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https://github.com/MCCTeam/Minecraft-Console-Client
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Add Translations support
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parent
b8d6914615
commit
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5 changed files with 76 additions and 31 deletions
22
MinecraftClient/DefaultConfigResource.Designer.cs
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22
MinecraftClient/DefaultConfigResource.Designer.cs
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@ -304,7 +304,7 @@ namespace MinecraftClient {
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///mcc.password=Password:
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///mcc.password_basic_io=Please type the password for {0}.
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///mcc.password_hidden=Password(invisible): {0}
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///mcc.off [rest of string was truncated]";.
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///mcc.offline=§8You [rest of string was truncated]";.
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/// </summary>
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internal static string Translation_en {
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get {
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@ -356,6 +356,26 @@ namespace MinecraftClient {
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}
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}
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/// <summary>
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/// Looks up a localized string similar to [mcc]
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///# Messages from MCC itself
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///mcc.help_us_translate=MCCyi çevirmemize yardımcı olun: {0}
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///mcc.run_with_default_settings=\nMCC varsayılan ayarlarla çalışıyor.
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///mcc.settings_generated=§cAyarlar dosyası MinecraftClient.ini oluşturuldu.
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///mcc.has_update=§eMCCnin yeni sürümü mevcut: {0}
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///mcc.login=Login :
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///mcc.login_basic_io=Lütfen tercih ettiğiniz kullanıcı adını veya e-posta adresini yazın.
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///mcc.password=Password :
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///mcc.password_basic_io=Lütfen {0} için şifreyi yazın.
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///mcc.password_hidden=Password : {0}
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///m [rest of string was truncated]";.
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/// </summary>
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internal static string Translation_tr {
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get {
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return ResourceManager.GetString("Translation_tr", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to [mcc]
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///# Messages from MCC itself
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@ -1,17 +1,17 @@
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<?xml version="1.0" encoding="utf-8"?>
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<root>
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<!--
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Microsoft ResX Schema
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<!--
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Microsoft ResX Schema
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Version 2.0
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The primary goals of this format is to allow a simple XML format
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that is mostly human readable. The generation and parsing of the
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various data types are done through the TypeConverter classes
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The primary goals of this format is to allow a simple XML format
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that is mostly human readable. The generation and parsing of the
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various data types are done through the TypeConverter classes
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associated with the data types.
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Example:
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... ado.net/XML headers & schema ...
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<resheader name="resmimetype">text/microsoft-resx</resheader>
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<resheader name="version">2.0</resheader>
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@ -26,36 +26,36 @@
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<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
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<comment>This is a comment</comment>
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</data>
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There are any number of "resheader" rows that contain simple
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There are any number of "resheader" rows that contain simple
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name/value pairs.
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Each data row contains a name, and value. The row also contains a
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type or mimetype. Type corresponds to a .NET class that support
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text/value conversion through the TypeConverter architecture.
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Classes that don't support this are serialized and stored with the
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Each data row contains a name, and value. The row also contains a
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type or mimetype. Type corresponds to a .NET class that support
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text/value conversion through the TypeConverter architecture.
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Classes that don't support this are serialized and stored with the
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mimetype set.
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The mimetype is used for serialized objects, and tells the
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ResXResourceReader how to depersist the object. This is currently not
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The mimetype is used for serialized objects, and tells the
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ResXResourceReader how to depersist the object. This is currently not
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extensible. For a given mimetype the value must be set accordingly:
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Note - application/x-microsoft.net.object.binary.base64 is the format
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that the ResXResourceWriter will generate, however the reader can
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Note - application/x-microsoft.net.object.binary.base64 is the format
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that the ResXResourceWriter will generate, however the reader can
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read any of the formats listed below.
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mimetype: application/x-microsoft.net.object.binary.base64
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value : The object must be serialized with
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value : The object must be serialized with
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: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
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: and then encoded with base64 encoding.
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mimetype: application/x-microsoft.net.object.soap.base64
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value : The object must be serialized with
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value : The object must be serialized with
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: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
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: and then encoded with base64 encoding.
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mimetype: application/x-microsoft.net.object.bytearray.base64
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value : The object must be serialized into a byte array
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value : The object must be serialized into a byte array
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: using a System.ComponentModel.TypeConverter
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: and then encoded with base64 encoding.
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-->
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@ -160,6 +160,9 @@
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<data name="Translation_ru" type="System.Resources.ResXFileRef, System.Windows.Forms">
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<value>Resources\lang\ru.ini;System.String, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089;utf-8</value>
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</data>
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<data name="Translation_tr" type="System.Resources.ResXFileRef, System.Windows.Forms">
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<value>Resources\lang\tr.ini;System.String, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089;utf-8</value>
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</data>
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<data name="Translation_vi" type="System.Resources.ResXFileRef, System.Windows.Forms">
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<value>Resources\lang\vi.ini;System.String, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089;utf-8</value>
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</data>
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@ -668,7 +668,7 @@ cmd.follow.resuming=Resuming to follow!
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cmd.follow.player_left_the_range=The player {0} has left the range!
