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https://github.com/MCCTeam/Minecraft-Console-Client
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Add more method comment
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1 changed files with 30 additions and 11 deletions
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@ -498,23 +498,21 @@ namespace MinecraftClient.ChatBots
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SendPlaceBlock(location, Direction.Up);
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SendPlaceBlock(location, Direction.Up);
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}
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}
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/// <summary>
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/// Prepare the crafting action steps by the given recipe name and start crafting
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/// </summary>
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/// <param name="recipe">Name of the recipe to craft</param>
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private void PrepareCrafting(string name)
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private void PrepareCrafting(string name)
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{
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{
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PrepareCrafting(recipes[name]);
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PrepareCrafting(recipes[name]);
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}
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}
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/// <summary>
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/// Prepare the crafting action steps by the given recipe and start crafting
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/// </summary>
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/// <param name="recipe">Recipe to craft</param>
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private void PrepareCrafting(Recipe recipe)
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private void PrepareCrafting(Recipe recipe)
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{
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{
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/* Define crafting recipe */
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// TODO: make a dedicated config file for user to set their own recipe
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//Dictionary<int, ItemType> materials = new Dictionary<int, ItemType>
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//{
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// { 1, ItemType.OakPlanks }, { 2, ItemType.OakPlanks }, { 3, ItemType.OakPlanks },
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// { 4, ItemType.Cobblestone }, { 5, ItemType.IronIngot }, { 6, ItemType.Cobblestone },
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// { 7, ItemType.Cobblestone }, { 8, ItemType.Redstone }, { 9, ItemType.Cobblestone }
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//};
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//Recipe recipe = new Recipe(materials, ItemType.StoneButton, ContainerType.Crafting);
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//inventoryInUse = 1;
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recipeInUse = recipe;
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recipeInUse = recipe;
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if (recipeInUse.CraftingAreaType == ContainerType.PlayerInventory)
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if (recipeInUse.CraftingAreaType == ContainerType.PlayerInventory)
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inventoryInUse = 0;
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inventoryInUse = 0;
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@ -557,6 +555,9 @@ namespace MinecraftClient.ChatBots
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else ConsoleIO.WriteLogLine("AutoCraft cannot be started. Check your available materials");
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else ConsoleIO.WriteLogLine("AutoCraft cannot be started. Check your available materials");
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}
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}
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/// <summary>
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/// Stop the crafting process by clearing crafting action steps and close the inventory
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/// </summary>
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private void StopCrafting()
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private void StopCrafting()
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{
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{
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actionSteps.Clear();
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actionSteps.Clear();
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@ -571,6 +572,9 @@ namespace MinecraftClient.ChatBots
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}
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}
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}
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}
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/// <summary>
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/// Handle next crafting action step
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/// </summary>
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private void HandleNextStep()
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private void HandleNextStep()
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{
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{
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while (actionSteps.Count > 0)
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while (actionSteps.Count > 0)
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@ -637,6 +641,9 @@ namespace MinecraftClient.ChatBots
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}
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}
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/// <summary>
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/// Handle any crafting error after a step was processed
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/// </summary>
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private void HandleError()
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private void HandleError()
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{
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{
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if (craftingFailed)
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if (craftingFailed)
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@ -654,6 +661,11 @@ namespace MinecraftClient.ChatBots
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index--;
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index--;
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ConsoleIO.WriteLogLine("Crafting failed! Waiting for more materials");
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ConsoleIO.WriteLogLine("Crafting failed! Waiting for more materials");
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}
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}
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if (actionSteps[index - 1].ActionType == ActionType.LeftClick && actionSteps[index - 1].ItemType != ItemType.Air)
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{
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// Inform user the missing meterial name
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ConsoleIO.WriteLogLine("Missing material: " + actionSteps[index - 1].ItemType.ToString());
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}
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}
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}
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}
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}
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@ -662,12 +674,19 @@ namespace MinecraftClient.ChatBots
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ConsoleIO.WriteLogLine("Action timeout! Reason: " + timeoutAction);
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ConsoleIO.WriteLogLine("Action timeout! Reason: " + timeoutAction);
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}
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}
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/// <summary>
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/// Set the timeout. Used to detect the failure of open crafting table
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/// </summary>
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/// <param name="reason">The reason to display if timeout</param>
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private void SetTimeout(string reason = "unspecified")
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private void SetTimeout(string reason = "unspecified")
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{
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{
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updateTimeout = updateTimeoutValue;
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updateTimeout = updateTimeoutValue;
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timeoutAction = reason;
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timeoutAction = reason;
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}
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}
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/// <summary>
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/// Clear the timeout
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/// </summary>
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private void ClearTimeout()
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private void ClearTimeout()
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{
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{
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updateTimeout = 0;
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updateTimeout = 0;
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