mirror of
https://github.com/MCCTeam/Minecraft-Console-Client
synced 2025-10-14 21:22:49 +00:00
Merge branch 'master' into rpc
This commit is contained in:
commit
477da50fe0
24 changed files with 1230 additions and 116 deletions
37
MinecraftClient/Scripting/AssemblyResolver.cs
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37
MinecraftClient/Scripting/AssemblyResolver.cs
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@ -0,0 +1,37 @@
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using System;
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using System.Collections.Generic;
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using System.Reflection;
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namespace MinecraftClient.Scripting;
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public static class AssemblyResolver {
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private static Dictionary<string, string> ScriptAssemblies = new();
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static AssemblyResolver() {
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// Manually resolve assemblies that .NET can't resolve automatically.
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AppDomain.CurrentDomain.AssemblyResolve += (sender, args) =>
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{
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var asmReqName = new AssemblyName(args.Name);
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// Check the script-referenced assemblies if we have the DLL that is required.
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foreach (var dll in ScriptAssemblies)
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{
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// If we have the assembly, load it.
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if (asmReqName.FullName == dll.Key)
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{
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return Assembly.LoadFile(dll.Value);
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}
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}
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ConsoleIO.WriteLogLine($"[Script Error] Failed to resolve assembly {args.Name} (are you missing a DLL file?)");
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return null;
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};
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}
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internal static void AddAssembly(string AssemblyFullName, string AssemblyPath)
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{
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if (ScriptAssemblies.ContainsKey(AssemblyFullName))
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return;
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ScriptAssemblies.Add(AssemblyFullName, AssemblyPath);
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}
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}
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@ -26,7 +26,7 @@ namespace MinecraftClient
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/// <param name="run">Set to false to compile and cache the script without launching it</param>
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/// <exception cref="CSharpException">Thrown if an error occured</exception>
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/// <returns>Result of the execution, returned by the script</returns>
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public static object? Run(ChatBot apiHandler, string[] lines, string[] args, Dictionary<string, object>? localVars, bool run = true)
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public static object? Run(ChatBot apiHandler, string[] lines, string[] args, Dictionary<string, object>? localVars, bool run = true, string scriptName = "Unknown Script")
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{
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//Script compatibility check for handling future versions differently
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if (lines.Length < 1 || lines[0] != "//MCCScript 1.0")
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@ -102,13 +102,24 @@ namespace MinecraftClient
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"}}",
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});
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ConsoleIO.WriteLogLine($"[Script] Starting compilation for {scriptName}...");
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//Compile the C# class in memory using all the currently loaded assemblies
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var result = compiler.Compile(code, Guid.NewGuid().ToString());
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var result = compiler.Compile(code, Guid.NewGuid().ToString(), dlls);
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//Process compile warnings and errors
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if (result.Failures != null)
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throw new CSharpException(CSErrorType.LoadError,
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new InvalidOperationException(result.Failures[0].GetMessage()));
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if (result.Failures != null) {
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ConsoleIO.WriteLogLine("[Script] Compilation failed with error(s):");
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foreach (var failure in result.Failures) {
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ConsoleIO.WriteLogLine($"[Script] Error in {scriptName}, line:col{failure.Location.GetMappedLineSpan()}: [{failure.Id}] {failure.GetMessage()}");
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}
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throw new CSharpException(CSErrorType.InvalidScript, new InvalidProgramException("Compilation failed due to error."));
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}
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ConsoleIO.WriteLogLine("[Script] Compilation done with no errors.");
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//Retrieve compiled assembly
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assembly = result.Assembly;
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@ -385,7 +396,7 @@ namespace MinecraftClient
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{
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throw new CSharpException(CSErrorType.FileReadError, e);
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}
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return CSharpRunner.Run(this, lines, args, localVars);
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return CSharpRunner.Run(this, lines, args, localVars, scriptName: script);
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}
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}
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}
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@ -835,10 +835,11 @@ namespace MinecraftClient
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/// <param name="text">Log text to write</param>
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protected void LogToConsole(object? text)
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{
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string botName = Translations.GetOrNull("botname." + GetType().Name) ?? GetType().Name;
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if (_handler == null || master == null)
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ConsoleIO.WriteLogLine(String.Format("[{0}] {1}", GetType().Name, text));
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ConsoleIO.WriteLogLine(String.Format("[{0}] {1}", botName, text));
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else
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Handler.Log.Info(String.Format("[{0}] {1}", GetType().Name, text));
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Handler.Log.Info(String.Format("[{0}] {1}", botName, text));
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string logfile = Settings.Config.AppVar.ExpandVars(Config.Main.Advanced.ChatbotLogFile);
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if (!String.IsNullOrEmpty(logfile))
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@ -913,7 +914,10 @@ namespace MinecraftClient
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protected void ReconnectToTheServer(int ExtraAttempts = 3, int delaySeconds = 0)
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{
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if (Settings.Config.Logging.DebugMessages)
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ConsoleIO.WriteLogLine(Translations.Get("chatbot.reconnect", GetType().Name));
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{
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string botName = Translations.GetOrNull("botname." + GetType().Name) ?? GetType().Name;
