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refactor: convert redundant new TypeName() to target-typed new()
Replace explicit constructor calls with target-typed new() expressions where the type is already specified on the left side of the assignment. This is a C# 9+ feature that reduces redundancy. Files changed: - Container.cs: field assignments in constructors - EntityPalette18/112/113.cs: static field initializers - ChatParser.cs: StringBuilder local variable - Movement.cs: field assignments in constructor - PacketPalette18.cs: field initializers - EnchantmentMapping.cs: field reassignments Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>
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8 changed files with 23 additions and 23 deletions
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@ -4,7 +4,7 @@ namespace MinecraftClient.Protocol.Handlers.PacketPalettes
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{
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public class PacketPalette18 : PacketTypePalette
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{
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private Dictionary<int, PacketTypesIn> typeIn = new Dictionary<int, PacketTypesIn>()
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private Dictionary<int, PacketTypesIn> typeIn = new()
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{
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{ 0x00, PacketTypesIn.KeepAlive },
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{ 0x01, PacketTypesIn.JoinGame },
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@ -80,7 +80,7 @@ namespace MinecraftClient.Protocol.Handlers.PacketPalettes
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{ 0x49, PacketTypesIn.UpdateEntityNBT }
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};
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private Dictionary<int, PacketTypesOut> typeOut = new Dictionary<int, PacketTypesOut>()
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private Dictionary<int, PacketTypesOut> typeOut = new()
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{
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{ 0x00, PacketTypesOut.TeleportConfirm },
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{ 0x01, PacketTypesOut.Unknown },
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@ -511,7 +511,7 @@ namespace MinecraftClient.Protocol.Message
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string message = string.Empty;
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string colorCode = string.Empty;
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StringBuilder extraBuilder = new StringBuilder();
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StringBuilder extraBuilder = new();
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foreach (var kvp in nbt)
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{
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string key = kvp.Key;
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