Added more components + added item palette reference

This commit is contained in:
Anon 2024-09-11 20:35:23 +02:00
parent 76e873ed54
commit 49319fe781
44 changed files with 667 additions and 29 deletions

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@ -0,0 +1,50 @@
using System;
using System.Collections.Generic;
using MinecraftClient.Protocol.Handlers.StructuredComponents.Core;
namespace MinecraftClient.Protocol.Handlers.StructuredComponents.Components.Subcomponents._1_20_6;
public class DetailsSubComponent1206(DataTypes dataTypes, SubComponentRegistry subComponentRegistry) : SubComponent(dataTypes, subComponentRegistry)
{
public int Amplifier { get; set; }
public int Duration { get; set; }
public bool Ambient { get; set; }
public bool ShowParticles { get; set; }
public bool ShowIcon { get; set; }
public bool HasHiddenEffects { get; set; }
public DetailsSubComponent1206? Detail { get; set; }
protected override void Parse(Queue<byte> data)
{
Amplifier = dataTypes.ReadNextVarInt(data);
Duration = dataTypes.ReadNextVarInt(data);
Ambient = dataTypes.ReadNextBool(data);
ShowParticles = dataTypes.ReadNextBool(data);
ShowIcon = dataTypes.ReadNextBool(data);
HasHiddenEffects = dataTypes.ReadNextBool(data);
if(HasHiddenEffects)
Detail = (DetailsSubComponent1206)subComponentRegistry.ParseSubComponent(SubComponents.Details, data);
}
public override Queue<byte> Serialize()
{
var data = new List<byte>();
data.AddRange(DataTypes.GetVarInt(Amplifier));
data.AddRange(DataTypes.GetVarInt(Duration));
data.AddRange(DataTypes.GetBool(Ambient));
data.AddRange(DataTypes.GetBool(ShowParticles));
data.AddRange(DataTypes.GetBool(ShowIcon));
data.AddRange(DataTypes.GetBool(HasHiddenEffects));
if (HasHiddenEffects)
{
if(Detail is null)
throw new ArgumentNullException($"Can not serialize a DetailSubComponent1206 when the Detail is empty but HasHiddenEffects is true!");
data.AddRange(Detail.Serialize());
}
return new Queue<byte>(data);
}
}

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@ -0,0 +1,25 @@
using System;
using System.Collections.Generic;
using MinecraftClient.Protocol.Handlers.StructuredComponents.Core;
namespace MinecraftClient.Protocol.Handlers.StructuredComponents.Components.Subcomponents._1_20_6;
public class EffectSubComponent1206(DataTypes dataTypes, SubComponentRegistry subComponentRegistry) : SubComponent(dataTypes, subComponentRegistry)
{
public PotionEffectSubComponent1206 TypeId { get; set; }
public float Probability { get; set; }
protected override void Parse(Queue<byte> data)
{
TypeId = (PotionEffectSubComponent1206)subComponentRegistry.ParseSubComponent(SubComponents.PotionEffect, data);
Probability = dataTypes.ReadNextFloat(data);
}
public override Queue<byte> Serialize()
{
var data = new List<byte>();
data.AddRange(TypeId.Serialize());
data.AddRange(DataTypes.GetFloat(Probability));
return new Queue<byte>(data);
}
}

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@ -0,0 +1,25 @@
using System;
using System.Collections.Generic;
using MinecraftClient.Protocol.Handlers.StructuredComponents.Core;
namespace MinecraftClient.Protocol.Handlers.StructuredComponents.Components.Subcomponents._1_20_6;
public class PotionEffectSubComponent1206(DataTypes dataTypes, SubComponentRegistry subComponentRegistry) : SubComponent(dataTypes, subComponentRegistry)
{
public int TypeId { get; set; }
public DetailsSubComponent1206 Details { get; set; }
protected override void Parse(Queue<byte> data)
{
TypeId = dataTypes.ReadNextVarInt(data);
Details = (DetailsSubComponent1206)subComponentRegistry.ParseSubComponent(SubComponents.Details, data);
}
public override Queue<byte> Serialize()
{
var data = new List<byte>();
data.AddRange(DataTypes.GetVarInt(TypeId));
data.AddRange(Details.Serialize());
return new Queue<byte>(data);
}
}

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@ -0,0 +1,43 @@
using System;
using System.Collections.Generic;
using MinecraftClient.Protocol.Handlers.StructuredComponents.Core;
namespace MinecraftClient.Protocol.Handlers.StructuredComponents.Components.Subcomponents._1_20_6;
public class RuleSubComponent1206(DataTypes dataTypes, SubComponentRegistry subComponentRegistry) : SubComponent(dataTypes, subComponentRegistry)
{
public BlockSetSubcomponent1206 Blocks { get; set; }
public bool HasSpeed { get; set; }
public float Speed { get; set; }
public bool HasCorrectDropForBlocks { get; set; }
public bool CorrectDropForBlocks { get; set; }
protected override void Parse(Queue<byte> data)
{
Blocks = (BlockSetSubcomponent1206)subComponentRegistry.ParseSubComponent(SubComponents.BlockSet, data);
HasSpeed = dataTypes.ReadNextBool(data);
if(HasSpeed)
Speed = dataTypes.ReadNextFloat(data);
HasCorrectDropForBlocks = dataTypes.ReadNextBool(data);
if(HasCorrectDropForBlocks)
CorrectDropForBlocks = dataTypes.ReadNextBool(data);
}
public override Queue<byte> Serialize()
{
var data = new List<byte>();
data.AddRange(Blocks.Serialize());
data.AddRange(DataTypes.GetBool(HasSpeed));
if(HasSpeed)
data.AddRange(DataTypes.GetFloat(Speed));
data.AddRange(DataTypes.GetBool(HasCorrectDropForBlocks));
if(HasCorrectDropForBlocks)
data.AddRange(DataTypes.GetBool(CorrectDropForBlocks));
return new Queue<byte>(data);
}
}

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@ -6,4 +6,8 @@ public class SubComponents
public const string BlockSet = "BlockSet";
public const string Property = "Property";
public const string Attribute = "Attribute";
public const string Effect = "Effect";
public const string PotionEffect = "PotionEffect";
public const string Details = "Details";
public const string Rule = "Rule";
}