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cmd.follow.pausing=Pausing!
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cmd.follow.player_left=The player {0} left the server!
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cmd.follow.stopping=Stopped!
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cmd.follow.stopped=Stopped!
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# HangmanGame
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botname.HangmanGame=HangmanGame
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@ -770,6 +770,17 @@ bot.TelegramBridge.direction.both=Both
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bot.TelegramBridge.direction.minecraft=Minecraft
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bot.TelegramBridge.direction.Telegram=Telegram
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# WebSocketBot
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bot.WebSocketBot.session_id_changed=§bSession with an id §a{0}§b has been renamed to: §a{1}§b!
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bot.WebSocketBot.session_authenticated=§bSession with an id §a{0}§b has been succesfully authenticated!
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bot.WebSocketBot.failed_to_start.ip=§cFailed to start a server! The provided IP address is not a valid one!
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bot.WebSocketBot.failed_to_start.port=§cFailed to start a server! The port number provided is out of the range, it must be 65535 or bellow it!
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bot.WebSocketBot.failed_to_start.custom=§cFailed to start a server:\n\n{0}\n\n
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bot.WebSocketBot.starting=Starting the Websocket server...
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bot.WebSocketBot.started=§bServer started on ip §a{0}§b port: §a{1}
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bot.WebSocketBot.new_session=§bNew session connected: §a{0}
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bot.WebSocketBot.session_disconnected=§bSession with an id §a{0}§b has disconnected!
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# TestBot
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botname.TestBot=TestBot
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bot.testBot.told=Bot: {0} told me : {1}
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@ -1029,4 +1040,11 @@ config.ChatBot.TelegramBridge.Token=Your Telegram Bot token.
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config.ChatBot.TelegramBridge.ChannelId=An ID of a channel where you want to interact with the MCC using the bot.
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config.ChatBot.TelegramBridge.Authorized_Chat_Ids=A list of Chat IDs that are allowed to send messages and execute commands. To get an id of your chat DM with the bot use ".chatid" bot command in Telegram.
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config.ChatBot.TelegramBridge.MessageSendTimeout=How long to wait (in seconds) if a message can not be sent to Telegram before canceling the task (minimum 1 second).
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config.ChatBot.TelegramBridge.Formats=Message formats\n# Words wrapped with { and } are going to be replaced during the code execution, do not change them!\n# For example. {message} is going to be replace with an actual message, {username} will be replaced with an username, {timestamp} with the current time.\n# For Telegram message formatting, check the following: https://sendpulse.com/blog/telegram-text-formatting
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config.ChatBot.TelegramBridge.Formats=Message formats\n# Words wrapped with { and } are going to be replaced during the code execution, do not change them!\n# For example. {message} is going to be replace with an actual message, {username} will be replaced with an username, {timestamp} with the current time.\n# For Telegram message formatting, check the following: https://sendpulse.com/blog/telegram-text-formatting
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# ChatBot.WebSocketBot
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config.ChatBot.WebSocketBot=Remotely control the client using Web Sockets.\n# This is useful if you want to implement an application that can remotely and asynchronously execute procedures in MCC.\n# Example implementation written in JavaScript: https://github.com/milutinke/MCC.js.git\n# The protocol specification will be available in the documentation soon.
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config.ChatBot.WebSocketBot.Ip=The IP address that Websocket server will be bounded to.
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config.ChatBot.WebSocketBot.Port=The Port that Websocket server will be bounded to.
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config.ChatBot.WebSocketBot.Password=A password that will be used to authenticate on thw Websocket server (It is recommended to change the default password and to set a strong one).
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config.ChatBot.WebSocketBot.DebugMode=If enabled the chat bot will print what is it recieving and sending when the "DebugMessages" are enabled in "Logging" section. This is useful when making your own library or trying to figure what is wrong with an existing one.
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Binary file not shown.
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@ -484,6 +484,7 @@ namespace MinecraftClient
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case "tr":
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case "tr-TR":
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gameLanguage = "tr_tr";
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name.Add("tr");
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break;
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case "tt":
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case "tt-RU":
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@ -564,6 +565,9 @@ namespace MinecraftClient
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case "ru_ru":
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name.Add("ru");
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break;
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case "tr_tr":
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name.Add("tr");
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break;
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case "vi_vn":
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name.Add("vi");
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break;
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@ -659,7 +663,7 @@ namespace MinecraftClient
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string[] transEn = DefaultConfigResource.ResourceManager.GetString("Translation_en")!
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.Split(new[] { "\r\n", "\r", "\n" }, StringSplitOptions.None);
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foreach (string lang in new string[] { "de", "fr", "ru", "vi", "zh-Hans", "zh-Hant" })
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foreach (string lang in new string[] { "de", "fr", "ru", "tr", "vi", "zh-Hans", "zh-Hant" })
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{
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Dictionary<string, string> trans = ParseTranslationContent(
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DefaultConfigResource.ResourceManager.GetString("Translation_" + lang.Replace('-', '_'), System.Globalization.CultureInfo.InvariantCulture)!
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