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ConsoleIO.WriteLogLine(Translations.Get("chatbot.reconnect", botName));
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}
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McClient.ReconnectionAttemptsLeft = ExtraAttempts;
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Program.Restart(delaySeconds);
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}
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@ -1129,14 +1133,15 @@ namespace MinecraftClient
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/// </summary>
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protected static string GetTimestamp()
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{
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DateTime time = DateTime.Now;
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return String.Format("{0}-{1}-{2} {3}:{4}:{5}",
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time.Year.ToString("0000"),
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time.Month.ToString("00"),
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time.Day.ToString("00"),
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time.Hour.ToString("00"),
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time.Minute.ToString("00"),
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time.Second.ToString("00"));
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return DateTime.Now.ToString("yyyy-MM-dd HH:mm:ss");
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}
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/// <summary>
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/// Get a h:m:s timestamp representing the current system time
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/// </summary>
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protected static string GetShortTimestamp()
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{
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return DateTime.Now.ToString("HH:mm:ss");
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}
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/// <summary>
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@ -24,7 +24,7 @@ namespace DynamicRun.Builder
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GC.WaitForPendingFinalizers();
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}
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ConsoleIO.WriteLogLine(assemblyLoadContextWeakRef.Item1.IsAlive ? "Script continues to run." : "Script finished!");
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ConsoleIO.WriteLogLine(assemblyLoadContextWeakRef.Item1.IsAlive ? "[Script] Script continues to run." : "[Script] Script finished!");
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return assemblyLoadContextWeakRef.Item2;
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}
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@ -15,23 +15,20 @@ using Microsoft.CodeAnalysis;
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using Microsoft.CodeAnalysis.CSharp;
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using Microsoft.CodeAnalysis.Text;
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using MinecraftClient;
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using MinecraftClient.Scripting;
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using SingleFileExtractor.Core;
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namespace DynamicRun.Builder
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{
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internal class Compiler
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{
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public CompileResult Compile(string filepath, string fileName)
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public CompileResult Compile(string filepath, string fileName, List<string> additionalAssemblies)
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{
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ConsoleIO.WriteLogLine($"Starting compilation...");
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using var peStream = new MemoryStream();
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var result = GenerateCode(filepath, fileName).Emit(peStream);
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var result = GenerateCode(filepath, fileName, additionalAssemblies).Emit(peStream);
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if (!result.Success)
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{
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ConsoleIO.WriteLogLine("Compilation done with error.");
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var failures = result.Diagnostics.Where(diagnostic => diagnostic.IsWarningAsError || diagnostic.Severity == DiagnosticSeverity.Error);
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return new CompileResult()
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@ -41,9 +38,7 @@ namespace DynamicRun.Builder
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Failures = failures.ToList()
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};
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}
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ConsoleIO.WriteLogLine("Compilation done without any error.");
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peStream.Seek(0, SeekOrigin.Begin);
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return new CompileResult()
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@ -54,24 +49,37 @@ namespace DynamicRun.Builder
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};
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}
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private static CSharpCompilation GenerateCode(string sourceCode, string fileName)
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private static CSharpCompilation GenerateCode(string sourceCode, string fileName, List<string> additionalAssemblies)
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{
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var codeString = SourceText.From(sourceCode);
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var options = CSharpParseOptions.Default.WithLanguageVersion(LanguageVersion.CSharp9);
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var parsedSyntaxTree = SyntaxFactory.ParseSyntaxTree(codeString, options);
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var references = new List<MetadataReference>();
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var mods = Assembly.GetEntryAssembly()!.GetModules();
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// Find if any additional assembly DLL exists in the base directory where the .exe exists.
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foreach (var assembly in additionalAssemblies)
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{
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var dllPath = Path.Combine(AppContext.BaseDirectory, assembly);
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if (File.Exists(dllPath))
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{
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references.Add(MetadataReference.CreateFromFile(dllPath));
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// Store the reference in our Assembly Resolver for future reference.
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AssemblyResolver.AddAssembly(Assembly.LoadFile(dllPath).FullName!, dllPath);
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}
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else
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{
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ConsoleIO.WriteLogLine($"[Script Error] {assembly} is defined in script, but cannot find DLL! Script may not run.");
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}
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}
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#pragma warning disable IL3000 // We determine if we are in a self-contained binary by checking specifically if the Assembly file path is null.
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var SystemPrivateCoreLib = typeof(object).Assembly.Location; // System.Private.CoreLib
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var SystemConsole = typeof(Console).Assembly.Location; // System.Console
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var MinecraftClientDll = typeof(Program).Assembly.Location; // The path to MinecraftClient.dll
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var references = new List<MetadataReference>();
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// We're on a self-contained binary, so we need to extract the executable to get the assemblies.
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if (string.IsNullOrEmpty(MinecraftClientDll))
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{
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