mirror of
https://github.com/MCCTeam/Minecraft-Console-Client
synced 2025-10-14 21:22:49 +00:00
Merge branch 'MCCTeam:master' into master
This commit is contained in:
commit
3f9fd47e5a
1 changed files with 13 additions and 13 deletions
|
|
@ -241,27 +241,27 @@ namespace MinecraftClient
|
||||||
{
|
{
|
||||||
string OSPlatformName;
|
string OSPlatformName;
|
||||||
if (RuntimeInformation.IsOSPlatform(OSPlatform.Windows))
|
if (RuntimeInformation.IsOSPlatform(OSPlatform.Windows))
|
||||||
OSPlatformName = "Windows";
|
OSPlatformName = "win";
|
||||||
else if (RuntimeInformation.IsOSPlatform(OSPlatform.Linux))
|
else if (RuntimeInformation.IsOSPlatform(OSPlatform.Linux))
|
||||||
OSPlatformName = "Linux";
|
OSPlatformName = "linux";
|
||||||
else if (RuntimeInformation.IsOSPlatform(OSPlatform.OSX))
|
else if (RuntimeInformation.IsOSPlatform(OSPlatform.OSX))
|
||||||
OSPlatformName = "OSX";
|
OSPlatformName = "osx";
|
||||||
else if (RuntimeInformation.IsOSPlatform(OSPlatform.FreeBSD))
|
else if (RuntimeInformation.IsOSPlatform(OSPlatform.FreeBSD))
|
||||||
OSPlatformName = "FreeBSD";
|
OSPlatformName = "freebsd";
|
||||||
else
|
else
|
||||||
return string.Empty;
|
return string.Empty;
|
||||||
|
|
||||||
string architecture = RuntimeInformation.ProcessArchitecture switch
|
string architecture = RuntimeInformation.ProcessArchitecture switch
|
||||||
{
|
{
|
||||||
Architecture.X86 => "X86",
|
Architecture.X86 => "x86",
|
||||||
Architecture.X64 => "X64",
|
Architecture.X64 => "x64",
|
||||||
Architecture.Arm => "Arm32",
|
Architecture.Arm => "arm32",
|
||||||
Architecture.Arm64 => "Arm64",
|
Architecture.Arm64 => "arm64",
|
||||||
Architecture.Wasm => "Wasm",
|
Architecture.Wasm => "wasm",
|
||||||
Architecture.S390x => "S390x",
|
Architecture.S390x => "s390x",
|
||||||
Architecture.LoongArch64 => "LoongArch64",
|
Architecture.LoongArch64 => "loongarch64",
|
||||||
Architecture.Armv6 => "Armv6",
|
Architecture.Armv6 => "armv6",
|
||||||
Architecture.Ppc64le => "Ppc64le",
|
Architecture.Ppc64le => "ppc64le",
|
||||||
_ => RuntimeInformation.ProcessArchitecture.ToString(),
|
_ => RuntimeInformation.ProcessArchitecture.ToString(),
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
|
||||||
Loading…
Add table
Add a link
Reference in a new issue