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https://github.com/MCCTeam/Minecraft-Console-Client
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Remove IsFood method from Item class
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parent
b1121e91e3
commit
3f9b084a45
3 changed files with 3 additions and 27 deletions
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@ -50,7 +50,7 @@ namespace MinecraftClient.ChatBots
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Container inventory = GetPlayerInventory();
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Container inventory = GetPlayerInventory();
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bool found = false;
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bool found = false;
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LastSlot = CurrentSlot;
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LastSlot = CurrentSlot;
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if (inventory.Items.ContainsKey(CurrentSlot + 36) && ItemTypeExtensions.IsFood(inventory.Items[CurrentSlot + 36].Type))
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if (inventory.Items.ContainsKey(CurrentSlot + 36) && inventory.Items[CurrentSlot + 36].Type.IsFood())
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{
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{
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// no need to change slot
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// no need to change slot
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found = true;
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found = true;
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@ -60,7 +60,7 @@ namespace MinecraftClient.ChatBots
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for (int i = 36; i <= 44; i++)
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for (int i = 36; i <= 44; i++)
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{
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{
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if (!inventory.Items.ContainsKey(i)) continue;
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if (!inventory.Items.ContainsKey(i)) continue;
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if (inventory.Items[i].IsFood())
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if (inventory.Items[i].Type.IsFood())
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{
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{
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int slot = i - 36;
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int slot = i - 36;
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ChangeSlot((short)slot);
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ChangeSlot((short)slot);
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@ -70,24 +70,5 @@ namespace MinecraftClient.Inventory
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return null;
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return null;
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}
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}
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}
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}
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/// <summary>
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/// Check item is a food
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/// </summary>
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/// <returns>True if is a food</returns>
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public bool IsFood()
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{
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// non-poison and stackable food
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// remarks: auto eat may works with non-stackable food <- not tested
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int[] foods = { 524, 765, 821, 823, 562, 763, 680, 629, 801, 585, 788, 630, 670, 674, 588, 587, 768, 673, 764, 777, 677, 679, 625, 800, 584, 787, 626, 678, 876, 627 };
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if (foods.Contains((int)Type))
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{
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return true;
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}
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else
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{
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return false;
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}
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}
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}
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}
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}
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}
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@ -7,12 +7,7 @@ namespace MinecraftClient.Inventory
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{
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{
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public static class ItemTypeExtensions
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public static class ItemTypeExtensions
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{
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{
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/**
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public static bool IsFood(this ItemType m)
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* I see "this" in the MaterialExtensions class method, why need that?
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* public static bool IsSolid(this Material m)
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* ^^^^
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*/
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public static bool IsFood(ItemType m)
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{
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{
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ItemType[] t =
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ItemType[] t =
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{
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{
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