient.Protocol;
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namespace MinecraftClient.Mapping
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{
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public static class RaycastHelper
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{
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public static Tuple<bool, Location, Block> RaycastBlock(McClient handler, double maxDistance, bool includeFluids)
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{
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return RaycastBlock(handler.GetWorld(), handler.GetCurrentLocation(), handler.GetYaw(), handler.GetPitch(), maxDistance, includeFluids);
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}
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public static Tuple<bool, Location, Block> RaycastBlock(World world, Location playerLocation, float yaw, float pitch, double maxDistance, bool includeFluids)
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{
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Location camera = playerLocation.EyesLocation();
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Location rotation = MathHelper.GetRotationVector(yaw, pitch);
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Location end = camera + (rotation * maxDistance);
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return Raycast(world, camera, end, includeFluids);
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}
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public static Tuple<bool, Location, Entity> RaycastEntity(McClient handler, double maxDistance)
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{
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throw new NotImplementedException();
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}
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private static Block CheckRaycastResult(World world, Location location, bool includeFluids)
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{
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Block block = world.GetBlock(location);
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if (!includeFluids && MaterialExtensions.IsLiquid(block.Type))
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return Block.Air;
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else
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return block;
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}
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public static Tuple<bool, Location, Block> Raycast(World world, Location start, Location end, bool includeFluids)
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{
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if (start == end)
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return new(false, Location.Zero, Block.Air);
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double start_x = MathHelper.Lerp(-1.0E-7, start.X, end.X);
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double start_y = MathHelper.Lerp(-1.0E-7, start.Y, end.Y);
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double start_z = MathHelper.Lerp(-1.0E-7, start.Z, end.Z);
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double end_x = MathHelper.Lerp(-1.0E-7, end.X, start.X);
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double end_y = MathHelper.Lerp(-1.0E-7, end.Y, start.Y);
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double end_z = MathHelper.Lerp(-1.0E-7, end.Z, start.Z);
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Location res_location = new(Math.Floor(start_x), Math.Floor(start_y), Math.Floor(start_z));
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Block block = CheckRaycastResult(world, res_location, includeFluids);
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if (block.Type != Material.Air)
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return new(true, res_location, block);
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double dx = end_x - start_x;
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double dy = end_y - start_y;
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double dz = end_z - start_z;
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int dx_sign = Math.Sign(dx);
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int dy_sign = Math.Sign(dy);
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int dz_sign = Math.Sign(dz);
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double x_step = dx_sign == 0 ? double.MaxValue : (double)dx_sign / dx;
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double y_step = dy_sign == 0 ? double.MaxValue : (double)dy_sign / dy;
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double z_step = dz_sign == 0 ? double.MaxValue : (double)dz_sign / dz;
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double x_frac = x_step * (dx_sign > 0 ? 1.0 - MathHelper.FractionalPart(start_x) : MathHelper.FractionalPart(start_x));
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double y_frac = y_step * (dy_sign > 0 ? 1.0 - MathHelper.FractionalPart(start_y) : MathHelper.FractionalPart(start_y));
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double z_frac = z_step * (dz_sign > 0 ? 1.0 - MathHelper.FractionalPart(start_z) : MathHelper.FractionalPart(start_z));
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while (x_frac <= 1.0 || y_frac <= 1.0 || z_frac <= 1.0)
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{
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if (x_frac < y_frac)
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{
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if (x_frac < z_frac)
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{
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res_location.X += dx_sign;
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x_frac += x_step;
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}
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else
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{
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res_location.Z += dz_sign;
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z_frac += z_step;
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}
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}
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else if (y_frac < z_frac)
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{
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res_location.Y += dy_sign;
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y_frac += y_step;
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}
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else
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{
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res_location.Z += dz_sign;
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z_frac += z_step;
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}
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block = CheckRaycastResult(world, res_location, includeFluids);
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if (block.Type != Material.Air)
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return new(true, res_location, block);
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}
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return new(false, Location.Zero, Block.Air);
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}
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}
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public static class MathHelper
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{
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public static Location GetRotationVector(float yaw, float pitch)
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{
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float yaw_rad = -yaw * (MathF.PI / 180);
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(float yaw_sin, float yaw_cos) = MathF.SinCos(yaw_rad);
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float pitch_rad = pitch * (MathF.PI / 180);
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(float pitch_sin, float pitch_cos) = MathF.SinCos(pitch_rad);
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return new(yaw_sin * pitch_cos, -pitch_sin, yaw_cos * pitch_cos);
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}
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public static double Lerp(double delta, double start, double end)
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{
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return start + delta * (end - start);
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}
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public static long Lfloor(double value)
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{
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long l = (long)value;
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return value < (double)l ? l - 1L : l;
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}
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public static double FractionalPart(double value)
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{
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return value - Lfloor(value);
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}
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}
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}
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