Auto Respond Bot

This bot allows users to add a bot that can detect and respond to
certain text.

The bot can be enabled/disabled via the ini file. (disabled by default)
The bot uses 2 files to let the user set what to pickup and what to
respond.
This commit is contained in:
Bancey 2015-05-19 15:36:20 +01:00
parent 834e446a74
commit 43fa3fb4b4
4 changed files with 93 additions and 10 deletions

View file

@ -0,0 +1,59 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.IO;
namespace MinecraftClient.ChatBots
{
class Auto_Respond : ChatBot
{
private String[] respondon = new String[0];
private String[] torespond = new String[0];
private static string[] FromFile(string file)
{
if (File.Exists(file))
{
//Read all lines from file, remove lines with no text, convert to lowercase,
//remove duplicate entries, convert to a string array, and return the result.
return File.ReadAllLines(file)
.Where(line => !String.IsNullOrWhiteSpace(line))
.Select(line => line.ToLower())
.Distinct().ToArray();
}
else
{
LogToConsole("File not found: " + file);
return new string[0];
}
}
//Initalize the bot
public override void Initialize()
{
respondon = FromFile(Settings.Respond_MatchesFile);
torespond = FromFile(Settings.Respond_RespondFile);
ConsoleIO.WriteLine("Auto Respond Bot Sucessfully loaded!");
}
public override void GetText(string text)
{
//Remove colour codes
text = getVerbatim(text).ToLower();
//Check text to see if bot should respond
foreach (string alert in respondon.Where(alert => text.Contains(alert)))
{
//Find what to respond with
for (int x = 0; x < respondon.Length; x++)
{
if (respondon[x].ToString().Contains(alert))
{
//Respond
SendText(torespond[x].ToString());
}
}
}
}
}
}

View file

@ -20,7 +20,7 @@ namespace MinecraftClient
private static List<string> cmd_names = new List<string>();
private static Dictionary<string, Command> cmds = new Dictionary<string, Command>();
private List<ChatBot> bots = new List<ChatBot>();
private readonly Dictionary<Guid, string> onlinePlayers = new Dictionary<Guid,string>();
private readonly Dictionary<Guid, string> onlinePlayers = new Dictionary<Guid, string>();
private static List<ChatBots.Script> scripts_on_hold = new List<ChatBots.Script>();
public void BotLoad(ChatBot b) { b.SetHandler(this); bots.Add(b); b.Initialize(); Settings.SingleCommand = ""; }
public void BotUnLoad(ChatBot b) { bots.RemoveAll(item => object.ReferenceEquals(item, b)); }
@ -106,6 +106,7 @@ namespace MinecraftClient
if (Settings.AutoRelog_Enabled) { BotLoad(new ChatBots.AutoRelog(Settings.AutoRelog_Delay, Settings.AutoRelog_Retries)); }
if (Settings.ScriptScheduler_Enabled) { BotLoad(new ChatBots.ScriptScheduler(Settings.expandVars(Settings.ScriptScheduler_TasksFile))); }
if (Settings.RemoteCtrl_Enabled) { BotLoad(new ChatBots.RemoteControl()); }
if (Settings.Respond_Enabled) { BotLoad(new ChatBots.Auto_Respond()); }
}
try

View file

@ -74,6 +74,7 @@
<Compile Include="AutoTimeout.cs" />
<Compile Include="ChatBots\Alerts.cs" />
<Compile Include="ChatBots\AntiAFK.cs" />
<Compile Include="ChatBots\Auto Respond.cs" />
<Compile Include="ChatBots\AutoRelog.cs" />
<Compile Include="ChatBots\ChatLog.cs" />
<Compile Include="ChatBots\HangmanGame.cs" />

View file

@ -21,7 +21,7 @@ namespace MinecraftClient
public static string Password = "";
public static string ServerIP = "";
public static ushort ServerPort = 25565;
public static string ServerVersion = "";
public static string ServerVersion = "";
public static string SingleCommand = "";
public static string ConsoleTitle = "";
@ -88,12 +88,17 @@ namespace MinecraftClient
public static bool RemoteCtrl_AutoTpaccept = true;
public static bool RemoteCtrl_AutoTpaccept_Everyone = false;
//Auto Respond
public static bool Respond_Enabled = false;
public static string Respond_MatchesFile = "detect.txt";
public static string Respond_RespondFile = "respond.txt";
//Custom app variables and Minecraft accounts
private static Dictionary<string, string> AppVars = new Dictionary<string, string>();
private static Dictionary<string, KeyValuePair<string, string>> Accounts = new Dictionary<string, KeyValuePair<string, string>>();
private static Dictionary<string, KeyValuePair<string, ushort>> Servers = new Dictionary<string, KeyValuePair<string, ushort>>();
private enum ParseMode { Default, Main, AppVars, Proxy, AntiAFK, Hangman, Alerts, ChatLog, AutoRelog, ScriptScheduler, RemoteControl };
private enum ParseMode { Default, Main, AppVars, Proxy, AntiAFK, Hangman, Alerts, ChatLog, AutoRelog, ScriptScheduler, RemoteControl, Auto_Respond };
/// <summary>
/// Load settings from the give INI file
@ -127,6 +132,7 @@ namespace MinecraftClient
case "remotecontrol": pMode = ParseMode.RemoteControl; break;
case "proxy": pMode = ParseMode.Proxy; break;
case "appvars": pMode = ParseMode.AppVars; break;
case "auto respond": pMode = ParseMode.Auto_Respond; break;
default: pMode = ParseMode.Default; break;
}
}
@ -284,7 +290,7 @@ namespace MinecraftClient
argValue = argValue.ToLower();
if (argValue == "http") { proxyType = Proxy.ProxyHandler.Type.HTTP; }
else if (argValue == "socks4") { proxyType = Proxy.ProxyHandler.Type.SOCKS4; }
else if (argValue == "socks4a"){ proxyType = Proxy.ProxyHandler.Type.SOCKS4a;}
else if (argValue == "socks4a") { proxyType = Proxy.ProxyHandler.Type.SOCKS4a; }
else if (argValue == "socks5") { proxyType = Proxy.ProxyHandler.Type.SOCKS5; }
break;
case "server":
@ -308,6 +314,15 @@ namespace MinecraftClient
case ParseMode.AppVars:
setVar(argName, argValue);
break;
case ParseMode.Auto_Respond:
switch (argName.ToLower())
{
case "enabled": Respond_Enabled = str2bool(argValue); break;
case "matchfile": Respond_MatchesFile = argValue; break;
case "respondfile": Respond_RespondFile = argValue; break;
}
break;
}
}
}
@ -402,7 +417,14 @@ namespace MinecraftClient
+ "[RemoteControl]\r\n"
+ "enabled=false\r\n"
+ "autotpaccept=true\r\n"
+ "tpaccepteveryone=false\r\n", Encoding.UTF8);
+ "tpaccepteveryone=false\r\n"
+ "\r\n"
+ "[Auto Respond]\r\n"
+ "enabled=false\r\n"
+ "matchfile=detect.txt\r\n"
+ "respondfile=respond.txt\r\n"
+ "#To use the bot, place the text to detect in the matchfile file and the text to respond with in the respondfile\r\n"
+ "#Each line in each file is relevant to the same line in the other document, for example if the bot detects the text in line 1 of the first file, it will respond with line 1 of the second file.\r\n", Encoding.UTF8);
}
public static int str2int(string str) { try { return Convert.ToInt32(str); } catch { return 0; } }