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https://github.com/MCCTeam/Minecraft-Console-Client
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Fix RegistryData parsing and KnownDataPacks negotiation for 1.20.6
Two critical issues in the 1.20.6 configuration phase that could cause connection instability and packet desync: 1. RegistryData: The handler used an early `break` when it encountered a registryId other than "minecraft:dimension_type" or "minecraft:chat_type". This skipped reading the remaining entries for that registry, leaving unconsumed data in the packet buffer. Subsequent packet reads would start at the wrong offset, causing cascading parse failures and eventual disconnection. Fix: Always read all entries (entryId + hasData + optional NBT) for every registry, regardless of whether we process it. For dimension_type entries, if the server sends inline NBT data (i.e. non-vanilla dimensions from mods/datapacks), parse and store the dimension directly via World.StoreOneDimension(). Only fall back to hardcoded defaults when no dimension data was received. 2. KnownDataPacks: The client echoed back ALL packs the server listed, including non-vanilla ones. This told the server "I have these packs cached" when the client actually did not, so the server would skip sending full registry data for those packs. The result: incomplete registries for modded/datapack content. Fix: Filter the response to only include packs with the "minecraft" namespace. Non-vanilla packs are omitted, forcing the server to send their full registry data inline. Also adds supporting methods to World.cs: - SetDimensionIdMap(): Store VarInt ID -> dimension name mapping from RegistryData entries (needed by JoinGame/Respawn) - GetDimensionNameById(): Look up dimension name by numeric ID - HasAnyDimension(): Check if any dimensions were loaded from server-provided data Made-with: Cursor
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2 changed files with 47 additions and 23 deletions
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@ -458,40 +458,41 @@ namespace MinecraftClient.Protocol.Handlers
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}
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else
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{
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// TODO: Implement proper parsing for 1.20.6 / 1.21 when there is a custom data pack on the server
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// THis is a temporary workaround to get the client to be useable asap
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var registryId = dataTypes.ReadNextString(packetData);
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var entryCount = dataTypes.ReadNextVarInt(packetData);
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// Ignore other registries to save on time, we need only these 2
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if(registryId is not ("minecraft:dimension_type" or "minecraft:chat_type"))
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break;
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var isChat = registryId == "minecraft:chat_type";
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var isDimension = registryId == "minecraft:dimension_type";
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var avaliableChats = new Dictionary<int, string>();
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var dimensionType = new Dictionary<int, string>();
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var availableChats = isChat ? new Dictionary<int, string>() : null;
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var dimensionIdMap = isDimension ? new Dictionary<int, string>() : null;
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for (var i = 0; i < entryCount; i++)
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{
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var entryId = dataTypes.ReadNextString(packetData);
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var hasData = dataTypes.ReadNextBool(packetData);
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if (hasData)
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{
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// TODO: Parse in case when the server data packs differ from the client
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dataTypes.ReadNextNbt(packetData);
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}
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if (registryId == "minecraft:chat_type")
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avaliableChats.Add(i, entryId);
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else dimensionType.Add(i, entryId);
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Dictionary<string, object>? nbtData = null;
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if (hasData)
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nbtData = dataTypes.ReadNextNbt(packetData);
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if (isChat)
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availableChats!.Add(i, entryId);
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else if (isDimension)
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{
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dimensionIdMap!.Add(i, entryId);
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if (nbtData != null && handler.GetTerrainEnabled())
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World.StoreOneDimension(entryId, nbtData);
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}
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}
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if (registryId == "minecraft:chat_type")
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ChatParser.ReadChatType(avaliableChats);
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else
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if (isChat)
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ChatParser.ReadChatType(availableChats!);
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else if (isDimension)
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{
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World.LoadDefaultDimensions1206Plus();
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World.SetDimensionIdMap(dimensionIdMap!);
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if (!handler.GetTerrainEnabled() || !World.HasAnyDimension())
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World.LoadDefaultDimensions1206Plus();
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}
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}
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@ -531,7 +532,10 @@ namespace MinecraftClient.Protocol.Handlers
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knownDataPacks.Add((nameSpace, id, version));
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}
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SendKnownDataPacks(knownDataPacks);
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var vanillaPacks = knownDataPacks
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.Where(p => p.Item1 == "minecraft")
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.ToList();
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SendKnownDataPacks(vanillaPacks);
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break;
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// Ignore other packets at this stage
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